Electronic Arts
EA
#467
Rank
A$73.02 B
Marketcap
A$291.97
Share price
-0.01%
Change (1 day)
56.18%
Change (1 year)

Electronic Arts - 10-Q quarterly report FY


Text size:
UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
WASHINGTON, D.C. 20549

FORM 10-Q

[X] QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES
EXCHANGE ACT OF 1934

For the Quarterly Period Ended September 30, 2001

OR

[_] TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES
EXCHANGE ACT OF 1934

For the Transition Period from ______ to_____

Commission File No. 0-17948

ELECTRONIC ARTS INC.
(Exact name of registrant as specified in its charter)

Delaware 94-2838567
(State or other jurisdiction of (I.R.S. Employer
incorporation or organization) Identification No.)

209 Redwood Shores Parkway
Redwood City, California 94065
(Address of principal executive offices) (Zip Code)

(650) 628-1500
(Registrant's telephone number, including area code)

Indicate by check mark whether the registrant (1) has filed all reports required
to be filed by Section 13 or 15 (d) of the Securities Exchange Act of 1934
during the preceding 12 months (or for such shorter period that the registrant
was required to file such reports), and (2) has been subject to such filing
requirements for the past 90 days.

YES X NO
------- -------

Indicate the number of shares outstanding of each of the issuer's classes of
common stock, as of the latest practicable date.

Outstanding at
Class of Common Stock Par Value November 5, 2001
--------------------- --------- ----------------
Class A common stock $0.01 137,080,809
ELECTRONIC ARTS INC. AND SUBSIDIARIES

<TABLE>
<CAPTION>
INDEX

Part I - Financial Information Page
- ------------------------------ ----
<S> <C>
Item 1. Consolidated Financial Statements

Consolidated Balance Sheets at
September 30, 2001 and March 31, 2001 3

Consolidated Statements of Operations for the Three Months
Ended September 30, 2001 and 2000 and the Six Months Ended
September 30, 2001 and 2000 4

Consolidated Statements of Cash Flows for
the Six Months Ended September 30, 2001 and 2000 5

Notes to Consolidated Financial Statements 7

Item 2. Management's Discussion and Analysis of
Financial Condition and Results of Operations 22

Item 3. Quantitative and Qualitative Disclosures About Market Risk 47

Part II - Other Information
- ---------------------------

Item 1. Legal Proceedings 49

Item 4. Submission of Matters to a Vote of Security Holders 49

Item 6. Exhibits and Reports on Form 8-K 49

Signatures 50
- ----------
</TABLE>

2
PART I - FINANCIAL INFORMATION

Item 1. Consolidated Financial Statements

ELECTRONIC ARTS INC. AND SUBSIDIARIES
CONSOLIDATED BALANCE SHEETS
(Dollars in thousands)
(unaudited)

<TABLE>
<CAPTION>
September 30, March 31,
2001 2001
---------------- -------------
<S> <C> <C>
ASSETS

Current assets:
Cash, cash equivalents and short-term investments $ 407,945 $ 466,492
Marketable securities 4,581 10,022
Receivables, less allowances of $69,317 and $89,833, respectively 103,538 174,449
Inventories, net 20,819 15,686
Deferred income taxes 57,670 57,082
Other current assets 148,257 94,996
----------- -----------
Total current assets 742,810 818,727

Property and equipment, net 337,130 337,199
Long-term investments 8,400 8,400
Investments in affiliates 15,819 19,052
Goodwill and other intangibles, net 124,227 136,764
Long-term deferred income taxes 2,841 2,926
Other assets 62,925 55,850
----------- -----------
$ 1,294,152 $ 1,378,918
=========== ===========

LIABILITIES, MINORITY INTEREST AND STOCKHOLDERS' EQUITY

Current liabilities:
Accounts payable $ 79,689 $ 73,061
Accrued and other liabilities 193,992 266,965
----------- -----------
Total current liabilities 273,681 340,026

Minority interest in consolidated joint venture 3,918 4,545
Stockholders' equity:
Preferred stock, $0.01 par value. Authorized 10,000,000 shares - -
Common stock
Class A common stock, $0.01 par value. Authorized 400,000,000 shares;
issued 136,942,210 and 134,714,464 shares; outstanding 136,782,210 and
134,714,464 shares, respectively 1,370 1,347
Class B common stock, $0.01 par value. Authorized 100,000,000 shares;
issued and outstanding 6,225,000 and 6,250,000 shares, respectively 62 63
Paid-in capital 607,285 540,354
Treasury stock, at cost; 160,000 shares at September 30, 2001 (6,824) -
Retained earnings 427,208 505,286
Accumulated other comprehensive loss (12,548) (12,703)
----------- -----------
Total stockholders' equity 1,016,553 1,034,347
----------- -----------
$ 1,294,152 $ 1,378,918
=========== ===========
</TABLE>

See accompanying notes to consolidated financial statements.

3
ELECTRONIC ARTS INC. AND SUBSIDIARIES
CONSOLIDATED STATEMENTS OF OPERATIONS
(In thousands, except per share data)
(unaudited)

<TABLE>
<CAPTION>
Three Months Ended Six Months Ended
September 30, September 30,
2001 2000 2001 2000
---------------------------------------------------------
<S> <C> <C> <C> <C>
Net revenues $ 240,156 $ 219,900 $ 422,106 $ 374,699
Cost of goods sold 117,760 120,615 206,789 198,567
--------- --------- ---------- ---------
Gross profit 122,396 99,285 215,317 176,132
--------- --------- ---------- ---------

Operating expenses:
Marketing and sales 45,020 38,263 85,824 73,456
General and administrative 25,403 26,292 48,618 48,501
Research and development 97,555 90,168 188,360 169,336
Amortization of intangibles 6,475 4,716 12,950 9,370
--------- --------- ---------- ---------
Total operating expenses 174,453 159,439 335,752 300,663
--------- --------- ---------- ---------
Operating loss (52,057) (60,154) (120,435) (124,531)
Interest and other income, net 4,060 4,102 6,777 7,938
--------- --------- ---------- ---------
Loss before benefit from income taxes and
minority interest (47,997) (56,052) (113,658) (116,593)
Benefit from income taxes (14,879) (17,376) (35,234) (36,144)
--------- --------- ---------- ---------
Loss before minority interest (33,118) (38,676) (78,424) (80,449)
Minority interest in consolidated joint venture 294 (233) 346 (731)
--------- --------- ---------- ---------
Net loss $ (32,824) $ (38,909) $ (78,078) $ (81,180)
========= ========= ========== =========

Class A common stock:
Net loss:
Basic $ (27,236) $ (34,860) $ (66,611) $ (73,474)
========= ========= ========== =========
Diluted $( 32,824) $ (38,909) $ (78,078) $ (81,180)
========= ========= ========== =========
Net loss per share:
Basic $ (0.20) $ (0.27) $ (0.49) $ (0.57)
Diluted $ (0.24) $ (0.30) $ (0.57) $ (0.62)
Number of shares used in computation:

Basic 136,652 130,691 136,158 129,966
Diluted 137,304 131,343 136,810 130,618

Class B common stock:

Net loss, net of retained interest in EA.com $ (5,588) $ (4,049) $ (11,467) $ (7,706)
========= ========= ========== =========
Net loss per share:
Basic $ (0.93) $ (0.67) $ (1.90) $ (1.28)
Diluted $ (0.93) $ (0.67) $ (1.90) $ (1.28)
Number of shares used in computation:

Basic 6,022 6,000 6,020 6,000
Diluted 6,022 6,000 6,020 6,000
</TABLE>


See accompanying notes to consolidated financial statements.

4
ELECTRONIC ARTS INC. AND SUBSIDIARIES
CONSOLIDATED STATEMENTS OF CASH FLOWS
(Dollars in thousands)
(unaudited)

<TABLE>
<CAPTION>
Six Months
Ended September 30,
2001 2000
---------------------------
<S> <C> <C>
Operating activities:
Net loss $ (78,078) $ (81,180)
Adjustments to reconcile net loss to net cash used in operating
activities:
Minority interest in consolidated joint venture (346) 731
Equity in net loss of affiliates 160 197
Gain on sale of affiliate (200) -
Depreciation and amortization 46,362 31,583
Carriage fee amortization 8,932 -
Loss on sale of fixed assets 315 420
Provision for doubtful accounts 2,327 3,014
Tax benefit from exercise of stock options 16,789 -
Change in assets and liabilities:
Receivables 68,584 82,977
Inventories (5,133) 3,701
Other assets (70,114) (36,332)
Accounts payable 6,628 (23,014)
Accrued and other liabilities (76,723) (26,047)
Deferred income taxes (581) 996
---------- ----------
Net cash used in operating activities (81,078) (42,954)
---------- ----------


Investing activities:
Proceeds from sale of property and equipment 225 3,958
Purchase of marketable securities, net - (2,465)
Proceeds from sale of affiliate 570 -
Capital expenditures (29,711) (86,861)
Investment in affiliates, net 3,018 722
Change in short-term investments, net (81,104) 19,632
---------- ----------
Net cash used in investing activities (107,002) (65,014)
---------- ----------


Financing activities:
Proceeds from sales of Class A shares through employee stock
plans and other plans 50,164 47,434
Purchase of treasury shares (6,824) -
---------- ----------
Net cash provided by financing activities 43,340 47,434
---------- ----------

Translation adjustment 3,733 (5,897)
---------- ----------
Decrease in cash and cash equivalents (141,007) (66,431)
Beginning cash and cash equivalents 419,812 246,265
---------- ----------
Ending cash and cash equivalents 278,805 179,834
Short-term investments 129,140 73,983
---------- ----------
Ending cash, cash equivalents and short-term investments $ 407,945 $ 253,817
========== ==========
</TABLE>


5
ELECTRONIC ARTS INC. AND SUBSIDIARIES
CONSOLIDATED STATEMENTS OF CASH FLOWS (continued)
(Dollars in thousands)
(unaudited)

<TABLE>
<CAPTION>
Six Months
Ended September 30,
2001 2000
-----------------------
<S> <C> <C>
Supplemental cash flow information:
- -----------------------------------
Cash paid during the year for income taxes $ 6,756 $7,992
======= ======

Non-cash investing activities:
- ------------------------------
Change in unrealized appreciation (depreciation) of investments
and marketable securities $(3,781) $9,670
======= ======
</TABLE>


See accompanying notes to consolidated financial statements.


6
ELECTRONIC ARTS INC. AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(unaudited)


Note 1. Basis of Presentation

The condensed consolidated financial statements are unaudited and reflect all
adjustments (consisting only of normal recurring accruals) that, in the opinion
of management, are necessary for a fair presentation of the results for the
interim periods presented. The results of operations for the current interim
period are not necessarily indicative of results to be expected for the current
year or any other period. Certain amounts have been reclassified to conform to
the fiscal 2002 presentation.

These condensed consolidated financial statements should be read in conjunction
with the consolidated financial statements and notes thereto included in the
Electronic Arts Inc. (the "Company") Annual Report on Form 10-K for the fiscal
year ended March 31, 2001 as filed with the Securities and Exchange Commission
("Commission") on June 29, 2001.

Note 2. Fiscal Year and Fiscal Quarter

The Company's fiscal year is reported on a 52/53-week period that ends on the
Saturday nearest to March 31 in each year. The results of operations for fiscal
2002 will contain 52 weeks. The results of operations for fiscal 2001 contained
53 weeks. Accordingly, the results of operations for the first half of fiscal
2002 and the first half of fiscal 2001 contain 26 weeks and 27 weeks,
respectively. The results of operations for the fiscal quarters ended June 30,
2001 and 2000 contain 13 weeks and 14 weeks, respectively. For clarity of
presentation, all fiscal periods are treated as ending on a calendar month end.

Note 3. Tracking Stock

On March 22, 2000, the shareholders of Electronic Arts authorized the issuance
of a new series of common stock, designated as Class B common stock ("Tracking
Stock"). The Tracking Stock is intended to reflect the performance of Electronic
Arts' online and e-Commerce division ("EA.com"). As a result of the approval of
the Tracking Stock Proposal, Electronic Arts' existing common stock has been
re-classified as Class A common stock and that stock reflects the performance of
Electronic Arts' other businesses ("EA Core").

Note 4. Common Stock

At the Company's Annual Meeting of Stockholders, held on August 1, 2001, the
stockholders elected to amend the 2000 Class A Equity Incentive Plan to increase
by 6,000,000 the number of shares of the Company's Class A common stock reserved
for issuance under the Plan.


7
ELECTRONIC ARTS INC. AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(unaudited)
(continued)

Note 5. Treasury Stock

In September 2001, the Board of Directors approved a plan to purchase up to two
million shares of the Company's Class A common stock. For the three months ended
September 30, 2001, the Company repurchased 160,000 shares for approximately
$6,824,000 under the program. There were no shares reissued as of September 30,
2001.

Note 6. Prepaid Royalties

Prepaid royalties consist primarily of prepayments for manufacturing royalties,
original equipment manufacturer (OEM) fees and license fees paid to celebrities
and professional sports organizations for use of their trade name. Also included
in prepaid royalties are prepayments made to independent software developers
under development arrangements that have alternative future uses. Prepaid
royalties are expensed at the contractual or effective royalty rate as cost of
goods sold based on actual net product sales. Management evaluates the future
realization of prepaid royalties quarterly and charges to the Statement of
Operations any amounts that management deems unlikely to be realized through
product sales. Royalty advances are classified as current and non-current assets
based upon estimated net product sales for the following year. The current
portion of prepaid royalties, included in other current assets, was $78,921,000
and $46,264,000 at September 30, 2001 and March 31, 2001, respectively. The
long-term portion of prepaid royalties, included in other assets, was
$21,885,000 and $9,664,000 at September 30, 2001 and March 31, 2001,
respectively.

Note 7. Inventories

Inventories are stated at the lower of cost or market. Inventories at September
30, 2001 and March 31, 2001 consisted of (in thousands):

<TABLE>
<CAPTION>
- --------------------------------------------------------------------------------------------
September 30, 2001 March 31, 2001
- --------------------------------------------------------------------------------------------
<S> <C> <C>
Raw materials and work in process $ 1,879 $ 976
Finished goods 18,940 14,710
- --------------------------------------------------------------------------------------------
$20,819 $15,686
============================================================================================
</TABLE>


8
ELECTRONIC ARTS INC. AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(unaudited)
(continued)

Note 8. Accrued and Other Liabilities

Accrued and other liabilities at September 30, 2001 and March 31, 2001 consisted
of (in thousands):

<TABLE>
<CAPTION>
- --------------------------------------------------------------------------------------------------------
September 30, 2001 March 31, 2001
- --------------------------------------------------------------------------------------------------------
<S> <C> <C>
Accrued compensation and benefits $ 63,702 $ 75,603
Accrued expenses 58,248 67,957
Accrued royalties 48,098 55,997
Deferred revenue 15,636 16,967
Warranty reserve 8,308 8,070
Accrued income taxes - 42,371
- --------------------------------------------------------------------------------------------------------
$193,992 $266,965
========================================================================================================
</TABLE>


Note 9. Segment Information

Statement of Financial Accounting Standards ("SFAS") No. 131, "Disclosures About
Segments of An Enterprise And Related Information", establishes standards for
the reporting by public business enterprises of information about operating
segments, product lines, geographic areas and major customers. The method for
determining what information to report is based on the way that management
organizes the operating segments within the Company for making operational
decisions and assessments of financial performance.

The Company's chief operating decision maker is considered to be the Company's
Chief Executive Officer ("CEO"). The CEO reviews financial information presented
on a consolidated basis accompanied by disaggregated information about revenues
by geographic region and by product lines for purposes of making operating
decisions and assessing financial performance.

The Company operates in two principal business segments globally:

. EA Core business segment: creation, marketing and distribution of
entertainment software.

. EA.com business segment: creation, marketing and distribution of
entertainment software which can be played or sold online, ongoing
management of subscriptions of online games and website advertising.

Please see the discussion regarding segment reporting in the MD&A.


9
ELECTRONIC ARTS INC. AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(unaudited)
(continued)

<TABLE>
<CAPTION>
Information about the Company's business segments is presented below for the
three and six months ended September 30, 2001 and 2000 (in thousands):

- ---------------------------------------------------------------------------------------------------------------------------
Three Months Ended September 30, 2001
EA Core Adjustments and
(excl. EA.com) EA.com Eliminations Electronic Arts
- ---------------------------------------------------------------------------------------------------------------------------
<S> <C> <C> <C> <C>
Net revenues from unaffiliated customers $ 224,926 $ 15,230 $ - $ 240,156
Group sales 532 - (532) (a) -
- ---------------------------------------------------------------------------------------------------------------------------
Total net revenues 225,458 15,230 (532) 240,156
- ---------------------------------------------------------------------------------------------------------------------------
Cost of goods sold from unaffiliated customers 115,320 2,440 - 117,760
Group cost of goods sold - 532 (532) (a) -
- ---------------------------------------------------------------------------------------------------------------------------
Total cost of goods sold 115,320 2,972 (532) 117,760
- ---------------------------------------------------------------------------------------------------------------------------
Gross profit 110,138 12,258 - 122,396
Operating expenses:
Marketing and sales 34,979 5,575 4,466 (c) 45,020
General and administrative 23,152 2,251 - 25,403
Research and development 63,725 15,664 18,166 (b) 97,555
Network development and support - 15,170 (15,170) (b) -
Customer relationship management - 2,996 (2,996) (b) -
Carriage fee - 4,466 (4,466) (c) -
Amortization of intangibles 3,205 3,270 - 6,475
- ---------------------------------------------------------------------------------------------------------------------------
Total operating expenses 125,061 49,392 - 174,453
- ---------------------------------------------------------------------------------------------------------------------------
Operating loss (14,923) (37,134) - (52,057)
Interest and other income (expense), net 4,179 (119) - 4,060
- ---------------------------------------------------------------------------------------------------------------------------
Loss before benefit from income
taxes and minority interest (10,744) (37,253) - (47,997)
Benefit from income taxes (14,879) - - (14,879)
- ---------------------------------------------------------------------------------------------------------------------------
Income (loss) before minority interest 4,135 (37,253) - (33,118)
Minority interest in consolidated joint venture 294 - - 294
- ---------------------------------------------------------------------------------------------------------------------------
Net income (loss) before retained interest in
EA.com $ 4,429 $ (37,253) $ - $ (32,824)
===========================================================================================================================

Interest income $ 4,300 $ 16 $ - $ 4,316
Depreciation and amortization 13,366 10,107 - 23,473
Identifiable assets 1,097,527 196,625 - 1,294,152
Capital expenditures 11,116 3,565 - 14,681
</TABLE>

10
ELECTRONIC ARTS INC. AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(unaudited)
(continued)

<TABLE>
<CAPTION>
- ---------------------------------------------------------------------------------------------------------------------------
Three Months Ended September 30, 2000
EA Core Adjustments and
(excl. EA.com) EA.com Eliminations Electronic Arts
- ---------------------------------------------------------------------------------------------------------------------------
<S> <C> <C> <C> <C>
Net revenues from unaffiliated customers $ 210,563 $ 9,337 $ - $ 219,900
Group sales 683 - (683) (a) -
- ---------------------------------------------------------------------------------------------------------------------------
Total net revenues 211,246 9,337 (683) 219,900
- ---------------------------------------------------------------------------------------------------------------------------
Cost of goods sold from unaffiliated customers 116,085 4,530 - 120,615
Group cost of goods sold - 683 (683) (a) -
- ---------------------------------------------------------------------------------------------------------------------------
Total cost of goods sold 116,085 5,213 (683) 120,615
- ---------------------------------------------------------------------------------------------------------------------------
Gross profit 95,161 4,124 - 99,285
Operating expenses:
Marketing and sales 36,752 1,511 - 38,263
General and administrative 24,142 2,150 - 26,292
Research and development 64,195 15,847 10,126 (b) 90,168
Network development and support - 8,018 (8,018) (b) -
Customer relationship management - 2,108 (2,108) (b) -
Amortization of intangibles 3,221 1,495 - 4,716
- ---------------------------------------------------------------------------------------------------------------------------
Total operating expenses 128,310 31,129 - 159,439
- ---------------------------------------------------------------------------------------------------------------------------
Operating loss (33,149) (27,005) - (60,154)
Interest and other income (expense), net 4,090 12 - 4,102
- ---------------------------------------------------------------------------------------------------------------------------
Loss before benefit from income
taxes and minority interest (29,059) (26,993) - (56,052)
Benefit from income taxes (17,376) - - (17,376)
- ---------------------------------------------------------------------------------------------------------------------------
Loss before minority interest (11,683) (26,993) - (38,676)
Minority interest in consolidated joint venture (233) - - (233)
- ---------------------------------------------------------------------------------------------------------------------------
Net loss before retained interest in EA.com $ (11,916) $ (26,993) $ - $ (38,909)
===========================================================================================================================

Interest income $ 4,082 $ 21 $ - $ 4,103
Depreciation and amortization 11,746 4,813 - 16,559
Identifiable assets 953,087 162,013 - 1,115,100
Capital expenditures 15,120 21,073 - 36,193
</TABLE>

11
ELECTRONIC ARTS INC. AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(unaudited)
(continued)


<TABLE>
<CAPTION>
- --------------------------------------------------------------------------------------------------------------------------
Six Months Ended September 30, 2001
EA Core Adjustments and
(excl. EA.com) EA.com Eliminations Electronic Arts
- -------------------------------------------------------------------------------------------------------------------------
<S> <C> <C> <C> <C>
Net revenues from unaffiliated customers $390,477 $ 31,629 $ - $ 422,106
Group sales 1,050 - (1,050) (a) -
- -------------------------------------------------------------------------------------------------------------------------
Total net revenues 391,527 31,629 (1,050) 422,106
- -------------------------------------------------------------------------------------------------------------------------
Cost of goods sold from unaffiliated customers 201,257 5,532 - 206,789
Group cost of goods sold - 1,050 (1,050) (a) -
- -------------------------------------------------------------------------------------------------------------------------
Total cost of goods sold 201,257 6,582 (1,050) 206,789
- -------------------------------------------------------------------------------------------------------------------------
Gross profit 190,270 25,047 - 215,317
Operating expenses:
Marketing and sales 65,810 11,082 8,932 (c) 85,824
General and administrative 43,419 5,199 - 48,618
Research and development 119,108 31,297 37,955 (b) 188,360
Network development and support - 32,045 (32,045) (b) -
Customer relationship management - 5,910 (5,910) (b) -
Carriage fee - 8,932 (8,932) (c) -
Amortization of intangibles 6,410 6,540 - 12,950
- -------------------------------------------------------------------------------------------------------------------------
Total operating expenses 234,747 101,005 - 335,752
- -------------------------------------------------------------------------------------------------------------------------
Operating loss (44,477) (75,958) - (120,435)
Interest and other income (expense), net 7,268 (491) - 6,777
- -------------------------------------------------------------------------------------------------------------------------
Loss before benefit from income
taxes and minority interest (37,209) (76,449) - (113,658)
Benefit from income taxes (35,234) - - (35,234)
- -------------------------------------------------------------------------------------------------------------------------
Loss before minority interest (1,975) (76,449) - (78,424)
Minority interest in consolidated joint venture 346 - - 346
- -------------------------------------------------------------------------------------------------------------------------
Net loss before retained interest in EA.com $ (1,629) $(76,449) $ - $ (78,078)
=========================================================================================================================

Interest income $ 9,468 $ 35 $ - $ 9,503
Depreciation and amortization 24,829 21,533 - 46,362
Capital expenditures 18,949 10,762 - 29,711
</TABLE>

12
ELECTRONIC ARTS INC. AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(unaudited)
(continued)

<TABLE>
<CAPTION>
- ---------------------------------------------------------------------------------------------------------------------------
Six Months Ended September 30, 2000
EA Core Adjustments and
(excl. EA.com) EA.com Eliminations Electronic Arts
- ---------------------------------------------------------------------------------------------------------------------------
<S> <C> <C> <C> <C>
Net revenues from unaffiliated customers $356,609 $ 18,090 $ - $374,699
Group sales 1,043 - (1,043) (a) -
- ---------------------------------------------------------------------------------------------------------------------------
Total net revenues 357,652 18,090 (1,043) 374,699
- ---------------------------------------------------------------------------------------------------------------------------
Cost of goods sold from unaffiliated customers 192,584 5,983 - 198,567
Group cost of goods sold - 1,043 (1,043) (a) -
- ---------------------------------------------------------------------------------------------------------------------------
Total cost of goods sold 192,584 7,026 (1,043) 198,567
- ---------------------------------------------------------------------------------------------------------------------------
Gross profit 165,068 11,064 - 176,132
Operating expenses:
Marketing and sales 70,012 3,444 - 73,456
General and administrative 43,889 4,612 - 48,501
Research and development 117,854 32,339 19,143 (b) 169,336
Network development and support - 15,456 (15,456) (b) -
Customer relationship management - 3,687 (3,687) (b) -
Amortization of intangibles 6,461 2,909 - 9,370
- ---------------------------------------------------------------------------------------------------------------------------
Total operating expenses 238,216 62,447 - 300,663
- ---------------------------------------------------------------------------------------------------------------------------
Operating loss (73,148) (51,383) - (124,531)
Interest and other income (expense), net 7,931 7 - 7,938
- ---------------------------------------------------------------------------------------------------------------------------
Loss before benefit from income
taxes and minority interest (65,217) (51,376) - (116,593)
Benefit from income taxes (36,144) - - (36,144)
- ---------------------------------------------------------------------------------------------------------------------------
Loss before minority interest (29,073) (51,376) - (80,449)
Minority interest in consolidated joint venture (731) - - (731)
- ---------------------------------------------------------------------------------------------------------------------------
Net loss before retained interest in EA.com $(29,804) $(51,376) $ - $(81,180)
===========================================================================================================================

Interest income $ 8,399 $ 49 $ - $ 8,448
Depreciation and amortization 21,910 9,673 - 31,583
Capital expenditures 29,250 57,611 - 86,861
</TABLE>

(a) Represents elimination of intercompany sales of EA Core packaged goods
products to EA.com, and represents elimination of royalties paid to EA
Core by EA.com for intellectual property rights.
(b) Represents reclassification of Network Development and Support and
Customer Relationship Management to Research and Development.
(c) Represents reclassification of amortization of the Carriage Fee to
Marketing and Sales.

13
ELECTRONIC ARTS INC. AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(unaudited)
(continued)

Information about the Company's operations in the North America and foreign
areas for the three and six months ended September 30, 2001 and 2000 is
presented below:

<TABLE>
<CAPTION>
================================================================================================================================
(In thousands) Asia
Pacific
North (excluding
America Europe Japan) Japan Eliminations Total
----------------------------------------------------------------------------------
<S> <C> <C> <C> <C> <C>
Three months ended September 30, 2001
- -------------------------------------
Net revenues from unaffiliated customers $169,555 $ 53,202 $ 8,007 $ 9,392 $ - $ 240,156
Intercompany revenues 816 4,894 2,734 - (8,444) -
----------------------------------------------------------------------------------
Total net revenues 170,371 58,096 10,741 9,392 (8,444) 240,156
==================================================================================
Operating loss (29,987) (20,482) (300) (1,162) (126) (52,057)
Interest income 3,649 602 65 - - 4,316
Depreciation and amortization 19,457 3,652 200 164 - 23,473
Identifiable assets 994,577 267,690 18,072 13,813 - 1,294,152
Capital expenditures 9,087 5,211 121 262 - 14,681
Long-lived assets 353,289 164,261 4,083 4,608 - 526,241

Six months ended September 30, 2001
- -----------------------------------
Net revenues from unaffiliated customers $272,617 $113,014 $18,058 $18,417 $ - $ 422,106
Intercompany revenues 2,331 9,446 4,107 - (15,884) -
----------------------------------------------------------------------------------
Total net revenues 274,948 122,460 22,165 18,417 (15,884) 422,106
==================================================================================
Operating loss (95,705) (24,122) (296) (1,002) 690 (120,435)
Interest income 8,232 1,138 133 - - 9,503
Depreciation and amortization 39,272 6,412 366 312 - 46,362
Capital expenditures 22,610 6,264 273 564 - 29,711

Three months ended September 30, 2000
- -------------------------------------
Net revenues from unaffiliated customers $152,842 $ 49,949 $ 9,527 $ 7,582 $ - $ 219,900
Intercompany revenues 1,303 4,337 2,539 - (8,179) -
----------------------------------------------------------------------------------
Total net revenues 154,145 54,286 12,066 7,582 (8,179) 219,900
==================================================================================
Operating income (loss) (33,210) (28,343) 454 792 153 (60,154)
Interest income 3,115 830 158 - - 4,103
Depreciation and amortization 13,190 3,021 235 113 - 16,559
Identifiable assets 772,853 301,059 21,664 19,524 - 1,115,100
Capital expenditures 31,642 4,056 295 200 - 36,193
Long-lived assets 309,392 156,326 3,950 4,182 - 473,850

Six months ended September 30, 2000
- -----------------------------------
Net revenues from unaffiliated customers $224,598 $101,843 $21,639 $26,619 $ - $ 374,699
Intercompany revenues 5,279 8,818 6,557 - (20,654) -
----------------------------------------------------------------------------------
Total net revenues 229,877 110,661 28,196 26,619 (20,654) 374,699
==================================================================================
Operating income (loss) (79,710) (51,212) 1,871 3,389 1,131 (124,531)
Interest income 6,249 1,936 263 - - 8,448
Depreciation and amortization 25,660 5,270 373 280 - 31,583
Capital expenditures 73,435 12,481 671 274 - 86,861
</TABLE>

14
ELECTRONIC ARTS INC. AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(unaudited)
(continued)

Information about the Company's net revenues by product line for the three and
six months ended September 30, 2001 and 2000 is presented below:

<TABLE>
<CAPTION>
=======================================================================================
(In thousands) Three Months Ended Six Months Ended
September 30, September 30,
2001 2000 2001 2000
- ---------------------------------------------------------------------------------------
<S> <C> <C> <C> <C>
PlayStation 2 $ 91,763 $ 2,737 $142,282 $ 13,018
PC 53,888 80,399 123,962 150,756
PlayStation 25,147 65,157 39,189 94,658
Online Subscriptions 7,188 7,145 15,144 15,456
Advertising 7,100 - 14,761 -
License, OEM and Other 4,734 7,705 9,024 11,129
N64 6,225 10,161 8,627 10,767
Game Boy Color 4,279 - 4,279 -
Affiliated label 39,832 46,596 64,838 78,915
- ---------------------------------------------------------------------------------------
$240,156 $219,900 $422,106 $374,699
=======================================================================================
</TABLE>


Note 10. Comprehensive Loss

The components of comprehensive loss, net of tax, for the three and six months
ended September 30, 2001 and 2000 were as follows (in thousands):

<TABLE>
<CAPTION>
=========================================================================================================
Three Months Ended Six Months Ended
September 30, September 30,
2001 2000 2001 2000
- ---------------------------------------------------------------------------------------------------------
Net loss $(32,824) $(38,909) $(78,078) $ (81,180)
- ---------------------------------------------------------------------------------------------------------
<S> <C> <C> <C> <C>
Other comprehensive income (loss):
Change in unrealized appreciation
(depreciation) of investments, net of tax
expense (benefit) of $662, $(78), $78 and
$(424) (2,560) 10,864 (3,859) 10,094
Foreign currency translation adjustments 2,546 (2,173) 4,014 (5,743)
- ---------------------------------------------------------------------------------------------------------
Total other comprehensive income (loss) (14) 8,691 155 4,351
- ---------------------------------------------------------------------------------------------------------

- ---------------------------------------------------------------------------------------------------------
Total comprehensive loss $(32,838) $(30,218) $(77,923) $ (76,829)
=========================================================================================================
</TABLE>

The currency translation adjustments are not adjusted for income taxes as they
relate to indefinite investments in non-U.S. subsidiaries.

15
ELECTRONIC ARTS INC. AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(unaudited)
(continued)

Note 11. Net Loss Per Share

The following summarizes the computations of Basic Earnings Per Share ("EPS")
and Diluted EPS. Basic EPS is computed as net earnings divided by the
weighted-average number of common shares outstanding for the period. Diluted EPS
reflects the potential dilution that could occur from common shares issuable
through stock-based compensation plans including stock options, restricted stock
awards, warrants and other convertible securities using the treasury stock
method.

Net loss per share is computed individually for Class A common stock and Class B
common stock. Please see the discussion regarding segment reporting in the MD&A.

(in thousands, except per share amounts):
<TABLE>
<CAPTION>
- ---------------------------------------------------------------------------------------------------------
Three months ended September 30, 2001
Class A common Class A common Class B
stock-Basic stock-Diluted common stock
- ---------------------------------------------------------------------------------------------------------
<S> <C> <C> <C>
Net income (loss) before retained
interest in EA.com $ 4,429 $(32,824) $(37,253)
Net loss related to retained interest
in EA.com (31,665) - 31,665
- ---------------------------------------------------------------------------------------------------------
Net loss $(27,236) $(32,824) $ (5,588)
- ---------------------------------------------------------------------------------------------------------

Shares used to compute net loss per share:
Weighted-average common shares 136,652 136,652 6,022
Dilutive stock equivalents - 652 -
- ---------------------------------------------------------------------------------------------------------
Dilutive potential common shares 136,652 137,304 6,022
=========================================================================================================

- ---------------------------------------------------------------------------------------------------------
Net loss per share:
Basic $ (0.20) N/A $ (0.93)
Diluted N/A $ (0.24) $ (0.93)
- ---------------------------------------------------------------------------------------------------------
</TABLE>

16
ELECTRONIC ARTS INC. AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(unaudited)
(continued)

(in thousands, except per share amounts):

<TABLE>
<CAPTION>
- ------------------------------------------------------------------------------------------------------------
Six months ended September 30, 2001
Class A common Class A common Class B
stock-Basic stock-Diluted common stock
- ------------------------------------------------------------------------------------------------------------
<S> <C> <C> <C>
Net loss before retained
interest in EA.com $(1,629) $(78,078) $(76,449)
Net loss related to retained interest
in EA.com (64,982) - 64,982
- ------------------------------------------------------------------------------------------------------------
Net loss $(66,611) $(78,078) $(11,467)
- ------------------------------------------------------------------------------------------------------------

Shares used to compute net loss per share:
Weighted-average common shares 136,158 136,158 6,020
Dilutive stock equivalents - 652 -
- ------------------------------------------------------------------------------------------------------------
Dilutive potential common shares 136,158 136,810 6,020
============================================================================================================

- ------------------------------------------------------------------------------------------------------------
Net loss per share:
Basic $ (0.49) N/A $ (1.90)
Diluted N/A $ (0.57) $ (1.90)
- ------------------------------------------------------------------------------------------------------------
</TABLE>

<TABLE>
<CAPTION>
- ------------------------------------------------------------------------------------------------------------
Three months ended September 30, 2000
Class A common Class A common Class B common
stock-Basic stock-Diluted stock
- ------------------------------------------------------------------------------------------------------------
<S> <C> <C> <C>
Net loss before retained
interest in EA.com $(11,916) $(38,909) $(26,993)
Net loss related to retained interest
in EA.com (22,944) - 22,944
- ------------------------------------------------------------------------------------------------------------
Net loss $(34,860) $(38,909) $ (4,049)
- ------------------------------------------------------------------------------------------------------------

Shares used to compute net loss per share:
Weighted-average common shares 130,691 130,691 6,000
Dilutive stock equivalents - 652 -
- ------------------------------------------------------------------------------------------------------------
Dilutive potential common shares 130,691 131,343 6,000
============================================================================================================

- ------------------------------------------------------------------------------------------------------------
Net loss per share:
Basic $ (0.27) N/A $ (0.67)
Diluted N/A $ (0.30) $ (0.67)
- ------------------------------------------------------------------------------------------------------------
</TABLE>

17
ELECTRONIC ARTS INC. AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(unaudited)
(continued)
<TABLE>
<CAPTION>
- -------------------------------------------------------------------------------------------------------------
Six months ended September 30, 2000
Class A common Class A common Class B common
stock-Basic stock-Diluted stock
- -------------------------------------------------------------------------------------------------------------
<S> <C> <C> <C>
Net loss before retained
interest in EA.com $(29,804) $(81,180) $(51,376)
Net loss related to retained interest
in EA.com (43,670) - 43,670
- -------------------------------------------------------------------------------------------------------------
Net loss $(73,474) $(81,180) $ (7,706)
- -------------------------------------------------------------------------------------------------------------

Shares used to compute net loss per share:
Weighted-average common shares 129,966 129,966 6,000
Dilutive stock equivalents - 652 -
- -------------------------------------------------------------------------------------------------------------
Dilutive potential common shares 129,966 130,618 6,000
=============================================================================================================

- -------------------------------------------------------------------------------------------------------------
Net loss per share:
Basic $ (0.57) N/A $ (1.28)
Diluted N/A $ (0.62) $ (1.28)
- -------------------------------------------------------------------------------------------------------------
</TABLE>

The Diluted EPS calculation for Class A common stock, presented above, includes
the potential dilution from the conversion of Class B common stock to Class A
common stock in the event that the initial public offering for Class B common
stock does not occur. Net loss used for the calculation of Diluted EPS for Class
A common stock was $32,824,000 and $38,909,000 for the three months ended
September 30, 2001 and 2000, respectively. Net loss used for the calculation of
Diluted EPS for Class A common stock was $78,078,000 and $81,180,000 for the six
months ended September 30, 2001 and 2000, respectively. This net loss includes
the remaining 15% interest in EA.com, which is directly attributable to
outstanding Class B shares owned by third parties, which would be included in
the Class A common stock EPS calculation in the event that the initial public
offering for Class B common stock does not occur.

Due to the net loss attributable for the three and six months ended September
30, 2001 and 2000 on a diluted basis to Class A Stockholders, stock options have
been excluded from the Diluted EPS calculation as their inclusion would have
been antidilutive. Had net income been reported for these periods, an additional
5,443,000 and 6,744,000 shares would have been added to diluted potential common
shares for Class A common stock for the three months ended September 30, 2001
and 2000, respectively. Similarly, an additional 5,784,000 and 5,996,000 shares
would have been added to diluted potential common shares for Class A common
stock for the six months ended September 30, 2001 and 2000, respectively.

Due to the net loss attributable for the three and six months ended September
30, 2001 and 2000 on a diluted basis to Class B Stockholders, stock options have
been excluded from the Diluted EPS calculation as their inclusion would have
been antidilutive. Had net income been reported for the three and six months
ended September 30, 2001, an additional 889,000 and

18
ELECTRONIC ARTS INC. AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(unaudited)
(continued)

911,000 shares would have been added to diluted potential common shares for
Class B common stock, respectively. For the three and six months ended September
30, 2000, no additional shares would have been added to diluted potential common
shares for Class B common stock.

Note 12. Impact of Recently Issued Accounting Standards

In June 1998, the Financial Accounting Standards Board ("FASB") issued SFAS 133
"Accounting for Derivative Instruments and Hedging Activities", as amended by
SFAS 137 "Accounting for Derivative Instruments and Hedging Activities -
Deferral of the Effective Date of FASB Statement No. 133 - an Amendment of FASB
Statement No. 133" and SFAS 138 "Accounting for Certain Derivative Instruments
and Certain Hedging Activities - an Amendment of FASB Statement No. 133" which
establishes accounting and reporting standards for derivative instruments and
hedging activities. The terms of SFAS 133 and SFAS 138 are effective as of the
beginning of the first quarter of the fiscal year beginning after June 15, 2000.
SFAS 133, as amended, requires that all derivative instruments be recorded on
the balance sheet at their fair value. Changes in the fair value of derivatives
are recorded each period in current earnings or other comprehensive income,
depending on whether a derivative is designated as part of a hedge transaction
and, if it is, the type of hedge transaction. The Company utilizes fair value
foreign exchange contracts to hedge foreign currency exposures of underlying
assets and liabilities, primarily certain intercompany receivables that are
denominated in foreign currencies. The Company adopted SFAS 133 on April 1,
2001. The adoption of SFAS 133 did not have a material impact on the Company's
consolidated financial position or results of operations.

In April 2001, the Emerging Issues Task Force issued No. 00-25 ("EITF 00-25"),
"Accounting for Consideration from a Vendor to a Retailer in Connection with the
Purchase or Promotion of the Vendor's Products", which states that consideration
from a vendor to a reseller of the vendor's products is presumed to be a
reduction of the selling prices of the vendor's products and, therefore, should
be characterized as a reduction of revenue when recognized in the vendor's
income statement. That presumption is overcome and the consideration can be
categorized as a cost incurred if, and to the extent that, a benefit is or will
be received from the recipient of the consideration. That benefit must meet
certain conditions described in EITF 00-25. The consensus should be applied no
later than in annual or interim financial statements for periods beginning after
December 15, 2001. The Company is currently evaluating the impact of this
consensus on its Statements of Operations.

In June 2001, the FASB issued SFAS 141 "Business Combinations", which addresses
financial accounting and reporting for business combinations and supersedes
Accounting Principles Board Opinion No. 16 ("APB 16"), "Business Combinations",
and SFAS 38, "Accounting for Preacquisition Contingencies of Purchased
Enterprises". All business combinations in the scope of SFAS 141 are to be
accounted for using one method, the purchase method. This Statement requires
that intangible assets be recognized as assets apart from goodwill if they meet
one of two criteria--the contractual-legal criterion or the separability
criterion. SFAS 141

19
ELECTRONIC ARTS INC. AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(unaudited)
(continued)

also requires disclosure of the primary reasons for a business combination and
the allocation of the purchase price paid to the assets acquired and liabilities
assumed by major balance sheet caption. This Statement does not change many of
the provisions of APB 16 and SFAS 38 related to the application of the purchase
method. Also, SFAS 141 does not change the requirement to write off certain
research and development assets acquired in a business combination as required
by FASB Interpretation No. 4, "Applicability of FASB Statement No. 2 to Business
Combinations Accounted for by the Purchase Method". The provisions of SFAS 141
apply to all business combinations initiated after June 30, 2001 and applies to
all business combinations accounted for using the purchase method for which the
date of acquisition is July 1, 2001, or later.

In June 2001, the FASB issued SFAS 142, "Goodwill and Other Intangible Assets",
which supersedes APB 17, "Intangible Assets". SFAS 142 addresses the accounting
treatment for goodwill and other intangible assets acquired individually or with
a group of other assets upon their acquisition, but not acquired in a business
combination. This statement also addresses how goodwill and other intangible
assets should be accounted for after they have been initially recognized in the
financial statements. With the adoption of SFAS 142, goodwill is no longer
subject to amortization over its estimated useful life; rather, goodwill will be
subject to at least an annual assessment for impairment by applying a
fair-value-based test. Also, if the benefit of an intangible asset is obtained
through contractual or other legal rights, or if the intangible asset can be
sold, transferred, licensed, rented or exchanged, an acquired intangible asset
should be separately recognized. The terms of SFAS 142 are effective as of the
beginning of the first quarter of the fiscal year beginning after December 15,
2001. Certain provisions of SFAS 142 shall be applied to goodwill and other
acquired intangible assets for which the acquisition date is after June 30,
2001. The Company is currently determining the effect of SFAS 142 on its
financial statements.

In June 2001, the FASB issued SFAS 143 "Accounting for Asset Retirement
Obligations". SFAS 143 addresses financial accounting and reporting for
obligations associated with the retirement of tangible long-lived assets and the
associated asset retirement costs. This Statement applies to legal obligations
associated with the retirement of long-lived assets that result from the
acquisition, construction, development or normal use of the asset. As used in
this Statement, a legal obligation results from existing law, statute,
ordinance, written or oral contract, or by legal construction of a contract
under the doctrine of promissory estoppel. SFAS 143 is effective for fiscal
years beginning after June 15, 2002. We do not expect the adoption of SFAS 143
to have a material impact on our financial position or results of operations.

In October 2001, the FASB issued SFAS 144 "Accounting for the Impairment or
Disposal of Long-Lived Assets" which addresses financial accounting and
reporting for the impairment or disposal of long-lived assets. SFAS 144
supersedes FASB Statement No. 121, "Accounting for the Impairment of Long-Lived
Assets and for Long-Lived Assets to Be Disposed Of", and also supersedes the
accounting and reporting provisions of APB Opinion No. 30, "Reporting the
Results of Operations-Reporting the Effects of Disposal of a Segment of a
Business, and Extraordinary, Unusual and Infrequently Occurring Events and
Transactions", for the disposal

20
ELECTRONIC ARTS INC. AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(unaudited)
(continued)

of a segment of a business. SFAS 144 is effective for fiscal years beginning
after December 15, 2001 and interim periods within those fiscal years. The
Company is in the process of determining the impact of this new accounting
standard.

Note 13. Subsequent Events

On October 23, 2001, the Company announced cost controls within its online unit,
EA.com, through a workforce reduction of approximately 36% of EA.com's
approximately 700 employees. In addition, EA.com plans to consolidate various
offices and incur impairment charges for abandoned leaseholds and assets that
have yet to be determined. EA.com expects to complete the restructuring plan by
December 31, 2001.

21
ITEM 2:   Management's Discussion and Analysis Of Financial Condition and
Results Of Operations

This Quarterly Report, on Form 10-Q and, in particular, the following
"Management's Discussion and Analysis of Financial Condition and Results of
Operations" contains forward-looking statements about circumstances that have
not yet occurred. All statements, trend analysis and other information contained
below relating to markets, our products and trends in revenue, as well as other
statements including words such as "anticipate", "believe" or "expect" and
statements in the future tense are forward-looking statements. These
forward-looking statements are subject to business and economic risks and actual
events or our actual future results could differ materially from those set forth
in the forward-looking statements due to such risks and uncertainties. We will
not necessarily update information if any forward-looking statement later turns
out to be inaccurate. Risks and uncertainties that may affect our future results
and performance include, but are not limited to, those discussed under the
heading "Risk Factors" at pages 39 to 46, as well as in our Annual Report on
Form 10-K for the fiscal year ended March 31, 2001 as filed with the Securities
and Exchange Commission on June 29, 2001 and other documents filed with the
Commission.

We derive revenues primarily from shipments of entertainment software, which
includes EA Studio products for dedicated entertainment systems (that we call
video game systems or consoles such as PlayStation, PlayStation 2 and Nintendo
64), EA Studio personal computer products (or PC), Co-Publishing products that
are co-published and distributed by us, and Affiliated Label (or AL) products
that are published by third parties and distributed by us. We also derive
revenues from licensing of EA Studio products and AL products through hardware
companies (or OEM), selling subscriptions on our online gaming service, selling
advertisements on our online web pages and selling our packaged goods through
our online store.

Information about our net revenues for North America and foreign areas for the
three and six months ended September 30, 2001 and 2000 is summarized below (in
thousands):

<TABLE>
<CAPTION>
September 30, September 30, Increase/
2001 2000 (Decrease) % change
-------------------------------------------------------
<S> <C> <C> <C> <C>
Net Revenues for the Three Months Ended:
North America $169,555 $152,842 $ 16,713 10.9%
------------------------------------------------------
Europe 53,202 49,949 3,253 6.5%
Asia Pacific 8,007 9,527 (1,520) (16.0%)
Japan 9,392 7,582 1,810 23.9%
------------------------------------------------------
International 70,601 67,058 3,543 5.3%
------------------------------------------------------
Consolidated Net Revenues $240,156 $219,900 $ 20,256 9.2%
======================================================
</TABLE>

22
<TABLE>
<CAPTION>
September 30, September 30, Increase/
2001 2000 (Decrease) % change
----------------------------------------------------------
<S> <C> <C> <C> <C>
Net Revenues for the Six Months Ended:
North America $272,617 $224,598 $ 48,019 21.4%
----------------------------------------------------------

Europe 113,014 101,843 11,171 11.0%
Asia Pacific 18,058 21,639 (3,581) (16.5%)
Japan 18,417 26,619 (8,202) (30.8%)
----------------------------------------------------------
International 149,489 150,101 (612) (0.4%)
----------------------------------------------------------
Consolidated Net Revenues $422,106 $374,699 $ 47,407 12.7%
==========================================================
</TABLE>

North America Net Revenues

The increase in North America net revenues for the three and six months ended
September 30, 2001 compared to the same period last year was primarily
attributable to:

. PlayStation 2 revenues of $83,307,000 for the quarter and $119,061,000 for
the six months ended September 30, 2001 from titles such as Madden NFL
2002, NCAA Football 2002, NBA Street, and NHL 2002.

. Advertising revenues of $7,100,000 were generated for the quarter and
$14,761,000 for the six months ended September 30, 2001. We commenced
generating advertising revenues immediately following the launch of our
gamesite on the world wide web in October 2000. In addition, advertising
revenues were generated from Pogo Corporation's ("Pogo") websites
subsequent to the February 2001 acquisition.

. These increases were partially offset by an expected decrease in Sony
PlayStation revenue, which had fewer titles shipping compared to the same
period in the prior year and due to a declining market. In addition, PC
sales in the prior year were higher due to the strong sales of The Sims and
The Sims Livin' Large.

International Net Revenues

The increase in international net revenues for the three months ended September
30, 2001 compared to the three months ended September 30, 2000 was attributable
to the following:

. Europe's net revenues increased 7% compared to the prior year primarily due
to higher AL sales and PlayStation 2 sales, offset by lower PC revenues and
the expected decrease of revenues from PlayStation.

. Japan's net revenues increased 24% compared to the prior year in spite of
an unfavorable exchange rate comparison of about 13%. The increase is
primarily due to higher AL sales.

. Offset by a decrease in Asia Pacific's net revenues compared to the prior
year primarily due to the expected decrease in PC sales, an unfavorable
exchange rate comparison and the later emergence of the PlayStation 2 in
this market resulting in fewer units in the area. Additionally, Asia
Pacific did not benefit from our primary PlayStation 2 releases during the
three months ended September 30, 2001 which have more appeal to the North
American market.

The slight decrease in international net revenues for the six months ended
September 30, 2001 compared to the six months ended September 30, 2000 was
attributable to the following:

. Japan's net revenues decreased 31% compared to the prior year primarily due
to the strong sales of our first PlayStation 2 title FIFA Soccer World
Championship in the prior year, as

23
well as a significant decrease in PlayStation revenues due to the console
transition, no new products for the PlayStation and weakness in the Yen
currency. Japan did not benefit from our primary PlayStation 2 releases
during the six months ended September 30, 2001, which have more appeal to
the North American market.

. Asia Pacific's net revenues decreased 17% compared to the prior year
primarily due to the expected decrease in PC and Sony PlayStation sales, an
unfavorable exchange rate comparison and the later emergence of the
PlayStation 2 in this market resulting in fewer units in the area.
Additionally, Asia Pacific did not benefit from our primary PlayStation 2
releases during the six months ended September 30, 2001 which have more
appeal to the North American market.

. Offset by Europe's increase in net revenues by 11% compared to the prior
year primarily due to higher PlayStation 2 and AL sales, offset by lower PC
revenues and the expected decrease of revenues from PlayStation.

Information about our worldwide net revenues by product line for the three and
six months ended September 30, 2001 and 2000 is presented below (in thousands):

<TABLE>
<CAPTION>
September 30, September 30, Increase/
2001 2000 (Decrease) % change
---------------------------------------------------------
<S> <C> <C> <C> <C>
Net Revenues for the Three Months Ended:
EA Studio:
- ---------
PlayStation 2 $ 91,763 $ 2,737 $ 89,026 N/A
PC 53,888 80,399 (26,511) (33.0%)
PlayStation 25,147 65,157 (40,010) (61.4%)
Online Subscriptions 7,188 7,145 43 0.6%
Advertising 7,100 -- 7,100 N/A
N64 6,225 10,161 (3,936) (38.7%)
Game Boy Color 4,279 -- 4,279 N/A
License, OEM and Other 4,734 7,705 (2,971) (38.6%)
-----------------------------------------------------
200,324 173,304 27,020 15.6%
Affiliated Label: 39,832 46,596 (6,764) (14.5%)
- -----------------
-----------------------------------------------------
Consolidated Net Revenues $ 240,156 $ 219,900 $ 20,256 9.2%
=====================================================
<CAPTION>

September 30, September 30, Increase/
2001 2000 (Decrease) % change
---------------------------------------------------------
<S> <C> <C> <C> <C>
Net Revenues for the Six Months Ended:
EA Studio:
- ---------
PlayStation 2 $ 142,282 $ 13,018 $ 129,264 N/A
PC 123,962 150,756 (26,794) (17.8%)
PlayStation 39,189 94,658 (55,469) (58.6%)
Online Subscriptions 15,144 15,456 (312) (2.0%)
Advertising 14,761 -- 14,761 N/A
N64 8,627 10,767 (2,140) (19.9%)
Game Boy Color 4,279 -- 4,279 N/A
License, OEM and Other 9,024 11,129 (2,105) (18.9%)
-----------------------------------------------------
357,268 295,784 61,484 20.8%
Affiliated Label: 64,838 78,915 (14,077) (17.8%)
- -----------------
-----------------------------------------------------
Consolidated Net Revenues $ 422,106 $ 374,699 $ 47,407 12.7%
=====================================================
</TABLE>

24
PlayStation 2 Product Net Revenues

We released four titles in the second quarter of fiscal 2002 compared to one
title released only in Japan for the same period last year for the PlayStation
2. We released six titles in the six months ended September 30, 2001 compared to
two titles released only in Japan for the same period last year. Major releases
for the quarter were Madden NFL 2002, NCAA Football 2002 and NHL 2002. Revenues
increased for the three and six months ended September 30, 2001 due to the
higher number of new and catalogue titles shipping worldwide in the current
period compared to a couple of titles shipping in Japan in the same period last
year. We expect revenues from PlayStation 2 products to continue to grow in
fiscal 2002.

Personal Computer Product Net Revenues

The decrease in sales of PC products for the three and six months ended
September 30, 2001 compared to the same period last year was primarily due to
the strong sales of major hits including The Sims, SimCity 3000 Unlimited and
The Sims: Livin' Large in the prior year. We released four PC titles in both the
second quarter of the current and prior fiscal year. We released five PC titles
in the six months ended September 30, 2001 compared to eight in the same period
last year.

Due to the strong sales of The Sims in fiscal 2001, we expect revenues from PC
products to be flat or lower in fiscal 2002.

PlayStation Product Net Revenues

We released one title for the PlayStation console during the second quarter of
fiscal 2002 compared to five titles released in the second quarter of fiscal
2001. We released one PlayStation title in the six months ended September 30,
2001 compared to six titles in the same period last year. As expected,
PlayStation sales decreased for the three and six months ended September 30,
2001 compared to the prior year primarily attributable to the transition to next
generation console systems and fewer titles released for the product during the
current year.

Sony released the PlayStation 2 worldwide in the prior year. Although our
PlayStation products are playable on the PlayStation 2 console, we expect sales
of current PlayStation products to continue to decline significantly in fiscal
2002. We expect to ship significantly fewer products for the PlayStation than in
the prior year.

Under the terms of a licensing agreement entered into with Sony Computer
Entertainment of America in July 1994 (the "Sony Agreement"), as amended, we are
authorized to develop and distribute CD-based software products compatible with
the PlayStation. Furthermore, under the terms of an additional licensing
agreement entered into with Sony Computer Entertainment of America as of April
2000 (the "PlayStation 2 Agreement"), as amended, we are authorized to develop
and distribute DVD-based software products compatible with the PlayStation 2.
Pursuant to these agreements, we engage Sony to supply its PlayStation and
PlayStation 2 CD's and DVD's for distribution by us. Accordingly, we have
limited ability to control our supply of PlayStation and PlayStation 2 CD and
DVD products or the timing of their delivery.

Online Subscription Net Revenues

The increase in online revenues for the three months ended September 30, 2001
and decrease in online revenues for the six months ended September 30, 2001 as
compared to the same

25
period last year was due to:

. An increase in the number of paying customers for Ultima Online to
211,000 as of September 30, 2001 as compared to 168,000 as of
September 30, 2000.

. This was offset by a decrease in subscription revenues for Kesmai and
Worldplay online games (most of which were transferred to our free
service when the EA/AOL site went live in October of 2001) for the three
and six months ended September 30, 2001.

Advertising Revenues

We commenced generating advertising revenues in the third quarter of the prior
fiscal year following the launch of our gamesite on the world wide web and the
AOL Games Channel in October 2000. We also generated advertising revenues from
Pogo's websites subsequent to the February 2001 acquisition.

Nintendo 64 Product Net Revenues

We released one N64 title in the three and six months ended September 30, 2001
and 2000. The expected decrease in N64 revenues for the three and six months
ended September 30, 2001 compared to the same period last year was primarily due
to the declining market for N64 products. We expect revenues from N64 products
to decline significantly in fiscal 2002.

Under the terms of the N64 Agreement, we engage Nintendo to manufacture our N64
cartridges for distribution by us. Accordingly, we have little ability to
control our supply of N64 cartridges or the timing of their delivery. A shortage
of microchips or other factors outside our control could impair our ability to
obtain an adequate supply of cartridges.

License, OEM and Other Revenues

The decrease in license, OEM and other revenues for the three and six months
ended September 30, 2001 was primarily a result of higher licensing revenues in
the prior year from Europe.

Affiliated Label Product Net Revenues

AL product sales decreased for the three and six months ended September 30, 2001
compared to the same periods last year primarily due to a decrease in the number
of titles and revenues generated from the distribution of titles by Square EA
and fewer overall titles released in the current year as compared to the same
period last year.

Operations by Segment

The series of common stock designated as Class B (see Note 3) was approved to
reflect the performance of EA.com. Accordingly, management considers EA.com to
be a separate reportable segment. We operate in two principal business segments
globally:

. Electronic Arts Core ("EA Core") business segment: creation, marketing and
distribution of entertainment software.

. EA.com business segment: creation, marketing and distribution of
entertainment software which can be played or sold online, ongoing
management of subscriptions of online games and website advertising.

26
EA.com, a division of Electronic Arts Inc., represents Electronic Arts' online
and e-Commerce businesses. EA.com's business includes subscription revenues
collected for Internet game play on our websites, website advertising, sales of
packaged goods for Internet-only based games and sales of Electronic Arts games
sold through the EA.com web store. The Consolidated Statements of Operations
includes all revenues and costs directly attributable to EA.com, including
charges for shared facilities, functions and services used by EA.com and
provided by EA Core. Certain costs and expenses have been allocated based on
management's estimates of the cost of services provided to EA.com by EA Core.

Information about our operations by segment for the three and six months ended
September 30, 2001 and 2000 is presented below (in thousands):

<TABLE>
<CAPTION>
- ---------------------------------------------------------------------------------------------------------------------------
Three Months Ended September 30, 2001
EA Core Adjustments and
(excl. EA.com) EA.com Eliminations Electronic Arts
- ---------------------------------------------------------------------------------------------------------------------------
<S> <C> <C> <C> <C>
Net revenues from unaffiliated customers $ 224,926 $ 15,230 $ - $240,156
Group sales 532 - (532) (a) -
- ---------------------------------------------------------------------------------------------------------------------------
Total net revenues 225,458 15,230 (532) 240,156
- ---------------------------------------------------------------------------------------------------------------------------
Cost of goods sold from unaffiliated customers 115,320 2,440 - 117,760
Group cost of goods sold - 532 (532) (a) -
- ---------------------------------------------------------------------------------------------------------------------------
Total cost of goods sold 115,320 2,972 (532) 117,760
- ---------------------------------------------------------------------------------------------------------------------------
Gross profit 110,138 12,258 - 122,396
Operating expenses:
Marketing and sales 34,979 5,575 4,466 (c) 45,020
General and administrative 23,152 2,251 - 25,403
Research and development 63,725 15,664 18,166 (b) 97,555
Network development and support - 15,170 (15,170) (b) -
Customer relationship management - 2,996 (2,996) (b) -
Carriage fee - 4,466 (4,466) (c) -
Amortization of intangibles 3,205 3,270 - 6,475
- ---------------------------------------------------------------------------------------------------------------------------
Total operating expenses 125,061 49,392 - 174,453
- ---------------------------------------------------------------------------------------------------------------------------
Operating loss (14,923) (37,134) - (52,057)
Interest and other income (expense), net 4,179 (119) - 4,060
- ---------------------------------------------------------------------------------------------------------------------------
Loss before benefit from income
taxes and minority interest (10,744) (37,253) - (47,997)
Benefit from income taxes (14,879) - - (14,879)
- ---------------------------------------------------------------------------------------------------------------------------
Loss before minority interest 4,135 (37,253) - (33,118)
Minority interest in consolidated joint venture 294 - - 294
- ---------------------------------------------------------------------------------------------------------------------------
Net income (loss) before retained interest in
EA.com $ 4,429 $ (37,253) $ - $ (32,824)
===========================================================================================================================
</TABLE>

Allocation of retained interest (in thousands):

<TABLE>
<CAPTION>
- ---------------------------------------------------------------------------------------------------------------------------
Three Months Ended September 30, 2001
EA Core Adjustments and
(excl. EA.com) EA.com Eliminations Electronic Arts
- ---------------------------------------------------------------------------------------------------------------------------

<S> <C> <C> <C> <C>
Net income (loss) before retained interest in EA.com $ 4,429 $(37,253) $ - $(32,824)
Net loss related to retained interest in EA.com (31,665) 31,665 - -
- ---------------------------------------------------------------------------------------------------------------------------
Net loss $ (27,236) $ (5,588) $ - $(32,824)
===========================================================================================================================
</TABLE>

27
<TABLE>
<CAPTION>
- ---------------------------------------------------------------------------------------------------------------------------
Three Months Ended September 30, 2000
EA Core Adjustments and
(excl. EA.com) EA.com Eliminations Electronic Arts
- ---------------------------------------------------------------------------------------------------------------------------
<S> <C> <C> <C> <C>
Net revenues from unaffiliated customers $ 210,563 $ 9,337 $ - $ 219,900
Group sales 683 - (683) (a) -
- ---------------------------------------------------------------------------------------------------------------------------
Total net revenues 211,246 9,337 (683) 219,900
- ---------------------------------------------------------------------------------------------------------------------------
Cost of goods sold from unaffiliated customers 116,085 4,530 - 120,615
Group cost of goods sold - 683 (683) (a) -
- ---------------------------------------------------------------------------------------------------------------------------
Total cost of goods sold 116,085 5,213 (683) 120,615
- ---------------------------------------------------------------------------------------------------------------------------
Gross profit 95,161 4,124 - 99,285
Operating expenses:
Marketing and sales 36,752 1,511 - 38,263
General and administrative 24,142 2,150 - 26,292
Research and development 64,195 15,847 10,126 (b) 90,168
Network development and support - 8,018 (8,018) (b) -
Customer relationship management - 2,108 (2,108) (b) -
Amortization of intangibles 3,221 1,495 - 4,716
- ---------------------------------------------------------------------------------------------------------------------------
Total operating expenses 128,310 31,129 - 159,439
- ---------------------------------------------------------------------------------------------------------------------------
Operating loss (33,149) (27,005) - (60,154)
Interest and other income (expense), net 4,090 12 - 4,102
- ---------------------------------------------------------------------------------------------------------------------------
Loss before benefit from income
taxes and minority interest (29,059) (26,993) - (56,052)
Benefit from income taxes (17,376) - - (17,376)
- ---------------------------------------------------------------------------------------------------------------------------
Loss before minority interest (11,683) (26,993) - (38,676)
Minority interest in consolidated joint venture (233) - - (233)
- ---------------------------------------------------------------------------------------------------------------------------
Net loss before retained interest in EA.com $ (11,916) $(26,993) $ - $ (38,909)
===========================================================================================================================
</TABLE>

Allocation of retained interest (in thousands):

<TABLE>
<CAPTION>
- ---------------------------------------------------------------------------------------------------------------------------
Three Months Ended September 30, 2000
EA Core Adjustments and
(excl. EA.com) EA.com Eliminations Electronic Arts
- ---------------------------------------------------------------------------------------------------------------------------
<S> <C> <C> <C> <C>
Net loss before retained interest in EA.com $ (11,916) $(26,993) $ - $ (38,909)
Net loss related to retained interest in EA.com (22,944) 22,944 - -
- ---------------------------------------------------------------------------------------------------------------------------
Net loss $ (34,860) $ (4,049) $ - $ (38,909)
===========================================================================================================================
</TABLE>

28
<TABLE>
<CAPTION>
- ---------------------------------------------------------------------------------------------------------------------------
Six Months Ended September 30, 2001
EA Core Adjustments and
(excl. EA.com) EA.com Eliminations Electronic Arts
- ---------------------------------------------------------------------------------------------------------------------------
<S> <C> <C> <C> <C>
Net revenues from unaffiliated customers $ 390,477 $ 31,629 $ - $ 422,106
Group sales 1,050 - (1,050) (a) -
- ---------------------------------------------------------------------------------------------------------------------------
Total net revenues 391,527 31,629 (1,050) 422,106
- ---------------------------------------------------------------------------------------------------------------------------
Cost of goods sold from unaffiliated customers 201,257 5,532 - 206,789
Group cost of goods sold - 1,050 (1,050) (a) -
- ---------------------------------------------------------------------------------------------------------------------------
Total cost of goods sold 201,257 6,582 (1,050) 206,789
- ---------------------------------------------------------------------------------------------------------------------------
Gross profit 190,270 25,047 - 215,317
Operating expenses:
Marketing and sales 65,810 11,082 8,932 (c) 85,824
General and administrative 43,419 5,199 - 48,618
Research and development 119,108 31,297 37,955 (b) 188,360
Network development and support - 32,045 (32,045) (b) -
Customer relationship management - 5,910 (5,910) (b) -
Carriage fee - 8,932 (8,932) (c) -
Amortization of intangibles 6,410 6,540 - 12,950
- ---------------------------------------------------------------------------------------------------------------------------
Total operating expenses 234,747 101,005 - 335,752
- ---------------------------------------------------------------------------------------------------------------------------
Operating loss (44,477) (75,958) - (120,435)
Interest and other income (expense), net 7,268 (491) - 6,777
- ---------------------------------------------------------------------------------------------------------------------------
Loss before benefit from income
taxes and minority interest (37,209) (76,449) - (113,658)
Benefit from income taxes (35,234) - - (35,234)
- ---------------------------------------------------------------------------------------------------------------------------
Loss before minority interest (1,975) (76,449) - (78,424)
Minority interest in consolidated joint venture 346 - - 346
- ---------------------------------------------------------------------------------------------------------------------------
Net loss before retained interest in EA.com $ (1,629) $(76,449) $ - $ (78,078)
===========================================================================================================================

<CAPTION>
Allocation of retained interest (in thousands):

- ---------------------------------------------------------------------------------------------------------------------------
Six Months Ended September 30, 2001
EA Core Adjustments and
(excl. EA.com) EA.com Eliminations Electronic Arts
- ---------------------------------------------------------------------------------------------------------------------------
<S> <C> <C> <C> <C>
Net loss before retained interest in EA.com $ (1,629) $(76,449) $ - $ (78,078)
Net loss related to retained interest in EA.com (64,982) 64,982 - -
- ---------------------------------------------------------------------------------------------------------------------------
Net loss $ (66,611) $(11,467) $ - $ (78,078)
===========================================================================================================================
</TABLE>

29
<TABLE>
<CAPTION>
- ---------------------------------------------------------------------------------------------------------------------------
Six Months Ended September 30, 2000
EA Core Adjustments and
(excl. EA.com) EA.com Eliminations Electronic Arts
- ---------------------------------------------------------------------------------------------------------------------------
<S> <C> <C> <C> <C>
Net revenues from unaffiliated customers $ 356,609 $ 18,090 $ - $ 374,699
Group sales 1,043 - (1,043) (a) -
- ---------------------------------------------------------------------------------------------------------------------------
Total net revenues 357,652 18,090 (1,043) 374,699
- ---------------------------------------------------------------------------------------------------------------------------
Cost of goods sold from unaffiliated customers 192,584 5,983 - 198,567
Group cost of goods sold - 1,043 (1,043) (a) -
- ---------------------------------------------------------------------------------------------------------------------------
Total cost of goods sold 192,584 7,026 (1,043) 198,567
- ---------------------------------------------------------------------------------------------------------------------------
Gross profit 165,068 11,064 - 176,132
Operating expenses:
Marketing and sales 70,012 3,444 - 73,456
General and administrative 43,889 4,612 - 48,501
Research and development 117,854 32,339 19,143 (b) 169,336
Network development and support - 15,456 (15,456) (b) -
Customer relationship management - 3,687 (3,687) (b) -
Amortization of intangibles 6,461 2,909 - 9,370
- ---------------------------------------------------------------------------------------------------------------------------
Total operating expenses 238,216 62,447 - 300,663
- ---------------------------------------------------------------------------------------------------------------------------
Operating loss (73,148) (51,383) - (124,531)
Interest and other income (expense), net 7,931 7 - 7,938
- ---------------------------------------------------------------------------------------------------------------------------
Loss before benefit from income
taxes and minority interest (65,217) (51,376) - (116,593)
Benefit from income taxes (36,144) - - (36,144)
- ---------------------------------------------------------------------------------------------------------------------------
Loss before minority interest (29,073) (51,376) - (80,449)
Minority interest in consolidated joint venture (731) - - (731)
- ---------------------------------------------------------------------------------------------------------------------------
Net loss before retained interest in EA.com $ (29,804) $(51,376) $ - $ (81,180)
===========================================================================================================================
</TABLE>

Allocation of retained interest (in thousands):

<TABLE>
<CAPTION>
- ---------------------------------------------------------------------------------------------------------------------------
Six Months Ended September 30, 2000
EA Core Adjustments and
(excl. EA.com) EA.com Eliminations Electronic Arts
- ---------------------------------------------------------------------------------------------------------------------------
<S> <C> <C> <C> <C>
Net loss before retained interest in EA.com $ (29,804) $(51,376) $ - $ (81,180)
Net loss related to retained interest in EA.com (43,670) 43,670 - -
- ---------------------------------------------------------------------------------------------------------------------------
Net loss $ (73,474) $ (7,706) $ - $ (81,180)
===========================================================================================================================
</TABLE>

(a) Represents elimination of intercompany sales of EA Core packaged goods
products to EA.com, and represents elimination of royalties paid to EA
Core by EA.com for intellectual property rights.
(b) Represents reclassification of Network Development and Support and
Customer Relationship Management to Research and Development.
(c) Represents reclassification of amortization of the Carriage Fee to
Marketing and Sales.

30
The following table presents pro-forma results of operations allocating taxes
between EA Core and EA.com. Consolidated taxes have been allocated to EA Core
and EA.com on a pro rata basis based on the consolidated effective tax rates,
thereby giving EA.com the tax benefit of its losses which is utilized by the
consolidated group. Such tax benefit could not be recognized by EA.com on a
stand-alone basis. The sum of tax expense and tax benefit for EA Core and EA.com
is the same as consolidated tax expense and tax benefit. This presentation
represents how management analyzes each segment of the business (in thousands):

<TABLE>
<CAPTION>
- ---------------------------------------------------------------------------------------------------------------------------
Three Months Ended September 30, 2001
EA Core Adjustments
(excl. and Electronic
EA.com) EA.com Eliminations Arts
- ---------------------------------------------------------------------------------------------------------------------------
<S> <C> <C> <C> <C>
Loss before benefit from income taxes and minority
interest $(10,744) $(37,253) $- $ (47,997)
Benefit from income taxes (3,331) (11,548) - (14,879)
- ---------------------------------------------------------------------------------------------------------------------------
Loss before minority interest (7,413) (25,705) - (33,118)
Minority interest in consolidated joint venture 294 - - 294
- ---------------------------------------------------------------------------------------------------------------------------
Net loss $ (7,119) $(25,705) $- $ (32,824)
===========================================================================================================================
</TABLE>

<TABLE>
<CAPTION>
- ---------------------------------------------------------------------------------------------------------------------------
Three Months Ended September 30, 2000
EA Core Adjustments
(excl. and Electronic
EA.com) EA.com Eliminations Arts
- ---------------------------------------------------------------------------------------------------------------------------
<S> <C> <C> <C> <C>
Loss before benefit from income taxes and minority
interest $(29,059) $(26,993) $- $ (56,052)
Benefit from income taxes (9,008) (8,368) - (17,376)
- ---------------------------------------------------------------------------------------------------------------------------
Loss before minority interest (20,051) (18,625) - (38,676)
Minority interest in consolidated joint venture (233) - - (233)
- ---------------------------------------------------------------------------------------------------------------------------
Net loss $(20,284) $(18,625) $- $ (38,909)
===========================================================================================================================
</TABLE>

<TABLE>
<CAPTION>
- ---------------------------------------------------------------------------------------------------------------------------
Six Months Ended September 30, 2001
EA Core Adjustments
(excl. and Electronic
EA.com) EA.com Eliminations Arts
- ---------------------------------------------------------------------------------------------------------------------------
<S> <C> <C> <C> <C>
Loss before benefit from income taxes and minority
interest $(37,209) $(76,449) $- $(113,658)
Benefit from income taxes (11,535) (23,699) - (35,234)
- ---------------------------------------------------------------------------------------------------------------------------
Loss before minority interest (25,674) (52,750) - (78,424)
Minority interest in consolidated joint venture 346 - - 346
- ---------------------------------------------------------------------------------------------------------------------------
Net loss $(25,328) $(52,750) $- $ (78,078)
===========================================================================================================================
</TABLE>

<TABLE>
<CAPTION>
- ---------------------------------------------------------------------------------------------------------------------------
Six Months Ended September 30, 2000
EA Core Adjustments
(excl. and Electronic
EA.com) EA.com Eliminations Arts
- ---------------------------------------------------------------------------------------------------------------------------
<S> <C> <C> <C> <C>
Loss before benefit from income taxes and minority
interest $(65,217) $(51,376) $- $(116,593)
Benefit from income taxes (20,217) (15,927) - (36,144)
- ---------------------------------------------------------------------------------------------------------------------------
Loss before minority interest (45,000) (35,449) - (80,449)
Minority interest in consolidated joint venture (731) - - (731)
- ---------------------------------------------------------------------------------------------------------------------------
Net loss $(45,731) $(35,449) $- $ (81,180)
===========================================================================================================================
</TABLE>

31
Costs and Expenses, Interest and Other Income, Net, Income Taxes and Net Loss
- -----------------------------------------------------------------------------
for both EA Core and EA.com Segments
- ------------------------------------

Cost of Goods Sold. Cost of goods sold for our packaged goods business consists
of actual product costs, royalties expense for celebrities, professional sports
organizations and independent software developers, manufacturing royalties,
expense for defective products and operations expense. Cost of goods sold for
our subscription business consists primarily of data center and bandwidth costs
associated with hosting our websites, credit card fees and royalties for use of
EA and third party properties.

Marketing and Sales. Marketing and sales expenses consist of personnel related
costs, advertising and marketing and promotional expenses. In addition,
marketing and sales includes the amortization of the AOL carriage and revenue
share fees ("Carriage Fee"), which began with the launch of EA.com in October
2000. The Carriage Fee is being amortized straight line over the term of the AOL
agreement.

General and Administrative. General and administrative expenses consist of
personnel and related expenses of executive and administrative staff, fees for
professional services such as legal and accounting and allowances for bad debts.

Research and Development. Research and development expenses consist of personnel
related costs, consulting and equipment depreciation, and customer relationship
management expenses associated with Electronic Arts' product and online games.
EA.com has research and development expenses incurred by Electronic Arts'
studios consisting of direct development costs and related overhead costs
(facilities, network and development management and supervision) in connection
with the development and production of EA.com online games.

Network Development and Support. Network development and support costs consist
of expenses associated with development of web content, depreciation on server
equipment to support online games, network infrastructure direct expenses and
depreciation, software licenses and maintenance, and network and management
overhead.

Cost of Goods Sold. Cost of goods sold as a percentage of revenues decreased for
the three and six months ended September 30, 2001 as compared to the same period
last year primarily due to:

. An increase, as a percentage of revenues, of higher margin PlayStation 2
products as compared to the prior year.
. High margin advertising revenues for the three and six months ended
September 30, 2001.
. Offset by lower revenues and margins on the PlayStation products.
. Offset by lower revenues on PC products compared to the prior year due to
the strong sales of major hits including The Sims, SimCity 3000 Unlimited
and The Sims: Livin' Large in the prior year.


32
Marketing and Sales. Marketing and sales expenses for the three months ended
September 30, 2001 increased in absolute dollars by 18%, and increased 17% for
the six months ended September 30, 2001 primarily attributed to:


. The amortization of the AOL carriage fee which began with the launch of
EA.com in October 2000.
. Higher EA.com marketing and sales expenses due to increased staff required
to support the live game sites, increased advertising campaigns promoting
the Games Channel, and marketing and sales related headcount and
expenditures associated with Pogo.
. Offset by lower marketing and advertising in Japan and Europe, due to large
programs in the prior year for FIFA Soccer World Championship and Euro 2000
and delays in several promotional programs for F1 2001 and NHL 2002.

General and Administrative. General and administrative expenses decreased for
the three months ended September 30, 2001 in absolute dollars by 3%, primarily
due to a decrease in bad debt due to a write off of a receivable as a result of
a default of payment from a customer in Europe in the prior year.

General and administrative expenses remained relatively flat in absolute dollars
for the six months ended September 30, 2001 primarily due to:

. Additional staff and administrative related costs associated with the
acquisition of Pogo in February 2001.
. Increase in payroll and occupancy costs to support the increased growth in
North America.
. Offset by a decrease in bad debt expense due to a write off of a receivable
as a result of a default of payment from a customer in Europe in the prior
year.

Research and Development (excluding Network Development and Support and Customer
Relationship Management). Research and development expenses (excluding network
development and support and customer relationship management) remained
relatively flat for the three and six months ended September 30, 2001 compared
to the same period in the prior year due to a slight increase in development
spending for next generation console products including development for the
PlayStation 2, Xbox and Nintendo GameCube, offset by a slight decrease in
write-offs of royalty advances as compared to the same period in the prior
fiscal year.

Network Development and Support. Network development and support expenses
increased for the three months ended September 30, 2001 in absolute dollars by
89%, and by 107% for the six months ended September 30, 2001, primarily due to:

. Capitalization of costs prior to the EA.com gamesite launch in the prior
year as required under Statement of Position 98-1.
. Depreciation related to both hardware and internally developed software
that began when the site went live in October 2001.
. Increased headcount and capital spending on our network infrastructure to
support the growth of our live gamesites and related depreciation.
. Increased headcount and network-related costs associated with Pogo.


33
Customer Relationship Management. Customer relationship management expenses
increased for the three months ended September 30, 2001 by 42% and 60% for the
six months ended September 30, 2001, primarily due to increased headcount to
support the growth in the Ultima Online subscriber base, launch of Majestic, and
the increase in the number of free games and subscription offerings.

Amortization of Intangibles. The amortization of intangibles results primarily
from the acquisitions of Westwood, Pogo, Kesmai, DreamWorks Interactive, ABC
Software and other acquisitions. The increase for the three and six months ended
September 30, 2001 for EA.com, compared to the same period in the prior year,
was due to the acquisition of Pogo in March 2000.

Interest and Other Income, Net. Interest and other income, net, for the three
months ended September 30, 2001 remained relatively consistent with the same
period in the prior year. For the six months ended September 30, 2001, interest
and other income, net, decreased in absolute dollars primarily due to a
write-off of an investment in an affiliate in the current year.

Income Taxes. Our effective tax rate was 31% for the three and six months ended
September 30, 2001 and 2000.

Net Loss. In absolute dollars, reported net loss for the three and six months
ended September 30, 2001 decreased primarily related to higher revenues and
gross profits as compared to the same period last year. This was partially
offset by an increase in expenses due to the investment in EA.com, including
amortization of carriage fee, higher network development and support costs for
new online products, and our game site and the Games Channel on the AOL service.

Excluding goodwill and non-cash charges in the amount of $4,783,000, net of
taxes, for the three months ended September 30, 2001 net loss would have been
$28,041,000. Excluding goodwill and non-cash charges in the amount of
$3,951,000, net of taxes, for the three months ended September 30, 2000, net
loss would have been $34,958,000. Excluding goodwill and non-cash charges in the
amount of $9,732,000, net of taxes, for the six months ended September 30, 2001
net loss would have been $68,346,000. Excluding goodwill and non-cash charges in
the amount of $7,549,000, net of taxes, for the six months ended September 30,
2000, net loss would have been $73,631,000.


34
LIQUIDITY AND CAPITAL RESOURCES
- --------------------------------------------------------------------------------
As of September 30, 2001, our working capital was $469,129,000 compared to
$478,701,000 at March 31, 2001. Cash, cash equivalents and short-term
investments decreased by approximately $58,547,000 during the six months ended
September 30, 2001. We used $81,078,000 of cash from operations, $81,104,000 for
short-term investments, $29,711,000 of cash in capital expenditures, offset by
$50,164,000 of cash generated through the sale of equity securities under our
stock plans during the six months ended September 30, 2001.

Reserves for bad debts and sales returns decreased from $89,833,000 at March
31, 2001 to $69,317,000 at September 30, 2001. Reserves have been charged for
returns of product and price protection credits issued for products sold in
prior periods. Management believes these reserves are adequate based on
historical experience and its current estimate of potential returns and
allowances.

Our principal source of liquidity is $407,945,000 in cash, cash equivalents
and short-term investments and $4,581,000 in marketable securities. Management
believes the existing cash, cash equivalents, short-term investments, marketable
securities and cash generated from operations will be sufficient to meet cash
and investment requirements on both a short-term and long-term basis.

Included in the amounts above is the following for the EA.com business:

. With the exception of the proceeds from the sale of stock and warrant to
AOL in fiscal 2000 in the amount of $20,000,000, to date, EA.com has been
funded solely by Electronic Arts. This funding has been accounted for as
capital contributions from Electronic Arts. Excess cash generated from
operations is transferred to Electronic Arts, and has been accounted for as
a return of capital. We anticipate these funding procedures will continue
in the near-term. However, Electronic Arts may, at its discretion, provide
funds to EA.com under a debt arrangement, instead of treating such funding
as a capital contribution.

. During the six months ended September 30, 2001, EA.com used $54,370,000
of cash in operations, $10,762,000 in capital expenditures for computer
equipment, network infrastructure, internal use software and related third
party software, offset by $65,781,000 provided through the capital
contributions from Electronic Arts. As a result of the net operating loss
generated, we realized a tax benefit of approximately $23,699,000.

. During the six months ended September 30, 2000, EA.com used $53,417,000
of cash in operations, $57,611,000 in capital expenditures for computer
equipment, network infrastructure and related software (including
$28,281,000 of consulting hardware, software and direct payroll and
payroll-related costs associated with the implementation of customized
internal-use software), offset by $111,066,000 provided through the capital
contributions from Electronic Arts. As a result of the net operating loss
generated, we realized a tax benefit of approximately $15,927,000.

Under the AOL agreement entered into in November 1999, EA.com is required to
pay $50,000,000 to AOL as a carriage fee and $31,000,000 as a minimum guaranteed
revenue share for revenues generated by subscriptions and other certain
commercial transactions on the EA.com site. Of these amounts, $25,000,000 in
carriage fee and $11,000,000 in revenue share

35
were paid upon signing the agreement with the remainder of the respective items
due in four equal annual installments beginning with the first anniversary of
the initial payments. EA.com paid AOL the first annual carriage payment of
$6,250,000 and the first annual revenue share payment of $5,000,000 in fiscal
2001. No payments were made to AOL in the six months ended September 30, 2001.

EA.com also made a commitment to spend $15,000,000 in offline media
advertisements promoting our online games, including those on the AOL service,
during the term of the AOL agreement.

Future liquidity needs of EA.com will be met by Electronic Arts as Electronic
Arts intends to continue to fund the cash requirements of EA.com for the
foreseeable future.

Impact of Recently Issued Accounting Standards

In June 1998, the Financial Accounting Standards Board ("FASB") issued Statement
of Financial Accounting Standards No. 133 ("SFAS 133") "Accounting for
Derivative Instruments and Hedging Activities", as amended by SFAS 137
"Accounting for Derivative Instruments and Hedging Activities - Deferral of the
Effective Date of FASB Statement No. 133 - an Amendment of FASB Statement No.
133" and SFAS 138 "Accounting for Certain Derivative Instruments and Certain
Hedging Activities - an Amendment of FASB Statement No. 133" which establishes
accounting and reporting standards for derivative instruments and hedging
activities. The terms of SFAS 133 and SFAS 138 are effective as of the beginning
of the first quarter of the fiscal year beginning after June 15, 2000. SFAS 133,
as amended, requires that all derivative instruments be recorded on the balance
sheet at their fair value. Changes in the fair value of derivatives are recorded
each period in current earnings or other comprehensive income, depending on
whether a derivative is designated as part of a hedge transaction and, if it is,
the type of hedge transaction. The Company utilizes fair value foreign exchange
contracts to hedge foreign currency exposures of underlying assets and
liabilities, primarily certain intercompany receivables that are denominated in
foreign currencies. The Company adopted SFAS 133 on April 1, 2001. The adoption
of SFAS 133 did not have a material impact on the Company's consolidated
financial position or results of operations.

In April 2001, the Emerging Issues Task Force issued No. 00-25 ("EITF 00-25"),
"Accounting for Consideration from a Vendor to a Retailer in Connection with the
Purchase or Promotion of the Vendor's Products", which states that consideration
from a vendor to a reseller of the vendor's products is presumed to be a
reduction of the selling prices of the vendor's products and, therefore, should
be characterized as a reduction of revenue when recognized in the vendor's
income statement. That presumption is overcome and the consideration can be
categorized as a cost incurred if, and to the extent that, a benefit is or will
be received from the recipient of the consideration. That benefit must meet
certain conditions described in EITF 00-25. The consensus should be applied no
later than in annual or interim financial statements for periods beginning after
December 15, 2001. The Company is currently evaluating the impact of this
consensus on its Statements of Operations.

In June 2001, the FASB issued SFAS 141 "Business Combinations", which addresses
financial accounting and reporting for business combinations and supersedes
Accounting Principles Board Opinion No. 16 ("APB 16"), "Business Combinations",
and SFAS 38, "Accounting for


36
Preacquisition Contingencies of Purchased Enterprises". All business
combinations in the scope of SFAS 141 are to be accounted for using one method,
the purchase method. This Statement requires that intangible assets be
recognized as assets apart from goodwill if they meet one of two criteria--the
contractual-legal criterion or the separability criterion. SFAS 141 also
requires disclosure of the primary reasons for a business combination and the
allocation of the purchase price paid to the assets acquired and liabilities
assumed by major balance sheet caption. This Statement does not change many of
the provisions of APB 16 and SFAS 38 related to the application of the purchase
method. Also, SFAS 141 does not change the requirement to write off certain
research and development assets acquired in a business combination as required
by FASB Interpretation No. 4, "Applicability of FASB Statement No. 2 to Business
Combinations Accounted for by the Purchase Method". The provisions of SFAS 141
apply to all business combinations initiated after June 30, 2001 and applies to
all business combinations accounted for using the purchase method for which the
date of acquisition is July 1, 2001, or later.

In June 2001, the FASB issued SFAS 142, "Goodwill and Other Intangible Assets",
which supersedes APB 17, "Intangible Assets". SFAS 142 addresses the accounting
treatment for goodwill and other intangible assets acquired individually or with
a group of other assets upon their acquisition, but not acquired in a business
combination. This statement also addresses how goodwill and other intangible
assets should be accounted for after they have been initially recognized in the
financial statements. With the adoption of SFAS 142, goodwill is no longer
subject to amortization over its estimated useful life; rather, goodwill will be
subject to at least an annual assessment for impairment by applying a
fair-value-based test. Also, if the benefit of an intangible asset is obtained
through contractual or other legal rights, or if the intangible asset can be
sold, transferred, licensed, rented or exchanged, an acquired intangible asset
should be separately recognized. The terms of SFAS 142 are effective as of the
beginning of the first quarter of the fiscal year beginning after December 15,
2001. Certain provisions of SFAS 142 shall be applied to goodwill and other
acquired intangible assets for which the acquisition date is after June 30,
2001. The Company is currently determining the effect of SFAS 142 on its
financial statements.

In June 2001, the FASB issued SFAS 143 "Accounting for Asset Retirement
Obligations". SFAS 143 addresses financial accounting and reporting for
obligations associated with the retirement of tangible long-lived assets and the
associated asset retirement costs. This Statement applies to legal obligations
associated with the retirement of long-lived assets that result from the
acquisition, construction, development or normal use of the asset. As used in
this Statement, a legal obligation results from existing law, statute,
ordinance, written or oral contract, or by legal construction of a contract
under the doctrine of promissory estoppel. SFAS 143 is effective for fiscal
years beginning after June 15, 2002. We do not expect the adoption of SFAS 143
to have a material impact on our financial position or results of operations.

In October 2001, the FASB issued SFAS 144 "Accounting for the Impairment or
Disposal of Long-Lived Assets" which addresses financial accounting and
reporting for the impairment or disposal of long-lived assets. SFAS 144
supersedes FASB Statement No. 121, "Accounting for the Impairment of Long-Lived
Assets and for Long-Lived Assets to Be Disposed Of", and also supersedes the
accounting and reporting provisions of APB Opinion No. 30, "Reporting the
Results of Operations-Reporting the Effects of Disposal of a Segment of a
Business, and Extraordinary, Unusual and Infrequently Occurring Events and
Transactions", for the disposal

37
of a segment of a business. SFAS 144 is effective for fiscal years beginning
after December 15, 2001 and interim periods within those fiscal years. The
Company is in the process of determining the impact of this new accounting
standard.

38
RISK FACTORS
- --------------------------------------------------------------------------------

Electronic Arts' business is subject to many risks and uncertainties which may
affect our future financial performance. Some of those important risks and
uncertainties which may cause our operating results to vary or which may
materially and adversely affect our operating results are as follows:

Risk Factors Relating to Our Core Business

Platform Transitions Such as the One Now Occurring Typically Depress the Market
for Video Game Software Until New Platforms Achieve a Wide Market Acceptance

When new video game platforms are announced or introduced into the market,
consumers typically reduce their purchases of video games for current platforms
in anticipation of new platforms being available. During that period, sales of
our video game products can be expected to slow or even decline until new
platforms have achieved a wide market and consumer acceptance. We are currently
in such a transition. Sony shipped its PlayStation 2 product in Japan, North
America and Europe in calendar year 2000. Nintendo launched its new console
system, Nintendo GameCube, in Japan in September 2001 and announced subsequent
releases in November 2001 in North America and in calendar year 2002 in Europe.
Microsoft announced that its new console system, Xbox, will be initially
released in November 2001 in North America, followed by releases in Japan and
Europe. Delays in the launch or shortages of these platforms could also
adversely affect our sales of products for these platforms. Current sales of our
products for the existing PlayStation and Nintendo 64 platforms have been
adversely affected (by the introduction of the PlayStation 2 and the pending
introduction of new platforms). We expect this trend to continue until one or
more of these new consoles achieve a wide installed base of consumers.

New Video Game Platforms Create Additional Technical and Business Model
Uncertainties

Large portions of our revenues are derived from the sale of products for
play on proprietary video game platforms such as the Sony PlayStation. The
success of our products is significantly affected by acceptance of the new video
game hardware systems and the life span of older hardware platforms and our
ability to accurately predict which platforms will be most successful.

Sometimes we will spend development and marketing resources on products
designed for new video game systems that have not yet achieved large installed
bases or will continue product development for older hardware platforms that may
have shorter life cycles than we expected. Conversely, if we do not develop for
a platform that achieves significant market acceptance, or discontinue
development for a platform that has a longer life cycle than expected, our
revenue growth may be adversely affected.

For example, the Sega Dreamcast console launched in Japan in early 1999 and
in the United States in September of 1999. We have developed no products for
this platform. Had this platform achieved wide market acceptance, our revenue
growth would have been adversely affected. Similarly, we are developing products
for the Xbox and Nintendo GameCube. If these platforms do not achieve wide
commercial acceptance, our revenue growth will be adversely impacted.

Product Development Schedules Are Frequently Unreliable and Make Predicting
Quarterly Results Difficult

Product development schedules, particularly for new hardware platforms and
high-end multimedia personal computers, or PCs, are difficult to predict because
they involve creative processes, use of new development tools for new platforms
and the learning process, research and experimentation associated

39
with development for new technologies. For example, EMPEROR: Battle for Dune for
the PC, which was expected to ship in fiscal 2001 was not released until the
first quarter of fiscal 2002 due to development delays. Also, Agent Under Fire
for the PS2, which was expected to ship in fiscal 2001, released in October of
fiscal 2002 due to development delays. Additionally, development risks for
CD-ROM and DVD products can cause particular difficulties in predicting
quarterly results because brief manufacturing lead times allow finalizing
products and projected release dates late in a quarter. Our revenues and
earnings are dependent on our ability to meet our product release schedules, and
our failure to meet those schedules could result in revenues and earnings which
fall short of analysts' expectations for any individual quarter and the fiscal
year.

Our Business Is Both Seasonal and Cyclical

Our business is highly seasonal with a significant percentage of our
revenues occurring in the December quarter. In fiscal 2002, we expect these
seasonal trends to be magnified by general industry factors, including the
current platform transition, anticipated fall launches of the Xbox and Nintendo
GameCube in North America and the economic slowdown in the United States and
other territories. In addition, we are continuing to invest significantly in our
online operation, EA.com. Our business is also cyclical; video game platforms
have historically had a life cycle of four to six years, and decline as more
advanced platforms are being introduced. As one group of platforms is reaching
the end of its cycle and new platforms are emerging, buying patterns may change.
Purchases of products for older platforms may slow at a faster rate than sales
of new platforms. We are currently in such a platform transition. Sony shipped
its PlayStation 2 console in Japan, North America and Europe in calendar year
2000. Nintendo launched its new console system, Nintendo GameCube, in Japan in
September 2001 and announced subsequent releases in November 2001 in North
America and in calendar year 2002 in Europe. Microsoft announced that its new
console system, Xbox, will be released in November 2001 in North America and
will be followed by releases in Japan and Europe. Sales of our current products
for the current Nintendo and Sony platforms have already been adversely
affected, and we expect this trend to continue.

The Impact of e-Commerce and Online Games on Our Business Is Not Known

While we do not currently derive significant revenues from online sales of
our packaged products, we believe that such form of distribution will become a
more significant factor in our business in the future. E-Commerce is becoming an
increasingly popular method for conducting business with consumers. How that
form of distribution will affect the more traditional retail distribution, at
which we have historically had success, and over what time period, is uncertain.
In addition, we expect the number and popularity of online games to increase and
become a significant factor in the interactive games business generally. We do
not know how that increase generally, or the emerging business of EA.com
specifically, will affect the sales of packaged goods.

Our Business, Our Products, and Our Distribution Are Subject to Increasing
Regulation in Key Territories

Legislation is increasingly introduced which may affect the content of our
products and their distribution. For example, privacy rules in the United States
and Europe impose various restrictions on our web sites. Those rules vary by
territory while of course the Internet recognizes no geographical boundaries.
Other countries such as Germany have adopted laws regulating content transmitted
over the Internet that are stricter than current United States laws. In the
United States, in response to recent events, the federal and several state
governments are considering content restrictions on products such as those made
by us as well as restrictions on distribution of such products. Any one or more
of these factors could harm our business.

40
Our Platform Licensors Are Our Chief Competitors and Frequently Control the
Manufacturing of Our Video Game Products

Our agreements with hardware licensors, which are also our chief
competitors, typically give significant control to the licensor over the
approval and manufacturing of our products. This fact could, in certain
circumstances, leave us unable to get our products approved, manufactured and
shipped to customers. In most events, control of the approval and manufacturing
process by the platform licensors increases both our manufacturing lead times
and costs as compared to those we can achieve independently. For example, in
prior years, we experienced delays in obtaining approvals for and manufacturing
of PlayStation products which caused delays in shipping those products. The
potential for additional delay or refusal to approve or manufacture our products
continues with our platform licensors. Such occurrences would harm our business
and adversely affect our financial performance. Additionally, we have not
negotiated a final publishing agreement with Nintendo for the Nintendo GameCube
platform and we do not know whether the final terms of this agreement will be
favorable.

Proliferation and Assertion of Patents Poses Serious Risks to our Business

Many patents have been issued that may apply to widely used game
technologies. Additionally, many recently issued patents are now being asserted
against Internet implementations of existing games. Several such patents have
been asserted against us. Such claims can harm our business. We will incur
substantial expenses in evaluating and defending against such claims, regardless
of the merits of the claims. In the event that there is a determination that we
have infringed a third party patent, we could incur significant monetary
liability and be prevented from using the rights in the future.

Risk Factors Relating to Our Online Business

Because of EA.com's Limited Operating History, It Will Be Difficult To Evaluate
its Business and Prospects

EA.com's business is still in the developing stages, so evaluating its
business and prospects will be more difficult than would be the case for a more
mature business. We will continue to encounter the risks and difficulties faced
in launching a new business, and we may not achieve our goals or may be
compelled to change the manner in which we seek to develop the business. These
uncertainties as to the future operations of EA.com will increase the difficulty
we face in completing and pursuing the essential plans for the development of
the business and will also make it more difficult for our stockholders and
securities analysts to predict the operating results of this business.

EA.com Has a History of Losses and Expects To Continue To Incur Losses and May
Never Achieve Profitability

EA.com has incurred substantial losses to date, including the first and
second quarters of fiscal year 2002. We expect EA.com to continue to incur
losses as it develops its business. EA.com will be required to maintain the
significant support, service and product enhancement demands of online users,
and we cannot be certain that EA.com will produce sufficient revenues from its
operations to support these costs. Even if profitability is achieved, EA.com may
not be able to sustain it over a period of time.

41
Our Agreements with America Online May Not Prove Successful to the Development
of EA.com's Business

We have a series of agreements with America Online ("AOL") for the
offering of our games for online play. These agreements require that we make
substantial guaranteed payments to AOL and that we commit our resources to the
pursuit of the online game opportunity. We cannot be assured that the
substantial costs associated with the AOL agreements will be justified by the
revenues generated from that relationship. In addition, restrictions included in
the AOL agreements limiting other channels we may develop for offering online
games may limit our ability to diversify our online distribution strategies. The
success for us of the AOL agreements will also be a result of AOL's performance
under the agreements, a factor over which we will have very little control.

We Have Very Limited Experience with Online Games and May Not Be Able To Operate
This Business Effectively

Offering games solely for online play is a substantial departure from our
traditional business of selling packaged software games. We have employed
various pricing models, including subscription fees, "pay to play fees" and
advertising. We have very little experience with developing optimal pricing
strategies for online games and no experience in "pay to play" pricing or in
securing advertising revenues for online services. For example, our product
Majestic and our Sports package, each of which launched with a monthly
subscription pricing model , have obtained only limited commercial success to
date. Similarly, we are inexperienced in predicting usage patterns for our
games. Because of our inexperience in this area, we may not be effective in
achieving success that may otherwise be attainable from offering our games
online.

Online Games Have Risks That Are Not Associated with Our Traditional Business

Online games, particularly multiplayer games, pose risks to player
enjoyment that do not generally apply to packaged game sales. Players frequently
would not be acquainted with other players, which may adversely affect the
playing experience. Social issues raised by a player's conduct may impact the
experience for other players. We have not determined whether or how we might
monitor or proctor player behavior that impairs the game experience. In
addition, there are substantial technical challenges to be met both in the
introduction of our games online and in maintaining an effective game playing
environment over time. Also, hacking and spamming has become a serious problem
for online sites, and significant hacking and spamming could seriously interfere
with online game play. If these risks are not successfully controlled and
technical challenges resolved, potential customers for our games may be
unwilling to play in sufficient volume to allow us to attain or sustain
profitability.

Proliferation and Assertion of Patents Poses Serious Risks to the Business of
EA.com

Many patents have been issued that may apply to widely used Internet
technologies. Additionally, many recently issued patents are now being asserted
against Internet implementations of older technologies. Several such patents
have been asserted against us. Such claims can harm our business. We will incur
substantial expenses in evaluating and defending against such claims, regardless
of the merits of the claims. In the event that there is a determination that we
have infringed a third party patent, we could incur significant monetary
liability and be prevented from using the rights in the future.

Development of EA.com's Business Will Require Significant Capital, and We Cannot
Be Assured That It Will Be Available

EA.com will not be successful if it does not continue to receive
substantial financing that is required to develop its business. Electronic Arts
has agreed to provide a limited amount of funding to EA.com,

42
but this financing alone may not be sufficient for the development of EA.com's
business. Any additional funding that is obtained from EA may either be treated
as a revolving credit advance or would increase EA's retained interest in EA.com
and correspondingly decrease the interest of the holders of outstanding shares
of Class B common stock. The attraction of additional equity or debt financing
for EA.com from third parties may not be possible or may only be possible on
terms that result in significant dilution to Class A and Class B common
stockholders or interest or other costs and debt-related restrictions on the
operation of the business. To date, nearly all funding (except warrants and cash
from revenues) has been provided by EA.

If Use of the Internet Does Not Continue To Develop and Reliably Support the
Demands Placed on It by Electronic Commerce, EA.com's Business Will Be Harmed

EA.com's success depends upon growth in the use of the Internet as a medium
for playing games. The use of the Internet for sophisticated games like ours is
relatively new. Our business would be seriously harmed if:

. use of the Internet does not continue to increase or increases more
slowly than expected,

. the infrastructure for the Internet does not effectively support
online game play,

. concerns over the secure transmission of confidential information over
public networks inhibit the growth of the Internet as a means of
conducting commercial transactions, or

. government regulations regarding Internet content, privacy or other
conditions impede the effectiveness of the Internet to users.

Capacity Restraints May Restrict the Use of the Internet as a Forum for Game
Play, Resulting in Decreased Demand for Our Products

The Internet infrastructure may not be able to support the demands placed
on it by increased usage or the limited capacity of networks to transmit large
amounts of data. Other risks associated with commercial use of the Internet
could slow its growth, including:

. outages and other delays resulting from the inadequate reliability of
the network infrastructure,

. slow development of enabling technologies and complementary products,
and

. limited availability of cost-effective, high speed access.

Delays in the development or adoption of new equipment standards or
protocols required to handle increased levels of Internet activity, or increased
governmental regulation, would cause the Internet to fail to gain, or lose,
viability as a means of game playing. If these or any other factors cause use of
the Internet for commerce to slow or decline, the Internet may not prove viable
as a commercial marketplace. This, in turn, would result in decreased demand for
EA.com's products and services.

To Become and Remain Competitive, EA.com Must Continually Develop and Expand New
Content. This Is Inherently Risky and Expensive.

EA.com's success depends on our ability to develop products and services
for the EA.com site and our ability to continually expand the content on that
site. Our agreement with AOL requires us to develop new games under our
relationship with AOL. We cannot assure you that products will be developed on
time, in a cost effective manner, or that they will be successful. Currently,
the release of

43
several products such as The Sims Online and Earth and Beyond for which we
expect subscription revenue, have been delayed due to slipping development
schedules. Similarly, the online product Majestic has thus far achieved only
limited commercial success due in part to the difficulties of delivering the
product online.

We May Not Be Able To Respond to Rapid Technological Change

The market for Internet products and services is characterized by rapid
technological change and evolving industry standards. Both in completing the
design and implementation of our network infrastructure and thereafter, we will
be required to continually improve performance, features, reliability and
capacity of our network infrastructure. We cannot assure you that we will be
successful in responding rapidly or in a cost effective manner to such
developments.

Increasing Governmental Regulation of the Internet Could Limit the Market for
Our Products

As Internet commerce continues to evolve, we expect that federal, state and
foreign governments will adopt laws and regulations covering issues such as user
privacy, taxation of goods and services provided over the Internet, pricing,
content and quality of products and services. It is possible that legislation
could expose companies involved in electronic commerce to liability, taxation or
other increased costs, any of which could limit the growth of electronic
commerce generally. Legislation could dampen the growth in Internet usage and
decrease its acceptance as a communications and commercial medium. If enacted,
these laws and regulations could limit the market for EA.com's products.

Our Revenues Have Been Heavily Dependent on a Single Product and Would Be
Adversely Affected if That Product's Popularity Were To Decline

In the near term, EA.com's revenues to date have consisted primarily of
revenues from sales of our online product Ultima Online, and we would be
adversely affected if revenues from that product were to decline for any reason
and not be replaced. We expect the online game market to become increasingly
competitive, and it is possible that other producer's current or future games
could cause our revenue from Ultima Online to decline. In addition, popularity
of Ultima Online could decline over time simply because of consumer preference
for new game experiences.

We Invest Very Heavily in Research and Development and Network Technology and
Operations for EA.com, and We Cannot Be Assured That We Will Achieve Revenues
That Validate This Level of Spending

We have invested, and expect to continue to invest, very heavily in
research and development and network technology and operations for our website
and online games. We will need to expand EA.com's revenues substantially for it
to achieve profitability with these levels of expenditure being required, and we
may not be able to do so. If we cannot increase revenues to profitable levels,
the value of EA.com will be impaired. In order to develop the broad game
offerings that we envision for our online operations it will be necessary to
engage in significant developmental efforts both to adapt existing EA games to
the online format and to create new online games. Our agreements with AOL
require us to maintain a substantial commitment to online game development and
we cannot be assured that we will realize acceptable returns from this
investment.

Online Product Development Schedules Are Unreliable and Make Predicting
Quarterly Results Difficult

Online product development schedules, particularly for Internet based games
are difficult to predict because they involve creative processes, use of new
development tools, Internet latency issues,

44
a learning process to better understand Internet based game mechanics, and
research and experimentation associated with development for new online
technologies. Additionally, development risks for Internet based products can
cause particular difficulties in predicting quarterly results because of the
challenges associated with game testing, live Beta testing, integration into
network servers and integration on to the Games web site and may impact the
release ("go live") dates of products during a particular quarter. Several
online products currently under development such as The Sims Online and Earth
and Beyond have experienced development delays and will be released later than
planned. Our revenues and operating costs are dependent on our ability to meet
our product "go live" schedules, and our failure to meet those schedules could
result in revenues falling short of analysts' expectations, with no
corresponding decrease in expenses, resulting in increased operating losses for
EA.com.


General Risk Factors

Because of the Competition for Qualified Technical, Creative, Marketing and
Other Personnel, We May Not Be Able To Attract and Retain the Personnel
Necessary for our Businesses

The market for technical, creative, marketing and other personnel essential
to the development of online businesses and management of our online and core
businesses continues to be competitive, although current market conditions have
made it less difficult to attract and retain the employees we need. In addition,
the cost of real estate in the San Francisco Bay area - the location of our
headquarters and largest studio remains relatively high, and has made recruiting
from other areas and relocating employees to our headquarters more difficult. If
we cannot successfully recruit and retain the employees we need, our ability to
develop and manage our businesses will be impaired.

Foreign Sales and Currency Fluctuations

For the six months ended September 30, 2001 international net revenues
comprised 35% of total consolidated net revenues. For the fiscal year ended
March 31, 2001, international net revenues comprised 37% of total consolidated
net revenues. We expect foreign sales to continue to account for a significant
and growing portion of our revenues. Such sales are subject to unexpected
regulatory requirements, tariffs and other barriers. Additionally, foreign sales
are primarily made in local currencies which may fluctuate. While we hedge
against foreign currency fluctuations, we cannot control translation issues. For
example, our Japan and Asia Pacific revenues in the first half of fiscal 2002
were adversely impacted by a devaluation of the Yen and Australian Dollar as
compared to the prior year. The devaluation had an adverse effect for the
quarter and six months ended September 30, 2001 on our sales and net income. Any
of these factors may significantly harm our business.

Increased Difficulties in Forecasting Results

During platform transition periods, where the success of our products is
significantly impacted by the changing market for our products, forecasting our
revenues and earnings is more difficult than in more stable or rising product
markets. The demand for our products may decline during a transition faster than
we anticipate, negatively impacting both revenues and earnings. At launch, Sony
shipped only half of the number of PlayStation 2 units to retail in North
America than it had originally planned, and it shipped significantly fewer units
than planned at launch in Europe as well. Shortages were announced as being
caused by shortages of components for manufacturing. Due to these shortages, our
results of operations for fiscal 2001 were adversely affected. Consequently, if
Microsoft or Nintendo does not ship the number of units planned for the Xbox and
Nintendo Gamecube, our sales of these products may be adversely affected in
fiscal 2002.

45
We cannot predict the impact of recent actions and comments by the Securities
and Exchange Commission (SEC) and FASB

Recent actions and comments from the SEC have focused on the integrity of
financial reporting. In addition, the FASB and other regulatory accounting
agencies have recently introduced several new or proposed accounting standards,
some of which represent a significant change from current industry practices.

Fluctuations in Stock Price

Due to analysts' expectations of continued growth and other factors, any
shortfall in earnings could have an immediate and significant adverse effect on
the trading price of our common stock in any given period. As a result of the
factors discussed in this report and other factors that may arise in the future,
the market price of our common stock historically has been, and we expect will
continue to be, subject to significant fluctuations over a short period of time.
These fluctuations may be due to factors specific to us, to changes in analysts'
earnings estimates, or to factors affecting the computer, software, Internet,
entertainment, media or electronics businesses. In addition, fluctuations may be
due to uncertainties in the securities markets in general. For example, during
the fiscal year ended March 31, 2001, the price per share of our Class A common
stock ranged from $26.59 to $56.13 and $44.50 to $63.04 during the six months
ended September 30, 2001.

World Events

The terrorist attacks of September 11, 2001 in the Unites States, the
subsequent US military action, and the continuing concerns over potential
additional terrorist attacks against US interests and citizens pose serious
uncertainties in our business. Consumer spending, consumer preferences in
entertainment, and the securities markets generally may be affected on an
ongoing and unpredictable basis by these events, all of which may make
prediction of our results more difficult.

Because of these and other factors affecting our operating results and financial
condition, past financial performance should not be considered a reliable
indicator of future performance, and investors should not use historical trends
to anticipate results or trends in future periods.

46
Item 3:  Quantitative and Qualitative Disclosures About Market Risk

MARKET RISK
- -----------
We are exposed to various market risks, including the changes in foreign
currency exchange rates and interest rates. Market risk is the potential loss
arising from changes in market rates and prices. Foreign exchange contracts used
to hedge foreign currency exposures and short-term investments are subject to
market risk. We do not consider our cash and cash equivalents to be subject to
interest rate risk due to their short maturities. We do not enter into
derivatives or other financial instruments for trading or speculative purposes.

Foreign Currency Exchange Rate Risk

We utilize foreign exchange contracts to hedge foreign currency exposures of
underlying assets and liabilities, primarily certain intercompany receivables
that are denominated in foreign currencies, thereby, limiting our risk. Gains
and losses on foreign exchange contracts are reflected in the income statement.
At September 30, 2001, we had foreign exchange contracts, all with maturities of
less than six months to purchase and sell approximately $155,862,000 in foreign
currencies, primarily British Pounds, Canadian Dollars, European Currency Units
("Euros"), Japanese Yen and other currencies.

Fair value represents the difference in value of the contracts at the spot rate
and the forward rate. The counterparties to these contracts are substantial and
creditworthy multinational commercial banks. The risks of counterparty
nonperformance associated with these contracts are not considered to be
material. Notwithstanding our efforts to manage foreign exchange risks, there
can be no assurances that our hedging activities will adequately protect us
against the risks associated with foreign currency fluctuations.

The following table below provides information about our foreign currency
forward exchange contracts at September 30, 2001. The information is provided in
U.S. dollar equivalents and presents the notional amount (forward amount), the
weighted average contractual foreign currency exchange rates and fair value.

<TABLE>
<CAPTION>
===================================================================================================================
Weighted- Average
Contract Amount Contract Rate Fair Value
- -------------------------------------------------------------------------------------------------------------------
(In thousands) (In thousands)
<S> <C> <C> <C>
Foreign currency to be sold under contract:
British Pound $100,728 1.4556 $ (793)
Canadian Dollar 17,602 1.5339 523
Euro 12,192 0.8709 (542)
Japanese Yen 7,297 116.9100 67
South African Rand 4,156 0.1123 85
Swedish Krona 2,594 10.7940 (27)
Norwegian Krone 1,140 8.7706 16
Danish Krone 1,360 8.0890 13
Australian Dollar 424 0.5300 30
- --------------------------------------------------------------------------------------------------------------
Total $147,493 $ (628)
- --------------------------------------------------------------------------------------------------------------
Foreign currency to be purchased under contract:
British Pound $ 8,369 1.4706 $ 73
- --------------------------------------------------------------------------------------------------------------
Total $ 8,369 $ 73
- --------------------------------------------------------------------------------------------------------------

- --------------------------------------------------------------------------------------------------------------
Grand total $155,862 $ (555)
- --------------------------------------------------------------------------------------------------------------
</TABLE>

47
While the contract amounts provide one measurement of the volume of these
transactions, they do not represent the amount of our exposure to credit risk.
The amounts (arising from the possible inabilities of counterparties to meet the
terms of their contracts) are generally limited to the amounts, if any, by which
the counterparties' obligations exceed our obligations as these contracts can be
settled on a net basis at our option. We control credit risk through credit
approvals, limits and monitoring procedures.

Interest Rate Risk

Our exposure to market rate risk for changes in interest rates relates primarily
to our investment portfolio. We do not use derivative financial instruments in
our investment portfolio. We manage our interest rate risk by maintaining an
investment portfolio primarily consisting of debt instruments of high credit
quality and relatively short average maturities. We also manage our interest
rate risk by maintaining sufficient cash and cash equivalent balances such that
we are typically able to hold our investments to maturity. At September 30,
2001, our cash equivalents, short-term and long-term investments included debt
securities of $339,288,000. Notwithstanding our efforts to manage interest rate
risks, there can be no assurances that we will be adequately protected against
the risks associated with interest rate fluctuations.

The table below presents the amounts and related weighted average interest rates
of our investment portfolio at September 30, 2001:


<TABLE>
<CAPTION>
============================================================================
Average
Interest Rate Cost Fair Value
- ----------------------------------------------------------------------------
(Dollars in thousands)
<S> <C> <C> <C>
Cash equivalents
Fixed rate 0.00% $ - $ -
Variable rate 2.18% $201,748 $201,748
Short-term investments
Fixed rate 4.10% $122,582 $124,078
Variable rate 4.10% $ 5,000 $ 5,062
Long-term investments
Fixed rate 0.00% $ - $ -
Variable rate 6.35% $ 8,400 $ 8,778
- -------------------------------------------------------------------------
</TABLE>


Maturity and call dates for short-term investments range from 3 months to 12
months.

48
PART II - OTHER INFORMATION

Item 1. Legal Proceedings

The Company is subject to pending claims and litigation. Management,
after review and consultation with counsel, considers that any
liability from the disposition of such lawsuits in the aggregate would
not have a material adverse effect upon the consolidated financial
position or results of operations of the Company.

Item 4. Submission of Matters to a Vote of Security Holders

None.

Item 6. Exhibits and Reports on Form 8-K

(a) Exhibits: None
(b) Reports on Form 8-K: None

49
SIGNATURES

Pursuant to the requirements of the Securities Exchange Act of 1934, the
Registrant has duly caused this report to be signed on its behalf by the
undersigned thereunto duly authorized.

ELECTRONIC ARTS INC.
(Registrant)


/s/ E. STANTON MCKEE
--------------------
DATED: E. STANTON MCKEE
November 14, 2001 Executive Vice President and
Chief Financial and Administrative Officer

50