Electronic Arts
EA
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Electronic Arts - 10-Q quarterly report FY


Text size:
FORM 10-Q

SECURITIES AND EXCHANGE COMMISSION
WASHINGTON, D.C. 20549

--------------------

[X] QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE
SECURITIES EXCHANGE ACT OF 1934

For the Quarterly Period Ended September 30, 1999

OR

[ ] TRANSITION REPORT PURSUANT TO SECTION 13 OR 15 (d) OF THE SECURITIES
EXCHANGE ACT OF 1934

For the Transition Period from ______ to_____

Commission File No. 0-17948

ELECTRONIC ARTS INC.
(Exact name of registrant as specified in its charter)


Delaware 94-2838567
(State or other jurisdiction of (I.R.S. Employer
incorporation or organization) Identification No.)

209 Redwood Shores Parkway
Redwood City, California 94065
(Address of principal executive offices) (Zip Code)

(650) 628-1500
(Registrant's telephone number, including area code)

Indicate by check mark whether the registrant (1) has filed all reports required
to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during
the preceding 12 months (or for such shorter period that the registrant was
required to file such reports), and (2) has been subject to such filing
requirements for the past 90 days.

YES X NO
----- -----

Indicate the number of shares outstanding of each of the issuer's classes of
common stock, as of the latest practicable date.

Outstanding at
Class of Common Stock November 4, 1999
--------------------- ----------------
$0.01 par value per share 63,205,533


1
ELECTRONIC ARTS INC. AND SUBSIDIARIES


INDEX


Part I - Financial Information Page
- ------------------------------ ----
Item 1. Consolidated Financial Statements

Consolidated Balance Sheets at
September 30, 1999 and March 31, 1999 3

Consolidated Statements of Income
for the Three Months Ended September 30, 1999
and 1998 and the Six Months Ended September 30, 1999
and 1998 4

Consolidated Statements of Cash Flows for
the Six Months Ended September 30, 1999 and 1998 5

Notes to Consolidated Financial Statements 7

Item 2. Management's Discussion and Analysis of
Financial Condition and Results of Operations 12

Item 3. Quantitative and Qualitative Disclosures About Market Risk 24

Part II - Other Information
- ---------------------------
Item 1. Legal Proceedings 26

Item 4. Submission of Matters to a Vote of Security Holders 26

Item 6. Exhibits and Reports on Form 8-K 26

Signatures 27
- ----------
Exhibit Index 28
- -------------
2
PART I - FINANCIAL INFORMATION

Item 1. Consolidated Financial Statements

<TABLE>
ELECTRONIC ARTS INC. AND SUBSIDIARIES
CONSOLIDATED BALANCE SHEETS
(Dollars in thousands)
(unaudited)

ASSETS
<CAPTION>
September 30, March 31,
1999 1999
-----------------------------
<S> <C> <C>
Current assets:
Cash, cash equivalents and short-term investments $ 224,344 $312,822
Marketable securities 6,097 4,884
Receivables, less allowances of $64,767 and $72,850, respectively 265,749 149,468
Inventories 23,878 22,376
Deferred income taxes 25,400 25,406
Other current assets 89,929 54,509
---------- --------
Total current assets 635,397 569,465

Property and equipment, net 215,679 181,266
Long-term investments 18,400 18,400
Investments in affiliates 20,649 25,864
Goodwill and other intangibles 86,065 90,682
Long-term deferred taxes 2,722 5,733
Other assets 24,698 10,463
---------- --------
$1,003,610 $901,873
========== ========

LIABILITIES, MINORITY INTEREST AND STOCKHOLDERS' EQUITY

Current liabilities:
Accounts payable $ 95,858 $ 63,881
Accrued liabilities 164,832 172,328
---------- --------
Total current liabilities 260,690 236,209

Minority interest in consolidated joint venture 3,179 2,733

Stockholders' equity:
Preferred stock, $0.01 par value. Authorized 1,000,000 shares -- --
Common stock, $0.01 par value. Authorized 104,000,000 shares;
Issued 63,006,697 and 61,291,849 shares; outstanding 63,006,697 and
61,169,286 shares, respectively 630 613
Paid-in capital 318,127 267,699
Treasury stock, at cost; 122,563 shares at March 31, 1999 -- (4,926)
Retained earnings 420,075 402,112
Accumulated other comprehensive income (loss) 909 (2,567)
---------- --------
Total stockholders' equity 739,741 662,931
---------- --------
$1,003,610 $901,873
========== ========
<FN>
See accompanying notes to consolidated financial statements.
</FN>
</TABLE>
3
<TABLE>
ELECTRONIC ARTS INC. AND SUBSIDIARIES
CONSOLIDATED STATEMENTS OF INCOME
(In thousands, except per share data)
(unaudited)

<CAPTION>
Three Months Ended Six Months Ended
September 30, September 30,
1999 1998 1999 1998
---------------------------------------------------------------
<S> <C> <C> <C> <C>
Net revenues $338,887 $245,763 $525,007 $423,984
Cost of goods sold 176,052 134,299 261,569 221,888
-------- -------- -------- --------
Gross profit 162,835 111,464 263,438 202,096
-------- -------- -------- --------

Operating expenses:
Marketing and sales 46,100 33,523 79,947 67,167
General and administrative 22,035 16,395 39,599 31,812
Research and development 68,387 48,349 115,840 84,591
Amortization of intangibles 2,616 906 5,204 906
Charge for acquired in-process technology -- 41,836 -- 44,115
-------- -------- -------- --------
Total operating expenses 139,138 141,009 240,590 228,591
-------- -------- -------- --------
Operating income (loss) 23,697 (29,545) 22,848 (26,495)
Interest and other income, net 3,133 3,750 7,271 6,565
-------- -------- -------- --------
Income (loss) before provision for income
taxes and minority interest 26,830 (25,795) 30,119 (19,930)
Provision (benefit) for income taxes 8,586 (563) 9,638 1,372
-------- -------- -------- --------
Income (loss) before minority interest 18,244 (25,232) 20,481 (21,302)
Minority interest in consolidated
joint venture (112) (41) (23) (271)
-------- -------- -------- --------
Net income (loss) $ 18,132 $(25,273) $ 20,458 $(21,573)
======== ======== ======== ========

Net income (loss) per share:
Basic $ 0.29 $ (0.42) $ 0.33 $ (0.36)
======== ======== ======== ========
Diluted $ 0.28 $ (0.42) $ 0.32 $ (0.36)
======== ======== ======== ========

Number of shares used in computation:
Basic 62,417 60,642 61,943 60,471
======== ======== ======== ========
Diluted 65,607 60,642 64,910 60,471
======== ======== ======== ========


<FN>
See accompanying notes to consolidated financial statements.
</FN>
</TABLE>

4
<TABLE>
ELECTRONIC ARTS INC. AND SUBSIDIARIES
CONSOLIDATED STATEMENTS OF CASH FLOWS
(Dollars in thousands)
(unaudited)
<CAPTION>
Six Months
Ended September 30,
1999 1998
----------------------------
<S> <C> <C>
Operating activities:
Net income (loss) $ 20,458 $(21,573)
Adjustments to reconcile net income to net cash used in operating
activities:
Minority interest in consolidated joint venture 23 271
Equity in net (income) loss of affiliates (336) (88)
Gain on sale of affiliate (842) --
Depreciation and amortization 20,655 15,720
Loss on sale of fixed assets 198 335
Gain on sale of marketable securities (1,286) (1,454)
Provision for doubtful accounts 2,140 1,966
Charge for acquired in-process technology -- 44,115
Change in assets and liabilities, net of acquisitions:
Receivables (118,421) (60,684)
Inventories (1,502) (2,455)
Other assets (52,434) (19,967)
Accounts payable 31,977 15,849
Accrued liabilities (4,563) (2,783)
Deferred income taxes 94 162
-------- --------
Net cash used in operating activities (103,839) (30,586)
-------- --------

Investing activities:
Proceeds from sales of marketable securities 1,489 1,818
Proceeds from sale of affiliate 8,842 --
Capital expenditures (47,283) (67,871)
Investment in affiliates, net (2,949) (6,978)
Proceeds from maturity of securities -- 17,218
Change in short-term investments, net (19,420) 105,150
Acquisition of Westwood Studios, Inc. -- (122,688)
Acquisition of other subsidiaries, net of cash acquired (582) (11,805)
-------- --------
Net cash used in investing activities (59,903) (85,156)
-------- --------

Financing activities:
Proceeds from sales of shares through employee stock
plans and other plans 42,987 16,180
Tax benefit from exercise of stock options 9,889 2,848
Proceeds from minority interest investment in consolidated
joint venture -- 2,109
-------- --------
Net cash provided by financing activities 52,876 21,137
-------- --------

Translation adjustment 3,918 2,752
-------- --------
Decrease in cash and cash equivalents (106,948) (91,853)
Beginning cash and cash equivalents 242,208 215,963
-------- --------
Ending cash and cash equivalents 135,260 124,110
Short-term investments 89,084 36,229
-------- --------
Ending cash and short-term investments $224,344 $160,339
======== ========
</TABLE>
5
<TABLE>
ELECTRONIC ARTS INC. AND SUBSIDIARIES
CONSOLIDATED STATEMENTS OF CASH FLOWS (continued)
(Dollars in thousands)
(unaudited)

<CAPTION>
Six Months
Ended September 30,
1999 1998
------------------------
<S> <C> <C>
Supplemental cash flow information:
- -----------------------------------
Cash paid during the year for income taxes $ 4,944 $12,621
======= =======

Non-cash investing activities:
- ------------------------------
Change in unrealized appreciation of investments and marketable
securities $ (29) $ (344)
======= =======
<FN>
See accompanying notes to consolidated financial statements.
</FN>
</TABLE>

6
ELECTRONIC ARTS INC. AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS

Note 1. Basis of Presentation

The consolidated financial statements are unaudited and reflect all adjustments
(consisting only of normal recurring accruals) that, in the opinion of
management, are necessary for a fair presentation of the results for the interim
period. The results of operations for the current interim period are not
necessarily indicative of results to be expected for the current year or any
other period. Certain amounts have been reclassified to conform to the fiscal
2000 presentation.

These consolidated financial statements should be read in conjunction with the
consolidated financial statements and notes thereto included in Electronic Arts
Inc. (the "Company") Annual Report on Form 10-K for the fiscal year ended March
31, 1999 as filed with the Securities and Exchange Commission ("Commission") on
June 29, 1999.

Note 2. Prepaid Royalties

Prepaid royalties consist primarily of prepayments for manufacturing royalties,
original equipment manufacturer (OEM) fees and license fees paid to celebrities
and professional sports organizations for use of their trade name. Also included
in prepaid royalties are prepayments made to independent software developers
under development arrangements that have alternative future uses. Prepaid
royalties are expensed at the contractual royalty rate as cost of goods sold
based on actual net product sales. Management evaluates the future realization
of prepaid royalties quarterly and charges to income any amounts that management
deems unlikely to be realized through product sales. Royalty advances are
classified as current and non-current assets based upon estimated net product
sales for the following year. The current portion of prepaid royalties, included
in other current assets, was $57,993,000 and $35,057,000 at September 30, 1999
and March 31, 1999, respectively. The long-term portion of prepaid royalties,
included in other assets, was $14,829,000 and $7,602,000 at September 30, 1999
and March 31, 1999, respectively.

Note 3. Inventories

Inventories are stated at the lower of cost or market. Inventories at September
30, 1999 and March 31, 1999 consisted of (in thousands):

September 30, 1999 March 31, 1999
------------------ ---------------
Raw materials and work in process $ 1,537 $ 2,983
Finished goods 22,341 19,393
------- -------
$23,878 $22,376
======= =======

Note 4. Accrued Liabilities

Accrued liabilities at September 30, 1999 and March 31, 1999 consisted of (in
thousands):

September 30, 1999 March 31, 1999
------------------ --------------
Accrued expenses $ 52,624 $ 46,595
Accrued royalties 42,958 36,429
Accrued compensation and benefits 40,804 46,541
Accrued income taxes 16,334 23,724
Warranty reserve 8,515 7,900
Deferred revenue 3,597 8,206
Deferred income taxes -- 2,933
-------- --------
$164,832 $172,328
======== ========

7
ELECTRONIC ARTS INC. AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(continued)




Note 5. Segment Information

<TABLE>
In 1999, the Company adopted SFAS No. 131, "Disclosures about Segments of an
Enterprise and Related Information", which supersedes SFAS No. 14, "Financial
Reporting for Segments of a Business Enterprise". SFAS No. 131 establishes
standards for the reporting by public business enterprises of information about
product lines, geographic areas and major customers. The Company has four
reportable segments: North America, Europe, Asia Pacific and Japan, which are
organized, managed and analyzed geographically and operate in one industry
segment: the creation, marketing and distribution of entertainment software.
Information about the Company's operations in the North America and foreign
areas for the three and six months ended September 30, 1999 and 1998 is
presented below:

<CAPTION>
Asia
(in thousands) Pacific
North (excluding
America Europe Japan) Japan Eliminations Total
----------------------------------------------------------------------------------
<S> <C> <C> <C> <C> <C> <C>
Three months ended September 30, 1999
- -------------------------------------
Net revenues from unaffiliated
customers $225,608 $ 91,488 $12,021 $ 9,770 $ -- $ 338,887
Intersegment revenues 4,088 7,455 2,134 -- (13,677) --
---------------------------------------------------------------------------------
Total net revenues $229,696 $ 98,943 $14,155 $ 9,770 $(13,677) $ 338,887
=================================================================================
Operating income $ 21,087 $ 1,712 $ 1,352 $ 595 $ (1,049) $ 23,697
Interest income $ 3,420 $ 194 $ 36 $ -- $ -- $ 3,650
Depreciation and amortization $ 6,884 $ 3,430 $ 105 $ 339 $ -- $ 10,758
Identifiable assets $666,710 $298,936 $20,519 $17,445 $ -- $1,003,610
Capital expenditures $ 12,973 $ 15,186 $ 298 $ 45 $ -- $ 28,502


Six months ended September 30, 1999
- -----------------------------------
Net revenues from unaffiliated
customers $327,658 $159,358 $22,890 $15,101 $ -- $ 525,007
Intersegment revenues 7,720 11,891 2,905 -- (22,516) --
---------------------------------------------------------------------------------
Total net revenues $335,378 $171,249 $25,795 $15,101 $(22,516) $ 525,007
=================================================================================
Operating income (loss) $ 27,624 $ (6,316) $ 2,374 $ 215 $ (1,049) $ 22,848
Interest income $ 5,983 $ 556 $ 63 $ -- $ -- $ 6,602
Depreciation and amortization $ 14,468 $ 5,447 $ 242 $ 498 $ -- $ 20,655
Capital expenditures $ 20,462 $ 26,097 $ 592 $ 132 $ -- $ 47,283


8
ELECTRONIC ARTS INC. AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(continued)


Three months ended September 30, 1998
- -------------------------------------
Net revenues from unaffiliated
customers $ 187,081 $ 45,732 $ 8,061 $ 4,889 $ -- $ 245,763
Intersegment revenues 1,380 2,332 -- (1) (3,711) --
------------------------------------------------------------------------------
Total net revenues $ 188,461 $ 48,064 $ 8,061 $ 4,888 $ (3,711) $ 245,763
==============================================================================
Operating income (loss) $ (8,441) $ (21,306) $ 109 $ 93 $ -- $ (29,545)
Interest income $ 2,581 $ 305 $ 20 $ -- $ -- $ 2,906
Depreciation and amortization $ 4,747 $ 3,234 $ 114 $ 216 $ -- $ 8,311
Identifiable assets $ 529,742 $ 219,981 $ 13,438 $ 16,160 $ -- $ 779,321
Capital expenditures $ 14,949 $ 41,380 $ 120 $ 24 $ -- $ 56,473

Six months ended September 30, 1998
- -----------------------------------
Net revenues from unaffiliated
customers $ 256,195 $ 132,526 $ 16,424 $ 18,839 $ -- $ 423,984
Intersegment revenues 7,216 4,844 -- 12 (12,072) --
------------------------------------------------------------------------------
Total net revenues $ 263,411 $ 137,370 $ 16,424 $ 18,851 $ (12,072) $ 423,984
==============================================================================
Operating income (loss) $ (18,625) $ (11,043) $ 377 $ 2,796 $ -- $ (26,495)
Interest income $ 5,974 $ 1,154 $ 88 $ -- $ -- $ 7,216
Depreciation and amortization $ 10,818 $ 4,138 $ 165 $ 599 $ -- $ 15,720
Capital expenditures $ 22,779 $ 43,928 $ 332 $ 832 $ -- $ 67,871
</TABLE>

<TABLE>
Information about the Company's net revenues by product line for the three and
six months ended September 30, 1999 and 1998 is presented below (in thousands):

<CAPTION>
Three Months Ended Six Months Ended
September 30, September 30,
1999 1998 1999 1998
--------------------------------------------------------------
<S> <C> <C> <C> <C>
PlayStation $111,437 $ 97,891 $180,688 $193,848
PC-CD 101,787 42,299 165,383 81,509
Affiliated label 72,679 56,665 106,111 71,479
N64 45,965 43,586 57,807 64,533
License, OEM, Online and Other 7,019 5,322 15,018 12,615
-------- -------- -------- --------
$338,887 $245,763 $525,007 $423,984
======== ======== ======== ========
</TABLE>


Note 6. Comprehensive Income

In fiscal 1999, the Company adopted SFAS No. 130, "Reporting Comprehensive
Income," which establishes standards for reporting and the display of
comprehensive income and its components (revenues, expenses, gains and losses)
in financial statements. SFAS 130 requires classification of other comprehensive
income in a financial statement and display of other comprehensive income
separately from retained earnings and additional paid-in capital. Other
comprehensive income includes primarily foreign currency translation adjustments
and unrealized gains (losses) on investments.


9
ELECTRONIC ARTS INC. AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(continued)

<TABLE>
The components of comprehensive income, net of tax, for the three and six months
ended September 30, 1999 and 1998 were as follows (in thousands):

<CAPTION>
Three Months Ended Six Months Ended
September 30, September 30,
1999 1998 1999 1998
--------------------------------------------
<S> <C> <C> <C> <C>
Net income (loss) $ 18,132 $(25,273) $ 20,458 $(21,573)
Other comprehensive income (loss): --------------------------------------------
Change in unrealized appreciation of investments, net
of a tax provision (benefit) of $468, $(42), $402 and $366 995 (85) 855 744
Reclassification adjustment for gains realized in net
income, net of a tax benefit of $(24), $(455), $(412)
and $(480) (52) (923) (874) (974)
Foreign currency translation adjustments 3,394 3,965 3,495 2,652
--------------------------------------------
Total other comprehensive income 4,337 2,957 3,476 2,422
--------------------------------------------
Total comprehensive income (loss) $ 22,469 $(22,316) $ 23,934 $(19,151)
============================================
</TABLE>

The currency translation adjustments are not adjusted for income taxes as they
relate to indefinite investments in non-U.S. subsidiaries.

Note 7. Earnings Per Share

<TABLE>
The following summarizes the computations of Basic Earnings Per Share ("EPS")
and Diluted EPS. Basic EPS is computed as net earnings divided by the
weighted-average number of common shares outstanding for the period. Diluted EPS
reflects the potential dilution that could occur from common shares issuable
through stock-based compensation plans including stock options, restricted stock
awards, warrants and other convertible securities using the treasury stock
method (in thousands except per share amounts):

<CAPTION>
Three Months Ended Six Months Ended
September 30, September 30,
1999 1998 1999 1998
------------------------------------------
<S> <C> <C> <C> <C>
Net income (loss) $ 18,132 $(25,273) $ 20,458 $(21,573)

Shares used to compute net income per share:
Weighted-average common shares 62,417 60,642 61,943 60,471
Dilutive stock options 3,190 -- 2,967 --
-------- -------- -------- --------
Dilutive potential common shares 65,607 60,642 64,910 60,471
======== ======== ======== ========
Net income (loss) per share:
Basic $ 0.29 $ (0.42) $ 0.33 $ (0.36)
Diluted $ 0.28 $ (0.42) $ 0.32 $ (0.36)
</TABLE>

10
ELECTRONIC ARTS INC. AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(continued)


Due to the net loss reported for the three and six months ended September 30,
1998, stock options have been excluded from the Diluted EPS calculation. Had net
income been reported in these periods, dilutive potential common shares would
have been 63,425,000 and 63,208,000 for the three and six months ended September
30, 1998. Excluded from the computation of weighted-average shares for diluted
EPS were options to purchase 81,000 and 40,000 shares of common stock for the
three and six months ended September 30, 1998, respectively, as the options'
exercise price was greater than the average market price of the common shares.

Excluded from the above computation of weighted-average shares for diluted EPS
were options to purchase 41,000, and 556,000 shares of common stock for the
three and six months ended September 30, 1999, respectively, as the options'
exercise price was greater than the average market price of the common shares.
For the three and six months ended September 30, 1999, the weighted-average
exercise price of the respective options was $66.87 and $59.66, respectively.


Note 8. New Accounting Pronouncement

In June 1998, the Financial Accounting Standards Board ("FASB") issued Statement
of Financial Accounting Standards No. 133 ("SFAS 133") "Accounting for
Derivative Instruments and Hedging Activities", which establishes accounting and
reporting standards for derivative instruments and hedging activities. SFAS 133
is effective as of the beginning of the first quarter of the fiscal year
beginning after June 15, 2000. The Company is determining the effect of SFAS 133
on its financial statements.

11
Item 2. Management's  Discussion and Analysis of Financial Condition and Results
of Operations

This Quarterly Report on Form 10-Q and in particular Management's Discussion and
Analysis of Financial Condition and Results of Operations contains forward
looking statements regarding future events or our future financial performance
that involve certain risks and uncertainties including those discussed in "Risk
Factors" below at pages 21 to 23, as well as in our Annual Report on Form 10-K
for the fiscal year ended March 31, 1999 as filed with the Securities and
Exchange Commission on June 29, 1999 and other documents filed with the
Commission. Actual events or actual future results may differ materially from
any forward looking statements due to such risks and uncertainties.

We derive revenues primarily from shipments of entertainment software, which
includes EA Studio CD products for dedicated entertainment systems ("CD-video
games"), EA Studio CD personal computer products ("PC-CD"), EA Studio cartridge
products and Affiliated Label ("AL") products that are published by third
parties and distributed or co-published by us. We also derive revenues from
licensing of EA Studio products and AL products through hardware companies
("OEMs") and online subscription revenues.

<TABLE>
Information about our net revenues for North America and foreign areas for the
three and six months ended September 30, 1999 and 1998 is summarized below (in
thousands):

<CAPTION>
September 30, September 30, Increase/
1999 1998 (Decrease) % change
-------------------------------------------------------------------
<S> <C> <C> <C> <C>
Net Revenues for the Three Months Ended:
North America $ 225,608 $ 187,081 $ 38,527 20.6%
-------------------------------------------------------------------

Europe $ 91,488 $ 45,732 $ 45,756 100.1%
Asia Pacific $ 12,021 $ 8,061 $ 3,960 49.1%
Japan $ 9,770 $ 4,889 $ 4,881 99.8%
-------------------------------------------------------------------
International $ 113,279 $ 58,682 $ 54,597 93.0%
-------------------------------------------------------------------

Consolidated Net Revenues $ 338,887 $ 245,763 $ 93,124 37.9%
===================================================================

Net Revenues for the Six Months Ended:
North America $ 327,658 $ 256,195 $ 71,463 27.9%
-------------------------------------------------------------------

Europe $ 159,358 $ 132,526 $ 26,832 20.2%
Asia Pacific $ 22,890 $ 16,424 $ 6,466 39.4%
Japan $ 15,101 $ 18,839 $ (3,738) (19.8%)
-------------------------------------------------------------------
International $ 197,349 $ 167,789 $ 29,560 17.6%
-------------------------------------------------------------------

Consolidated Net Revenues $ 525,007 $ 423,984 $ 101,023 23.8%
===================================================================
</TABLE>


12
North America Net Revenues

The increase in North America net revenues for the three and six months ended
September 30, 1999, compared to the same periods last year was primarily due to
increased sales of PC-CD and AL products. For the three months ended September
30, 1999, PC-CD revenues increased 55% as compared to the same period last year
due to strong sales of Command & Conquer Tiberian Sun. For the six months ended
September 30, 1999, PC-CD sales increased 81% due to the shipment of key
releases such as Command & Conquer Tiberian Sun and catalog sales of Sim City
3000 which was released in the fourth quarter of fiscal 1999. North America
affiliated label product revenues increased 83% for the three months ended and
86% for the six months ended September 30, 1999, primarily due to the
distribution of Final Fantasy VIII published by Square EA, a joint venture which
began in the second quarter of last year.

International Net Revenues

The increase in international net revenues for the three months ended September
30, 1999, compared to the same period last year was primarily attributable to
the success of Command & Conquer Tiberian Sun for the PC-CD in Europe and Asia
Pacific. European PC-CD sales increased over 300% and Asia Pacific sales of
PC-CD product increased over 200%. Japan net revenues increased as compared to
the same period last year primarily due to catalog sales of Sim City 3000,
Dungeon Keeper 2 and Tiger Woods 99 PGA Tour Golf on PC-CD and higher AL product
sales. Additionally, all international territories had weak second quarter
revenues last year due to few significant product releases in the quarter.

For the six months ended September 30, 1999, the increase in European PC-CD
sales was partially offset by a decrease in PlayStation and N64 sales, mainly
attributable to the shipment of World Cup 98 in the prior year. The increase in
Asia Pacific was primarily due to higher PC-CD sales related to Command &
Conquer Tiberian Sun, higher Playstation sales due to the shipment of two
locally developed titles in the first quarter of the current fiscal year, offset
by lower sales of AL product. The decrease in Japan was due to lower sales of
PlayStation products due to the shipment of FIFA: Road to World Cup 98 in the
prior year.

<TABLE>
Information about our net revenues by product line for the three and six months
ended September 30, 1999 and 1998 is presented below (in thousands):

<CAPTION>
September 30, September 30,
1999 1998 Increase % change
----------------------------------------------------------------
<S> <C> <C> <C> <C>
Net Revenues for the Three Months Ended:
EA Studio:
- ----------
PlayStation $111,437 $ 97,891 $ 13,546 13.8%
PC-CD $101,787 $ 42,299 $ 59,488 140.6%
N64 $ 45,965 $ 43,586 $ 2,379 5.5%
License, OEM,
Online and
Other $ 7,019 $ 5,322 $ 1,697 31.9%
----------------------------------------------------------------
$266,208 $189,098 $ 77,110 40.8%
----------------------------------------------------------------

----------------------------------------------------------------
Affiliated Label: $ 72,679 $ 56,665 $ 16,014 28.3%
- ----------------- ----------------------------------------------------------------

----------------------------------------------------------------
$338,887 $245,763 $ 93,124 37.9%
================================================================
</TABLE>

13
<TABLE>
<CAPTION>
September 30, September 30, Increase/ % change
1999 1998 (Decrease)
------------------------------------------------------------------
<S> <C> <C> <C> <C>
Net Revenues for the Six Months Ended:
EA Studio:
- ----------
PlayStation $180,688 $193,848 $ (13,160) (6.8%)
PC-CD $165,383 $ 81,509 $ 83,874 102.9%
N64 $ 57,807 $ 64,533 $ (6,726) (10.4%)
License, OEM,
Online and Other $ 15,018 $ 12,615 $ 2,403 19.0%
------------------------------------------------------------------
$418,896 $352,505 $ 66,391 18.8%
------------------------------------------------------------------

------------------------------------------------------------------
Affiliated Label: $106,111 $ 71,479 $ 34,632 48.5%
------------------------------------------------------------------

------------------------------------------------------------------
$525,007 $423,984 $ 101,023 23.8%
==================================================================
</TABLE>

PlayStation Product Net Revenues

We released seven PlayStation titles during both the second quarters of fiscal
2000 and fiscal 1999, including Madden NFL. PlayStation sales increased for the
three months ended September 30, 1999 compared to the prior year primarily
attributable to the greater installed base of PlayStation consoles, as well as
the release of a new franchise title, WCW Mayhem. For the six months ended
September 30, 1999 PlayStation revenues decreased due to the shipment of World
Cup 98 in the prior year. We expect revenues from PlayStation products to grow
in fiscal 2000, but as revenues for these products increase, we do not expect to
maintain the same growth rates as those in the prior years.

Under the terms of a licensing agreement entered into with Sony Computer
Entertainment of America in July 1994 (the "Sony Agreement"), as amended, we are
authorized to develop and distribute CD-based software products compatible with
the PlayStation. Pursuant to the Sony Agreement, we engage Sony to supply
PlayStation CDs for distribution by us. Accordingly, we have limited ability to
control our supply of PlayStation CD products or the timing of their delivery.
See Risk Factors - "Our platform licensors are our chief competitors and
frequently control the manufacturing of our video game products", below.

Personal Computer CD Product Net Revenues

We released six PC-CD titles in the second quarter of the current fiscal year
compared to nine for the same period last year. The increase in sales of PC-CD
products for the three and six months ended September 30, 1999 was attributable
to key releases during the quarter, principally the shipment of Command &
Conquer Tiberian Sun. Additionally, the increase for the six months ended
September 30, 1999 was also due to strong catalog sales of titles such as Sim
City 3000. This increase was partially offset by the prior year shipment of
World Cup 98. We expect revenues from PC-CD products to grow in fiscal 2000, but
we do not expect to maintain the current growth rates.


14
N64 Product Net Revenues

We released four N64 titles in the second quarter of fiscal 2000 compared to two
titles during the same period last year. The increase in N64 revenues for the
three months ended September 30, 1999, compared to the same period last year was
primarily due to releases during the quarter including WCW Mayhem. The decrease
for the six months ended September 30, 1999 was due to the release of World Cup
'98 in fiscal 1999. We do not expect significant growth in revenues for N64
products in fiscal 2000.

Under the terms of the N64 Agreement, we engage Nintendo to manufacture our N64
cartridges for distribution by us. Accordingly, we have little ability to
control our supply of N64 cartridges or the timing of their delivery. A shortage
of microchips or other factors outside our control could impair our ability to
obtain an adequate supply of cartridges.

In connection with our purchases of N64 cartridges for distribution in North
America, Nintendo requires us to provide irrevocable letters of credit prior to
Nintendo's acceptance of purchase orders from us for purchases of these
cartridges. For purchases of N64 cartridges for distribution in Japan and
Europe, Nintendo requires us to make cash deposits. Furthermore, Nintendo
maintains a policy of not accepting returns of N64 cartridges. Because of these
and other factors, the carrying of an inventory of cartridges entails
significant capital and risk. See Risk Factors - "Our platform licensors are our
chief competitors and frequently control the manufacturing of our video game
products", below.

Affiliated Label Product Net Revenues

The increase in Affiliated Label net revenues for the three and six months ended
September 30, 1999 compared to the same periods last year was primarily due to
the distribution of Final Fantasy VIII in North America. European AL revenues
also increased for the six months ended September 30, 1999 due to the
acquisition of ABC Software in Switzerland in the second quarter of fiscal 1999.
We expect revenues from AL products to continue to grow in fiscal 2000, but as
revenues for these products increase, we do not expect to maintain these growth
rates.

<TABLE>
Cost of Goods Sold

<CAPTION>
(In thousands) September 30, September 30,
1999 1998 % change
---------------------------------------------------------
<S> <C> <C> <C>
Three Months Ended $ 176,052 $ 134,299 31.1%
as a percentage of net revenues 52.0% 54.6%
Six Months Ended $ 261,569 $ 221,888 17.9%
as a percentage of net revenues 49.8% 52.3%
</TABLE>

Cost of goods sold as a percentage of net revenues decreased for the three
months ended September 30, 1999 compared to the same period last year primarily
due to increased sales of higher margin PC-CD products as compared to the prior
year. For the six months ended September 30, 1999, cost of goods sold as a
percentage of revenues decreased due to an increase in sales of higher margin
PC-CD products and higher sales of internally developed titles such as Command &
Conquer Tiberian Sun, Sim City 3000, and Dungeon Keeper 2 offset by an increase
in sales of lower margin AL products as compared to the prior year.

15
<TABLE>
Marketing and Sales

<CAPTION>
(In thousands) September 30, September 30,
1999 1998 % change
--------------------------------------------------------
<S> <C> <C> <C>
Three Months Ended $ 46,100 $ 33,523 37.5%
as a percentage of net revenues 13.6% 13.6%
Six Months Ended $ 79,947 $ 67,167 19.0%
as a percentage of net revenues 15.2% 15.8%
</TABLE>

The increase in marketing and sales expenses for the three and six months ended
September 30, 1999 was primarily attributable to increased television, print and
Internet advertising to support new releases and increased cooperative
advertising associated with higher revenues in Europe and North America.
Marketing and sales expenses also increased due to additional headcount expenses
related to the continued expansion of our worldwide distribution business.

<TABLE>
General and Administrative

<CAPTION>
(In thousands) September 30, September 30,
1999 1998 % change
------------------------------------------------------
<S> <C> <C> <C>
Three Months Ended $ 22,035 $ 16,395 34.4%
as a percentage of net revenues 6.5% 6.7%
Six Months Ended $ 39,599 $ 31,812 24.5%
as a percentage of net revenues 7.5% 7.5%
</TABLE>

General and administrative expenses increased for the three and six months ended
September 30, 1999 primarily due to an increase in payroll and occupancy costs
to support the increased growth in North America and Europe operations,
including six months of expenses in 1999 for ABC, which was acquired in July
1998.

<TABLE>
Research and Development

<CAPTION>
(In thousands) September 30, September 30,
1999 1998 % change
--------------------------------------------------
<S> <C> <C> <C>
Three Months Ended $ 68,387 $ 48,349 41.4%
as a percentage of net revenues 20.2% 19.7%
Six Months Ended $ 115,840 $ 84,591 36.9%
as a percentage of net revenues 22.1% 20.0%
</TABLE>

Research and development expenses increased for the three and six months ended
September 30, 1999 due to additional headcount related expenses attributable to
increased in-house development capacity due to a higher number of SKUs to be
released in fiscal 2000, an increase in online development, spending for next
generation console products and the acquisition of Westwood in September 1998.

16
<TABLE>
Charge for Acquired In-Process Technology

<CAPTION>
(In thousands) September 30, September 30,
1999 1998 % change
--------------------------------------------------
<S> <C> <C> <C>
Three Months Ended $ -- $ 41,836 (100%)
as a percentage of net revenues N/A 17.0%
Six Months Ended $ -- $ 44,115 (100%)
as a percentage of net revenues N/A 10.4%
</TABLE>

In connection with the acquisition of Westwood in September 1998, we allocated
and expensed $41,836,000 of the purchase price to acquired in-process
technology. Additionally, in connection with the acquisition of two software
development companies, in the first quarter of fiscal 1999, we incurred a total
charge of $2,279,000 for acquired in-process technology. These charges were made
after we concluded that the in-process technology had not reached technological
feasibility and had no alternative future use after taking into consideration
the potential for usage of the software in different products and resale of the
software.

<TABLE>
Amortization of Intangibles

<CAPTION>
(In thousands) September 30, September 30,
1999 1998 % change
--------------------------------------------------
<S> <C> <C> <C>
Three Months Ended $ 2,616 $ 906 188.7%
as a percentage of net revenues 0.8% 0.4%
Six Months Ended $ 5,204 $ 906 474.4%
as a percentage of net revenues 1.0% 0.2%
</TABLE>

The increase in amortization of intangibles for the three and six months ended
September 30, 1999 resulted primarily from the acquisition of Westwood in
September 1998.

<TABLE>
Interest and Other Income, Net

<CAPTION>
(In thousands) September 30 September 30,
1999 1998 % change
--------------------------------------------------
<S> <C> <C> <C>
Three Months Ended $ 3,133 $ 3,750 (16.5%)
as a percentage of net revenues 0.9% 1.5%
Six Months Ended $ 7,271 $ 6,565 10.8%
as a percentage of net revenues 1.4% 1.5%
</TABLE>

The decrease in interest and other income, net, for the three months ended
September 30, 1999 was primarily due to lower gains on sale of marketable
securities in the current year, partially offset by higher interest income
attributable to investments in longer term securities, with maturities no
greater than three years, resulting in higher interest rates. Interest and other
income, net, increased for the six months ended September 30, 1999 due to a gain
on sale of minority interest in an affiliate in the current year partially
offset by lower interest income as compared to the same period last year. For
both the three and six months ended September 30, 1999 interest and other
income, net, increased due to EA's share in the net income of Square Electronic
Arts, LLC as compared to the same periods last year.

17
<TABLE>
Income Taxes

<CAPTION>
(In thousands) September 30, September 30,
1999 1998 % change
--------------------------------------------------
<S> <C> <C>
Three Months Ended $ 8,586 $ (563) N/M
effective tax rate 32.0% 2.2%
Six Months Ended $ 9,638 $ 1,372 N/M
effective tax rate 32.0% (6.9%)
</TABLE>

The Company's effective tax rate for the three and six months ended September
30, 1998 was negatively affected as there was no tax benefit recorded for a
portion of the charges related to the acquired in-process technology. Excluding
the effect of these charges, the effective tax rate for the three and six months
ended September 30, 1998 would have been 33.0%. The Company's effective tax rate
for the three and six months ended September 30, 1999 was lower than the
comparable prior year period, excluding the effect of the charges in the prior
year, primarily as a result of a projected higher portion of international
income for fiscal 2000 subject to a lower foreign tax rate as compared to the
prior year.


<TABLE>
Net Income (Loss)

<CAPTION>
(In thousands) September 30, September 30,
1999 1998 % change
--------------------------------------------------
<S> <C> <C> <C>
Three Months Ended $ 18,132 $ (25,273) 171.7%
as a percentage of net revenues 5.4% (10.3%)
Six Months Ended $ 20,458 $ (21,573) 194.8%
as a percentage of net revenues 3.9% (5.1%)
</TABLE>

The increase in net income for the three and six months ended September 30, 1999
is primarily related to the charges for acquired in-process technology in the
prior year. Excluding the one time charges in the prior year, net income would
have been $10,706,000 for the three months and $15,933,000 for the six months
ended September 30, 1998. The increase in net income, excluding the prior year
one time charges, was due to higher revenues and gross profits as compared to
the same periods last year partially offset by higher operating expenses.

18
Liquidity and Capital Resources

As of September 30, 1999, our working capital was $374,707,000 compared to
$333,256,000 at March 31, 1999. Cash, cash equivalents and short-term
investments decreased by approximately $88,478,000 during the six months ended
September 30, 1999 as we used $103,839,000 of cash in operations and $47,283,000
in capital expenditures, offset by $42,987,000 provided through the sale of
equity securities under our stock plans as well as proceeds from the sale of an
affiliate and the sale of marketable securities.

Reserves for bad debts and sales returns decreased from $72,850,000 at March 31,
1999 to $64,767,000 at September 30, 1999. Reserves have been charged for
returns of product and price protection credits issued for products sold in
prior periods. Management believes these reserves are adequate based on
historical experience and its current estimate of potential returns and
allowances.

Our principal source of liquidity is $224,344,000 in cash, cash equivalents and
short-term investments. Management believes the existing cash, cash equivalents,
short-term investments, marketable securities and cash generated from operations
will be sufficient to meet cash and investment requirements on both a short-term
and long-term basis.

Year 2000 Readiness Disclosure

Background of Year 2000 Issues

Many currently installed computer systems and software products are unable to
distinguish between twentieth century dates and twenty-first century dates
because such systems may have been developed using two digits rather than four
to determine the applicable year. For example, computer programs that have
date-sensitive software may recognize a date using "00" as the year 1900 rather
than the year 2000. This error could result in system failures or
miscalculations causing disruptions of operations, including, among other
things, a temporary inability to process transactions, send invoices or engage
in similar normal business activities. As a result, many companies' software and
computer systems may need to be upgraded or replaced to comply with such "Year
2000" requirements.

State of Readiness

Our business is dependent on the operation of numerous systems that could
potentially be impacted by Year 2000 related problems. Those systems include,
among others: hardware and software systems used to deliver products to our
customers; communications networks such as the Internet and private intranets,
upon which we depend to receive orders from our customers; the internal systems
of our customers and suppliers; products sold to customers; the hardware and
software systems used internally in the management of our business; and
non-information technology systems and services used in the management of our
business, such as power, telephone systems and building systems.

As a third party providing software products, we are dependent on the hardware
and software products used to deliver such products and services. If such
products are inoperable due to Year 2000 issues, our business, financial
condition and results of operations could be adversely affected. An inventory of
our internal business systems, and software and hardware upgrades have been
completed to ensure Year 2000 compliance.

Costs

To date we have not incurred significant costs directly related to Year 2000
issues, even in cases where non-compliant information technology systems were
redeployed or replaced.

19
We believe that future expenditures to upgrade internal systems and applications
will not have a material adverse effect on our business, financial condition and
results of operations and are primarily included within our ongoing system
development plan. In addition, while the potential costs of redeploying
personnel and of any delays in implementing other projects are not known, the
costs are anticipated to be immaterial.

Risks of the Year 2000 Issues

Our financial information systems include an integrated suite of business
applications developed and supported by Oracle Corporation. These applications
systems are in place and currently support daily operations in North America and
in Europe. Based on representations made by Oracle Corporation and upon our
limited tests, we believe these systems to be Year 2000 compliant.

We believe our software products are Year 2000 compliant; however, success of
our Year 2000 compliance efforts may depend on the success of our customers
dealing with their Year 2000 issues. Customer difficulties with Year 2000 issues
might require us to devote additional resources to resolve underlying problems.
Failures of our computer systems or third parties' computer systems could have a
material adverse impact on our ability to conduct business. For example, a
significant percentage of purchase orders received from our customers are
computer generated and electronically transmitted. In addition, the Year 2000
could affect the ability of consumers to use our PC based products. If the
computer systems on which the consumers use our products are not Year 2000
compliant, such noncompliance could affect the consumers' ability to use such
products.

Contingency Plans

We continue to assess certain of our Year 2000 exposure areas in order to
determine what additional steps beyond those identified by our internal review
in the United States are advisable. We have developed a contingency plan for
handling Year 2000 problems that are not detected and corrected prior to their
occurrence. We believe that the systems, which represent the principal
exposures, have been identified, and to the extent necessary, are in the process
of being modified to become Year 2000 compliant. Additionally, we have conducted
tests of our principal business systems to verify that those systems are Year
2000 compliant. Any failure to address any unforeseen Year 2000 issues could
adversely affect our business, financial condition and results of operations.

Euro Conversion

On January 1, 1999, eleven of the fifteen member countries of the European Union
established fixed conversion rates between their existing currencies (the
"legacy currency") and the one common legal currency known as the "Euro". From
January 1, 1999 through June 30, 2002 the countries will be able to use their
legacy currencies or the Euro to transact business. By July 1, 2002, at the
latest, the conversion to the Euro will be complete at which time the legacy
currencies will no longer be legal tender. The fixed conversion rates between
their existing currencies have eliminated exchange rate risk between the member
countries.

The conversion to the Euro has reduced the number of forward contracts that we
use to hedge the exchange rate risk. The forward contracts that were used to
hedge the individual legacy currencies have been replaced by a single Euro hedge
contract and the intercompany transactions among subsidiaries within the
European Union are no longer subject to exchange rate risk.

We do not anticipate any material impact from the Euro conversion on our
financial information systems which currently accommodate multiple currencies.
Computer software changes necessary to comply with the Year 2000 issues are
generally compliant to the Euro conversion issue. Due to numerous uncertainties,
we cannot reasonably estimate the effect that the Euro conversion issue will
have on our pricing or market strategies, and the impact, if any, it will have
on our financial condition and results of operations.

20
Risk Factors

EA's business is subject to many risks and uncertainties which may affect our
future financial performance. Some of those important risks and uncertainties
which may cause our operating results to vary or which may materially and
adversely affect our operating results are as follows:

- - Product development schedules are frequently unreliable and make predicting
quarterly results difficult. Product development schedules, particularly for new
hardware platforms and high-end multimedia PCs are difficult to predict because
they involve creative processes, use of new development tools for new platforms
and the learning process, research and experimentation associated with
development for new technologies. For example, SimCity 3000, the follow on
product to SimCity 2000, was expected to ship in fiscal 1998, at the time of the
merger with Maxis. Due to additional development delays, that product did not
ship until the fourth quarter of fiscal year 1999. Also, Tiberian Sun, which was
expected to ship in fiscal 1999 at the time of the acquisition of Westwood
Studios, was not released until the second quarter of fiscal 2000 due to
development delays. Additionally, development risks for CD-ROM products can
cause particular difficulties in predicting quarterly results because brief
manufacturing lead times allow finalizing products and projected release dates
late in a quarter. Our revenues and earnings are dependent on our ability to
meet our product release schedules, and our failure to meet those schedules
could result in revenues and earnings which fall short of analysts' expectations
for any individual quarter and the fiscal year.

- - New video game platforms create additional technical and business model
uncertainties. A large portion of our revenues are derived from the sale of
products for play on proprietary video game platforms such as the PlayStation
and the N64. The success of our products is significantly affected by acceptance
of the new video game hardware systems and the life span of older hardware
platforms and our ability to accurately predict which platforms will be most
successful.

Sometimes we will spend development and marketing resources on products designed
for new video game systems that have not yet achieved large installed bases or
will continue product development for older hardware platforms that may have
shorter life cycles than we expected. Conversely, if we do not develop for a
platform that achieves significant market acceptance, or discontinue development
for a platform that has a longer life cycle than expected, our revenue growth
may be adversely affected.

For example, we have no products under development for the Sega Dreamcast
console, which has already launched in the United States and in Japan.
Accordingly, we will not have products available should this platform achieve
wide market acceptance. Similarly, we intend to launch a variety of products for
the new Sony PlayStation platform, the PlayStation II, expected to be released
in the United States in the fall of 2000. Should that platform not achieve wide
acceptance by consumers, we will have spent a disproportionate amount of our
resources for this platform. Additionally, we have not negotiated publishing
agreements with Sony, Sega or Nintendo for their next generation platforms, and
we do not know whether the terms of those agreements will be favorable.

- - The business models and technology for e-commerce and online gaming are
unproven. While we do not currently derive significant revenues from online
sales of our packaged products or from games played online, we believe that both
will become a more significant factor in our business and in the interactive
gaming business generally in the future.

E-commerce is becoming an increasingly popular method for conducting business
with consumers. How that form of distribution will affect the more traditional
retail distribution, at which we have historically excelled, and over what time
period, is uncertain. Additionally, technology, staffing and support for sales
direct to consumers differ from that required for sales to resellers.

21
Online gaming,  and  particularly  multiplayer  online gaming such as our Ultima
Online product, has many risks not currently associated with most packaged good
sales including, but not limited to, the following:

In "massively multiplayer" games such as Ultima Online, unanticipated player
conduct significantly affects the performance of the game, and social issues
raised by players' conduct frequently determine player satisfaction.
Our ability to effectively proctor such games is uncertain.

The current business model is as yet experimental and maybe unsustainable;
whether revenues will continue to be sufficient to maintain the significant
support, service and product enhancement demands of online users is uncertain.
We have little experience in pricing strategies for online games or in
predicting usage patterns of our customers.

Additionally, the speed and reliability of the Internet and the performance of a
user's Internet service provider are not controlled by us but impact both
e-commerce and online game performance. Whether the Internet infrastructure will
be adequate to meet increasing demand will affect our ability to grow our
Internet dependent businesses.

- - Our business, our products, and our distribution are subject to increasing
regulation in key territories. Legislation is increasingly introduced which may
affect the content of our products and their distribution. For example, privacy
rules in the United States and Europe impose various restrictions on our web
sites. Those rules vary by territory while of course the Internet recognizes no
geographical boundaries. Other countries such as Germany have adopted laws
regulating content transmitted over the Internet that are stricter than current
United States laws. In the United States, in response to recent events, the
federal and several state governments are considering content restrictions on
products such as those made by us as well as restrictions on distribution of
such products. Any one or more of these factors could harm our business.

- - Our platform licensors are our chief competitors and frequently control the
manufacturing of our video game products. Our agreements with hardware
licensors, which are also our chief competitors, typically give significant
control to the licensor over the approval and manufacturing of our products.
This fact could, in certain circumstances, leave us unable to get our products
approved, manufactured and shipped to customers. In most events, control of the
approval and manufacturing process by the platform licensors increases both our
manufacturing lead times and costs as compared to those we can achieve
independently. For example, in prior years, we experienced delays in obtaining
approvals for and manufacturing of PlayStation products which caused delays in
shipping those products. The potential for additional delay or refusal to
approve or manufacture our products continues with our platform licensors. Such
occurrences would harm our business and adversely affect our financial
performance.

- - We face intense competition for talent from highly valued Internet companies.
Competition for employees in the interactive software business continues to be
intense. Recently, the most intense competition for recruiting and retaining key
employees is from Internet companies. The high market valuations, large equity
positions for key executives and other employees and fast stock price
appreciation of these companies make their compensation packages attractive to
those who are already working in more mature companies. This situation creates
difficulty for us to compete for the attraction and retention of executive and
key creative talent.

22
- - Foreign Sales and Currency  Fluctuations.  For the six months ended  September
30, 1999, international net revenues comprised 38% of total consolidated net
revenues. For the fiscal year ended March 31, 1999, international net revenues
comprised 42% of total consolidated net revenues. We expect foreign sales to
continue to account for a significant and growing portion of our revenues. Such
sales are subject to unexpected regulatory requirements, tariffs and other
barriers. Additionally, foreign sales are primarily made in local currencies
which may fluctuate. As a result of current economic conditions in Asia, we
continue to monitor our foreign currency risk. Though we do not currently derive
a significant portion of revenues and operating profits from sales in Asia and
other developing countries, our foreign currency exposure may increase as
operations in these countries grow. Any of these factors may significantly harm
our business.

- - Fluctuations in Stock Price. Due to analysts' expectations of continued growth
and other factors, any shortfall in earnings could have an immediate and
significant adverse effect on the trading price of our common stock in any given
period. As a result of the factors discussed in this report and other factors
that may arise in the future, the market price of our common stock historically
has been, and may continue to be subject to significant fluctuations over a
short period of time. These fluctuations may be due to factors specific to us,
to changes in analysts' earnings estimates, or to factors affecting the
computer, software, entertainment, media or electronics industries or the
securities markets in general. For example, during the fiscal year ended March
31, 1999, the price per share of our common stock ranged from $33.88 to $56.00
and from $45.63 to $76.19 during the six months ended September 30, 1999.

Because of these and other factors affecting our operating results and financial
condition, past financial performance should not be considered a reliable
indicator of future performance, and investors should not use historical trends
to anticipate results or trends in future periods.

23
Item 3:  Quantitative and Qualitative Disclosures About Market Risk


Market Risk

We are exposed to various market risks, including the changes in
foreign currency exchange rates and interest rates. Market risk is the potential
loss arising from changes in market rates and prices. Foreign exchange contracts
used to hedge foreign currency exposures and short-term investments are subject
to market risk. We do not consider our cash and cash equivalents to be subject
to interest rate risk due to their short maturities. We do not enter into
derivatives or other financial instruments for trading or speculative purposes.

Foreign Currency Exchange Rate Risk

We utilize foreign exchange contracts to hedge foreign currency exposures of
underlying assets and liabilities, primarily certain intercompany receivables
that are denominated in foreign currencies, thereby, limiting our risk. Gains
and losses on foreign exchange contracts are reflected in the income statement.
At September 30, 1999, we had foreign exchange contracts, all with maturities of
less than six months to purchase and sell approximately $187,514,000 in foreign
currencies, primarily British Pounds, European Currency Units ("Euro"), Canadian
Dollars, Japanese Yen and other currencies.

Fair value represents the difference in value of the contracts at the spot rate
and the forward rate, plus the unamortized premium or discount. The
counterparties to these contracts are substantial and creditworthy multinational
commercial banks. The risks of counterparty nonperformance associated with these
contracts are not considered to be material. Notwithstanding our efforts to
manage foreign exchange risks, there can be no assurances that our hedging
activities will adequately protect us against the risks associated with foreign
currency fluctuations.

The table below provides information about our foreign currency forward exchange
contracts at September 30, 1999. The information is provided in U.S. dollar
equivalents and presents the notional amount (forward amount), the weighted
average contractual foreign currency exchange rates and fair value. All
contracts mature within six months.

Weighted-
Average
Contract Amount Contract
Rate Fair Value
- ----------------------------------------------------------------------
(in thousands) (in thousands)
Foreign currency to
be sold under
contract:
British Pound $97,378 1.61 $(2,129)
Euro 37,855 1.05 80
Canadian Dollar 20,424 1.47 50
Japanese Yen 8,332 112.51 (667)
South African
Rand 4,714 9.82 45
Australian
Dollar 1,554 0.62 (73)
Brazilian Real 881 1.93 (9)
- ----------------------------------------------------------------------
Total $171,138 $(2,703)
- ----------------------------------------------------------------------

24
Foreign currency to
be purchased under
contract:
British Pound $ 16,376 1.64 $ 229

- ----------------------------------------------------------------------
Total $ 16,376 $ 229
- ----------------------------------------------------------------------

- ----------------------------------------------------------------------
Grand total $187,514 $(2,474)
- ----------------------------------------------------------------------

While the contract amounts provide one measurement of the volume of these
transactions, they do not represent the amount of our exposure to credit risk.
The amounts (arising from the possible inabilities of counterparties to meet the
terms of their contracts) are generally limited to the amounts, if any, by which
the counterparties' obligations exceed our obligations as these contracts can be
settled on a net basis at our option. We control credit risk through credit
approvals, limits and monitoring procedures.


Interest Rate Risk

Our exposure to market rate risk for changes in interest rates relates primarily
to our investment portfolio. We do not use derivative financial instruments in
our investment portfolio. We manage our interest rate risk by maintaining an
investment portfolio primarily consisting of debt instruments of high credit
quality and relatively short average maturities. We also manage our interest
rate risk by maintaining sufficient cash and cash equivalent balances such that
we are typically able to hold our investments to maturity. At September 30,
1999, our cash equivalents, short-term and long-term investments included debt
securities of $159,699,000. Notwithstanding our efforts to manage interest rate
risks, there can be no assurances that we will be adequately protected against
the risks associated with interest rate fluctuations.

The table below presents the amounts and related weighted average interest rates
of our investment portfolio at September 30, 1999:

Average
Interest
Rate Cost Fair Value
- ----------------------------------------------------------------------
(Dollars in thousands)
Cash equivalents
Fixed rate 0.00% $ -- $ --
Variable rate 4.27% $52,215 $52,215

Short-term investments
Fixed rate 4.02% $82,756 $83,284
Variable rate 6.27% $ 5,800 $ 5,803

Long-term investments
Fixed rate 0.00% $ -- $ --
Variable rate 6.12% $18,400 $18,312
- ----------------------------------------------------------------------

Maturity dates for short-term investments range from 0 to 3 years.

25
PART II - OTHER INFORMATION

Item 1. Legal Proceedings

The Company is subject to pending claims. Management, after review and
consultation with counsel, considers that any liability from the
disposition of such lawsuits in the aggregate would not have a material
adverse effect upon the consolidated financial position or results of
operations of the Company.

Item 4. Submission of Matters to a Vote of Security Holders

none

Item 6. Exhibits and Reports on Form 8-K

(a) Exhibits - the following exhibit is filed as part of this report:

10.44 Lease Agreement by and between Registrant and Spieker Properties,
L.P., dated September 3, 1999.

(b) Reports on Form 8-K: None

26
SIGNATURES



Pursuant to the requirements of the Securities Exchange Act of 1934, the
Registrant has duly caused this report to be signed on its behalf by the
undersigned thereunto duly authorized.


ELECTRONIC ARTS INC.
(Registrant)






/s/ E. STANTON MCKEE
------------------------------------------
DATED: E. STANTON MCKEE
November 9, 1999 Executive Vice President and
Chief Financial and Administrative Officer


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ELECTRONIC ARTS INC. AND SUBSIDIARIES
FORM 10-Q QUARTERLY REPORT
FOR THE QUARTERLY PERIOD ENDED SEPTEMBER 30, 1999


EXHIBIT INDEX

EXHIBIT
NUMBER EXHIBIT TITLE PAGE
- ------ ------------- ----
10.44 Lease Agreement by and between Registrant and Spieker
Properties, L.P., dated September 3, 1999 29



28