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Watchlist
Account
Electronic Arts
EA
#481
Rank
$50.36 B
Marketcap
๐บ๐ธ
United States
Country
$201.39
Share price
-1.09%
Change (1 day)
64.48%
Change (1 year)
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Electronic Arts
Annual Reports (10-K)
Financial Year 2017
Electronic Arts - 10-K annual report 2017
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UNITED STATES SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549
Form 10-K
þ
ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
For the fiscal year ended March 31, 2017
OR
¨
TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
For the transition period from
to
Commission File No. 000-17948
ELECTRONIC ARTS INC.
(Exact name of registrant as specified in its charter)
Delaware
94-2838567
(State or other jurisdiction of
incorporation or organization)
(I.R.S. Employer
Identification No.)
209 Redwood Shores Parkway
94065
Redwood City, California
(Zip Code)
(Address of principal executive offices)
Registrant’s telephone number, including area code:
(650) 628-1500
Securities registered pursuant to Section 12(b) of the Act:
Title of Each Class
Name of Each Exchange on Which Registered
Common Stock, $0.01 par value
NASDAQ Global Select Market
Securities registered pursuant to Section 12(g) of the Act:
None
Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes
þ
No
¨
Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes
¨
No
þ
Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes
þ
No
¨
Indicate by check mark whether the registrant has submitted electronically and posted on its corporate Web site, if any, every Interactive Data File required to be submitted and posted pursuant to Rule 405 of Regulation S-T (§ 232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit and post such files). Yes
þ
No
¨
Indicate by check mark if disclosure of delinquent filers pursuant to Item 405 of Regulation S-K (§ 229.405 of this chapter) is not contained herein, and will not be contained, to the best of registrant’s knowledge, in definitive proxy or information statements incorporated by reference in Part III of this Form 10-K or any amendment to this Form 10-K.
¨
Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, a smaller reporting company, or an emerging growth company. See the definitions of “large accelerated filer,” “accelerated filer,” “smaller reporting company,” and “emerging growth company” in Rule 12b-2 of the Exchange Act.
Large accelerated filer
þ
Accelerated filer
¨
Non-accelerated filer
¨
Smaller reporting company
¨
Emerging growth company
¨
(Do not check if a smaller reporting company)
If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act.
¨
Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Exchange Act). Yes
¨
No
þ
The aggregate market value of the registrant’s common stock, $0.01 par value, held by non-affiliates of the registrant as of September 30, 2016, the last business day of our second fiscal quarter, was
$24,908 million
.
As of
May 22, 2017
, there were
310,028,355
shares of the registrant’s common stock, $0.01 par value, outstanding.
Documents Incorporated by Reference
Portions of the registrant’s definitive proxy statement for its 2017 Annual Meeting of Stockholders (the “2017 Proxy”) are incorporated by reference into Part III hereof. The 2017 Proxy is expected to be filed not later than 120 days after the registrant’s fiscal year end.
ELECTRONIC ARTS INC.
2017 FORM 10-K ANNUAL REPORT
Table of Contents
Page
PART I
Item 1
Business
3
Item 1A
Risk Factors
9
Item 1B
Unresolved Staff Comments
18
Item 2
Properties
18
Item 3
Legal Proceedings
18
Item 4
Mine Safety Disclosures
18
PART II
Item 5
Market for Registrant’s Common Equity, Related Stockholder Matters and Issuer Purchases of Equity Securities
19
Item 6
Selected Financial Data
22
Item 7
Management’s Discussion and Analysis of Financial Condition and Results of Operations
23
Item 7A
Quantitative and Qualitative Disclosures About Market Risk
40
Item 8
Financial Statements and Supplementary Data
42
Item 9
Changes in and Disagreements with Accountants on Accounting and Financial Disclosure
81
Item 9A
Controls and Procedures
81
Item 9B
Other Information
81
PART III
Item 10
Directors, Executive Officers and Corporate Governance
82
Item 11
Executive Compensation
82
Item 12
Security Ownership of Certain Beneficial Owners and Management and Related Stockholder Matters
82
Item 13
Certain Relationships and Related Transactions, and Director Independence
82
Item 14
Principal Accounting Fees and Services
82
PART IV
Item 15
Exhibits, Financial Statement Schedules
82
Signatures
83
Exhibit Index
85
2
CAUTIONARY NOTE ABOUT FORWARD-LOOKING STATEMENTS
This Report contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. All statements, other than statements of historical fact, made in this Report are forward looking. Examples of forward-looking statements include statements related to industry prospects, our future economic performance including anticipated revenues and expenditures, results of operations or financial position, and other financial items, our business plans and objectives, including our intended product releases, and may include certain assumptions that underlie the forward-looking statements. We use words such as “anticipate,” “believe,” “expect,” “intend,” “estimate” (and the negative of any of these terms), “future” and similar expressions to help identify forward-looking statements. These forward-looking statements are subject to business and economic risk and reflect management’s current expectations, and involve subjects that are inherently uncertain and difficult to predict. Our actual results could differ materially from those in the forward-looking statements. We will not necessarily update information if any forward-looking statement later turns out to be inaccurate. Risks and uncertainties that may affect our future results include, but are not limited to, those discussed under the heading “Risk Factors,” beginning on page 9.
PART I
Item 1:
Business
Overview
We are a global leader in digital interactive entertainment. We develop, market, publish and distribute games, content and services that can be played by consumers on a variety of platforms, which include game consoles, PCs, mobile phones and tablets.
Our Strategy
We have three core pillars to our strategy:
•
Players First
•
Commitment to Digital
•
One EA
Players First
Players are the foundation of our success, and we are committed to thinking about players first in everything we do. Our goal is to build deep, on-going and meaningful relationships with our players. We aim to build these relationships by creating amazing games and services that deliver long-lasting fun and enduring value, by connecting with our players across platforms and by delivering flexibility and innovation in our business models.
Our games and services are based on a portfolio of intellectual property that includes established brands such as FIFA, Madden NFL, Star Wars, Battlefield, the Sims and Need for Speed. Our goal is to develop and publish a broad and deep portfolio of games and services that engages players across geographies, platforms and business models. We were the number one publisher on PlayStation 4 and Xbox One consoles in the Western World for fiscal year 2017 based on available sources and EA estimates and in calendar year 2016,
FIFA 17
was the best-selling console title in the world.
Commitment to Digital
Players increasingly purchase our games digitally and engage with the live services associated with our portfolio of games. Our live services engagement model includes microtransactions, downloadable content, subscriptions, esports, among others. For example, features such as the Ultimate Team mode in our FIFA, Madden NFL and NHL games and live services for our Star Wars, Battlefield and Sims franchises have extended the life of those games by engaging players over longer periods of time. This digital transformation also is creating opportunities in platforms, content models and modalities of play. For example, we have leveraged franchises historically associated with consoles and traditional PC gaming, such as FIFA, Madden NFL, The Sims, SimCity, and Star Wars, to create mobile and PC free-to-download games that are monetized through a business model in which we sell incremental content and/or features in discrete transactions.
We have significantly increased our digital net revenue from $2.199 billion in fiscal year 2015 to $2.409 billion in fiscal year 2016 and $2.874 billion during fiscal year 2017. We believe that our digital revenue, which generally has a higher gross margin relative to packaged goods revenue, will continue to increase during fiscal year 2018 relative to packaged goods
3
revenue and in absolute terms as we continue to focus on developing and monetizing products and services that can be delivered digitally.
One EA
The pursuit of our goals requires that we operate as one team that is fast, focused and constantly evolving and we have undertaken a cultural shift across our organization to become more flexible. We are transitioning from developing our console and PC products and services on over twenty game engines to developing on a single game engine. This transition has created operational flexibility as our development teams code in the same language, increases the pace of our development as content can be leveraged across franchises and allows us to transition our products and services to new platforms quickly and cost-effectively.
We are also working to strengthen our player network, connecting our players to each other and to the games they love. We are investing in a technology foundation to enable us to build personalized player relationships that can last for years instead of days or weeks by connecting our players to us and to each other. This connection allows us to market and deliver content and services for popular franchises like FIFA, Battlefield and Star Wars to our players more efficiently. That same foundation also enables new player-centric ways to discover and try new experiences, such as our subscription-based EA Access and Origin Access services.
Our Games and Services
We develop games and services for a variety of platforms, including consoles, PCs, mobile phones and tablets. We market and sell our games and services through digital distribution channels and through retail channels. We believe that flexibility across platforms, distribution channels and business models is critical to maintaining and growing our player base, as well as increasing engagement with our games and services. New gaming platforms, engagement models and business models are expected to continue to emerge in the future, and we intend to evaluate these opportunities on a case-by-case basis.
Digitally, our console games and services can be purchased through third-party storefronts, such as Sony’s PlayStation Store and Microsoft’s Xbox Store. Our direct sales to Sony and Microsoft represented approximately
19 percent
and
17 percent
of total net revenue, respectively in fiscal 2017. Our direct sales to Sony and Microsoft represented approximately 16 percent and 14 percent of total net revenue, respectively in fiscal 2016. Our direct sales to Microsoft represented approximately 10 percent of total net revenue in fiscal 2015.
Our mobile and tablet games and services are available through third-party application storefronts such as the Apple App Store and Google Play. Our PC games and services can be downloaded directly through our Origin platform, as well as through third-party online download stores. We also partner with third parties to publish our mobile and PC games on their platforms in certain Asian territories, such as our partnerships with Tencent Holdings Limited and Nexon Co. Ltd. for
FIFA Online 3
in China and Korea, respectively. Players can also access a catalog of our console and PC games through our subscription-based EA Access and Origin Access services, respectively.
Our packaged goods games are sold directly to mass market retailers, electronics specialty stores and game software specialty stores or through distribution arrangements. Our direct sales to GameStop represented approximately 11 percent of total net revenue in fiscal year 2015 and were not greater than ten percent of total net revenue in either fiscal year 2016 or fiscal year 2017. We sell our games to GameStop pursuant to numerous and frequent individual purchase orders, which contain delivery and pricing terms. There are no minimum sales or purchase commitments between us and GameStop.
In our games, we use established brands that we either wholly own (such as Battlefield, Mass Effect, Need for Speed, The Sims and Plants v. Zombies) or license from others (such as FIFA, Madden NFL and Star Wars). From time to time, we contract with external game developers, such as Respawn Entertainment, to develop our games or to publish and distribute their games. We believe our established brands give us the opportunity to engage an increasing number of players across more platforms, more geographies and through more business models.
In fiscal year 2017, net revenue from our
Ultimate Team
services and
FIFA 17
represented approximately 16 percent and 11 percent, respectively, of our total net revenue. In fiscal year 2016, net revenue from our
Ultimate Team
services and
FIFA 16
represented approximately 15 percent and 11 percent, respectively, of our total net revenue. In fiscal year 2015, net revenue from our
Ultimate Team
services,
Battlefield 4
and
FIFA 15
represented approximately 13 percent, 11 percent and 11 percent, respectively, of our total net revenue.
We also are investing in a number of long-term initiatives that we believe will allow us to better serve and deepen our engagement with our players, such as our EA Competitive Gaming Division through which we will focus our efforts in competitive gaming and esports.
4
Significant Relationships
Sony & Microsoft
. Under the terms of agreements we have entered into with Sony Computer Entertainment Inc. and its affiliates and with Microsoft Corporation and its affiliates, we are authorized to develop and distribute disc-based and digitally-delivered software products and services compatible with PlayStation and Xbox consoles, respectively. As of the date of this filing, we have not entered into a licensed publisher agreement with Sony for PlayStation 4, and the parties currently operate under the terms of existing agreements
,
subject to a new pricing structure with respect to PlayStation 4.
Under the agreements with Sony and Microsoft, we are provided with the non-exclusive right to use, for a fixed term and in a designated territory, technology that is owned or licensed by them to publish our games on their respective platform. Our transactions for disc-based products are made pursuant to individual purchase orders, which are accepted on a case-by case basis by Sony or Microsoft (or their designated replicators), as the case may be. For packaged goods products, we pay the console manufacturers a per-unit royalty for each unit manufactured. With respect to digitally-delivered products and services, the console manufacturers pay us either a wholesale price or a percentage royalty on the revenue they derive from their sales of our products and services. Many key commercial terms of our relationships with Sony and Microsoft - such as manufacturing terms, delivery times, platform policies and approval conditions - are determined unilaterally, and are subject to change by the console manufacturers.
The platform license agreements also require us to indemnify the console manufacturers for any loss, liability and expense resulting from any claim against the console manufacturer regarding our games and services, including any claims for patent, copyright or trademark infringement brought against the console manufacturer. Each platform license may be terminated by the console manufacturer if a breach or default by us is not cured after we receive written notice from the console manufacturer, or if we become insolvent. The console manufacturers are not obligated to enter into platform license agreements with us for any future consoles, products or services.
Apple, Google and Other App Stores
. We have agreements to distribute our mobile applications and additional content through distributors such as Apple and Google. Our applications are downloaded for mobile devices from third party application storefronts. The distributor either charges consumers a one-time fee to download the application or charges consumers for content purchased within the application after it is downloaded for free. Our distribution agreements establish the amounts that are retained by the distributor and the amounts passed through to us. These arrangements are typically terminable on short notice. The agreements generally do not obligate the distributors to market or distribute any of our applications.
Publishing Partners in Asia
. We have entered into agreements whereby we partner with certain companies, including Tencent Holdings Limited and Nexon Co., Ltd. or their respective affiliates, pursuant to which these companies publish our mobile and PC free-to-download games in certain Asian territories, including China and Korea. Our players access games from the publishers’ platforms, and are charged for additional content purchased within our game environment. The agreements generally establish the amounts that are retained by the publisher, and the amounts passed through to us.
Competition
The market for interactive entertainment is intensely competitive and changes rapidly as new products and platforms are introduced. We also face competition for the right to use certain intellectual property included in our products. We face significant competition from companies such as Activision Blizzard, Take-Two Interactive, Ubisoft, Bethesda, Tencent, Sony and Microsoft, primarily with respect to developing games and services that operate on consoles, PCs and/or mobile devices.
More broadly, we compete against providers of different sources of entertainment, such as motion pictures, television, social networking, online casual entertainment and music that our players could enjoy in their free time. Important competitive factors in our industry include game quality and ease of use, compatibility of products with certain platforms, brand recognition, price, marketing, and quality of customer service.
Intellectual Property
To establish and protect our intellectual property, we rely on a combination of copyrights, trademarks, patents, patent applications, trade secrets, know-how, license agreements, confidentiality provisions and procedures and other contractual provisions. We actively engage in enforcement and other activities to protect our intellectual property. In addition, we engage in activities designed to limit the impact of abuse of our digital products and services, including monitoring our games for evidence of exploitation and re-balancing our game environments in the event that such abuse is discovered.
5
Governmental Regulation
We are subject to a number of foreign and domestic laws and regulations that affect companies conducting business on the Internet. In addition, laws and regulations that may have an impact on our business relating to user privacy, data collection, retention, electronic commerce, virtual items and currency, consumer protection, content, advertising, localization and information security have been adopted or are being considered for adoption by many countries throughout the world.
Seasonality
We have historically experienced the highest percentage of our sales in our third fiscal quarter due to seasonal holiday demand and the launch timing of our games; however, there can be no assurance that this will continue. In addition, we defer the recognition of a significant amount of net revenue over an extended period of time. As a result, the quarter in which we generate the highest net sales may be different from the quarter in which we recognize the highest amount of net revenue.
Employees
As of March 31, 2017, we had approximately 8,800 regular, full-time employees, over 5,500 of whom were outside the United States. We believe that our ability to attract and retain qualified employees is a critical factor in the successful development of our products and services and that our future success will depend, in large measure, on our ability to continue to attract and retain qualified employees. Approximately 7 percent of our employees, all of whom work for our DICE development studio in Sweden, are represented by a union.
Investor Information
Our annual reports on Form 10-K, quarterly reports on Form 10-Q and current reports on Form 8-K, and any amendments to those reports filed pursuant to Section 13(a) or 15(d) of the Securities Exchange Act, as amended, are available free of charge on the Investor Relations section of our website at http://ir.ea.com as soon as reasonably practicable after they are electronically filed with or furnished to the Securities and Exchange Commission (“SEC”). Except as expressly set forth in this Form 10-K annual report, the contents of our website are not incorporated into, or otherwise to be regarded as part of this report.
Company Information
We were incorporated originally in California in 1982. In September 1991, we were reincorporated under the laws of Delaware. Our principal executive offices are located at 209 Redwood Shores Parkway, Redwood City, California 94065 and our telephone number is (650) 628-1500.
Information about Geographic Areas and Research & Development Expense
Information regarding financial data by geographic area is set forth in Part II, Item 8 of this Form 10-K in the Notes to Consolidated Financial Statements in Note 16, “Segment Information”. Information regarding financial data is set forth in Part II, Item 6 of this Form 10-K under the heading “Selected Financial Data,” and information regarding certain risks attendant to our foreign operations is set forth in Part II, Item 7 of this Form 10-K under the heading “Trends in Our Business”. For the fiscal years ended March 31, 2017, 2016 and 2015, research and development expenses were $1,205 million, $1,109 million and $1,094 million, respectively.
6
Executive Officers
The following table sets forth information regarding our executive officers as of
May 24, 2017
:
Name
Age
Position
Andrew Wilson
42
Chief Executive Officer
Blake Jorgensen
57
Executive Vice President, Chief Financial Officer
Patrick Söderlund
43
Executive Vice President, EA Worldwide Studios
Laura Miele
47
Executive Vice President, Global Publishing Electronic Arts
Kenneth Moss
51
Chief Technology Officer
Christopher Bruzzo
47
Chief Marketing Officer
Joel Linzner
65
Executive Vice President, Worldwide Business Affairs
Mala Singh
46
Chief People Officer
Kenneth A. Barker
50
Senior Vice President, Chief Accounting Officer
Jacob J. Schatz
48
Senior Vice President, General Counsel and Corporate Secretary
Mr. Wilson
has served as EA’s Chief Executive Officer and as a director of EA since September 2013. Prior to his appointment as our Chief Executive Officer, Mr. Wilson held several positions within the Company since joining EA in May 2000, including Executive Vice President, EA SPORTS from August 2011 to September 2013. Mr. Wilson serves on the Board of Directors of the World Surf League.
Mr. Jorgensen
has served as Executive Vice President and Chief Financial Officer since September 2012. Prior to joining EA, he served as Executive Vice President and Chief Financial Officer of Levi Strauss & Co. from July 2009 to August 2012. From June 2007 to June 2009, Mr. Jorgensen served as Executive Vice President and Chief Financial Officer of Yahoo! Inc. Mr. Jorgensen earned his M.B.A. from Harvard Business School and his undergraduate degree from Stanford University.
Mr. Söderlund
has served as Executive Vice President, EA Worldwide Studios since September 2013. Prior to that time, he served as Executive Vice President, EA Games Label from August 2011 to September 2013. Mr. Söderlund joined EA in October 2006 when EA purchased DICE studios where he was the Chief Executive Officer.
Ms. Miele
has served as Executive Vice President, Global Publishing since April 2016. Ms. Miele joined the Company in March 1996 and has held several positions at the Company, including Senior Vice President of Americas Publishing, General Manager of the Company’s Star Wars business, and several senior roles in the Company's marketing organization. Ms. Miele serves on the board of Silicon Valley Community Foundation.
Mr. Moss
has served as Chief Technology Officer since July 2014. He served as Vice President of Market Places Technology, Science and Data at eBay Inc. from November 2011 to July 2014. Prior to joining eBay, he co-founded CrowdEye, Inc. and served as its Chief Executive Officer from October 2008 to November 2011. Mr. Moss graduated from Princeton University.
Mr. Bruzzo
has served as Chief Marketing Officer since September 2014. Prior to joining EA, he served as Senior Vice President at Starbucks Corporation from June 2011 to August 2014. Mr. Bruzzo graduated from Whitworth University.
Mr. Linzner
has served as Executive Vice President, Worldwide Business Affairs since April 2016. From March 2005 until April 2016, Mr. Linzner was EA's Executive Vice President, Business and Legal Affairs. Prior to joining EA in July 1999, Mr. Linzner served as outside litigation counsel to EA and several other companies in the video game industry. Mr. Linzner earned his J.D. from Boalt Hall at the University of California, Berkeley, after graduating from Brandeis University.
Ms. Singh
has served as our Chief People Officer since October 2016. Ms. Singh was previously employed by EA from 2009 to 2013, serving as Vice President, Human Resources, EA Labels from 2011 to 2013. Prior to rejoining EA, Ms. Singh served as Chief People Officer of Minted, LLC from January 2014 to October 2016. Ms. Singh earned both her undergraduate and graduate degrees from Rutgers University - New Brunswick.
Mr. Barker
has served as Senior Vice President, Chief Accounting Officer since April 2006. From February 2012 to September 2012, he also served as Interim Chief Financial Officer. From June 2003 to April 2006, Mr. Barker held the position of Vice President, Chief Accounting Officer. Prior to joining EA, Mr. Barker was at Sun Microsystems, Inc., as their Vice President and Corporate Controller from October 2002 to June 2003 and Assistant Corporate Controller from April 2000 to September 2002. Prior to that, he was an audit partner at Deloitte & Touche. Mr. Barker serves on the Board of Directors of Corsair Components,
7
Inc., the Audit Committee of Gatepath, a non-profit organization and on the Accounting Advisory Board for the University of Notre Dame. Mr. Barker graduated from the University of Notre Dame.
Mr. Schatz
has served as Senior Vice President, General Counsel and Corporate Secretary since June 2014. Mr. Schatz joined EA in 1999, and prior to his current role he served as Deputy General Counsel and as Vice President since 2006. Mr. Schatz earned his J.D. from Georgetown University Law Center, and received his undergraduate degree from Pomona College. Mr. Schatz is a member of the Bar of the State of California and is admitted to practice in the United States Supreme Court, the Ninth Circuit Court of Appeals and several United States District Courts.
8
Item 1A.
Risk Factors
Our business is subject to many risks and uncertainties, which may affect our future financial performance. If any of the events or circumstances described below occurs, our business or financial performance could be harmed, our actual results could differ materially from our expectations and the market value of our stock could decline. The risks and uncertainties discussed below are not the only ones we face. There may be additional risks and uncertainties not currently known to us or that we currently do not believe could be material that may harm our business or financial performance.
Our business is intensely competitive and “hit” driven. We may not deliver “hit” products and services, or consumers may prefer our competitors’ products or services over our own.
Competition in our industry is intense. Many new products and services are regularly introduced in each major industry segment (console, mobile and PC free-to-download), but only a relatively small number of “hit” titles account for a significant portion of total revenue in each segment. Our competitors range from established interactive entertainment companies and diversified media companies to emerging start-ups, and we expect new competitors to continue to emerge throughout the world. If our competitors develop and market more successful and engaging products or services, offer competitive products or services at lower price points, or if we do not continue to develop consistently high-quality, well-received and engaging products and services, our revenue, margins, and profitability will decline.
We maintain a relatively limited product portfolio in an effort to focus on developing high-quality and engaging products with the potential to become hits. High-quality titles, even if highly-reviewed, may not turn into hit products. Many hit products within our industry are iterations of prior hit products with large established consumer bases and significant brand recognition, which makes competing in certain product categories challenging. In addition, hit products or services of our competitors may take a larger portion of consumer spending or time than we anticipate, which could cause our products and services to underperform relative to our expectations. Publishing a relatively small number of major titles each year also concentrates risk in those titles and means each major title has greater associated risk. A significant portion of our revenue historically has been derived from games and services based on a few popular franchises, and the underperformance of a single major title could have a material adverse impact on our financial results. The increased importance of live services revenue to our business heightens the risks associated with our limited product portfolio as live services that are either poorly-received or provided in connection with underperforming games may generate lower than expected sales.
Our business is dependent on the success and availability of platforms developed by third parties, as well as our ability to develop commercially successful products and services for these platforms.
The success of our business is driven in part by the commercial success and adequate supply of third party platforms for which we develop our products and services or through which our products and services are distributed. Our success also depends on our ability to accurately predict which platforms will be successful in the marketplace, our ability to develop commercially successful products and services for these platforms and our ability to effectively manage the transition from one generation of platforms to the next. We must make product development decisions and commit significant resources well in advance of anticipated platform release dates and may incur significant expense to adjust our product portfolio and development efforts in response to changing consumer platform preferences. Additionally, we may enter into certain exclusive licensing arrangements that affect our ability to deliver or market products or services on certain platforms. A platform for which we are developing products and services may not succeed as expected or new platforms may take market share and interactive entertainment consumers away from platforms for which we have devoted significant resources. If consumer demand for the platforms for which we are developing products and services is lower than our expectations, we may be unable to fully recover the investments we have made in developing our products and services, and our financial performance will be harmed. Alternatively, a platform for which we have not devoted significant resources could be more successful than we initially anticipated, causing us to not be able to take advantage of meaningful revenue opportunities.
Technology changes rapidly in our business and if we fail to anticipate or
successfully implement new technologies or adopt new business strategies, technologies or methods, the quality, timeliness and competitiveness of our products and services may suffer.
Rapid technology changes in our industry require us to anticipate, sometimes years in advance, which technologies we must develop, implement and take advantage of in order to make our products and services competitive in the market. We have invested, and in the future may invest, in new business strategies, technologies, products, and services. For example, we are investing in the infrastructure for our EA Player Network which we expect will allow us to market and deliver content and services for our franchises more efficiently as well as enable new player-centric ways to discover and try new experiences. Such endeavors may
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involve significant risks and uncertainties, and no assurance can be given that the technology we choose to adopt and the products and services that we pursue will be successful. If we do not successfully implement these new technologies, our reputation may be materially adversely affected and our financial condition and operating results may be impacted. We also may miss opportunities to adopt technology, or develop products and services that become popular with consumers, which could adversely affect our financial results. It may take significant time and resources to shift our focus to such technologies, putting us at a competitive disadvantage.
Our development process usually starts with particular platforms and distribution methods in mind, and a range of technical development and feature goals that we hope to be able to achieve. We may not be able to achieve these goals, or our competition may be able to achieve them more quickly and effectively than we can. In either case, our products and services may be technologically inferior to those of our competitors, less appealing to consumers, or both. If we cannot achieve our technology goals within the original development schedule for our products and services, then we may delay their release until these goals can be achieved, which may delay or reduce revenue and increase our development expenses. Alternatively, we may increase the resources employed in research and development in an attempt to accelerate our development of new technologies, either to preserve our product or service launch schedule or to keep up with our competition, which would increase our development expenses.
We may experience security breaches and cyber threats.
We continually face cyber risks and threats that seek to damage, disrupt or gain access to our networks, our products and services, supporting infrastructure, intellectual property and other assets. In addition, we rely on technological infrastructure provided by third party business partners to support the online functionality of our products and services. These business partners, as well as our channel partners, also are subject to cyber risks and threats. Such cyber risks and threats may be difficult to detect. Both our partners and we have implemented certain systems and processes to guard against cyber risks and to help protect our data and systems. However, the techniques that may be used to obtain unauthorized access or disable, degrade, exploit or sabotage our products, services and systems change frequently and often are not detected. Our systems and processes, and the systems and processes of our business partners, may not be adequate. Any failure to prevent or mitigate security breaches or cyber risks, or respond adequately to a security breach or cyber risk, could result in interruptions to our products and services, degrade the user experience, cause consumers to lose confidence in our products, as well as significant legal and financial exposure. This could harm our business and reputation, disrupt our relationships with partners and diminish our competitive position.
Successful exploitation of our systems can have other negative effects upon the products, services and user experience we offer. In particular, the virtual economies that we have established in many of our games are subject to abuse, exploitation and other forms of fraudulent activity that can negatively impact our business. Virtual economies involve the use of virtual currency and/or virtual assets that can be used or redeemed by a player within a particular game or service. The abuse or exploitation of our virtual economies include the illegitimate generation and sale of virtual items in black markets. Our online services have been impacted by in-game exploits and the use of automated processes to generate virtual currency illegitimately, and such activity may continue. These kinds of activities and the steps that we take to address these issues may result in a loss of anticipated revenue, interfere with players’ enjoyment of a balanced game environment and cause reputational harm.
Our business could be adversely affected if our consumer protection, data privacy and security practices are not adequate, or perceived as being inadequate, to prevent data breaches, or by the application of consumer protection and data privacy and security laws generally.
In the course of our business, we collect, process, store and use consumer and other information, including personal information, passwords and credit card information. Although we take measures to protect this information from unauthorized access, acquisition, disclosure and misuse, our security controls, policies and practices may not be able to prevent the improper or unauthorized access, acquisition or disclosure of such information. For example, third parties may fraudulently induce employees or customers into disclosing identification or other sensitive information which may, in turn, be used to access our information technology systems. The unauthorized access, acquisition or disclosure of this information, or a perception that we do not adequately secure consumer and other information could result in legal liability, costly remedial measures, governmental and regulatory investigations, harm our profitability and reputation and cause our financial results to be materially affected. In addition, third party vendors and business partners receive access to information that we collect. These vendors and business partners may not prevent data security breaches with respect to the information we provide them or fully enforce our policies, contractual obligations and disclosures regarding the collection, use, storage, transfer and retention of personal data. A data security breach of one of our vendors or business partners could cause reputational harm to them and/or negatively impact our ability to offer our products and services.
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We are subject to payment card association rules and obligations pursuant to contracts with payment card processors. Under these rules and obligations, if information is compromised, we could be liable to payment card issuers for the cost of associated expenses and penalties. In addition, if we fail to follow payment card industry security standards, even if no consumer information is compromised, we could incur significant fines or experience a significant increase in payment card transaction costs.
Data privacy, data protection, localization, security and consumer-protection laws are evolving, and the interpretation and application of these laws in the United States, Europe and elsewhere often are uncertain, contradictory and changing. It is possible that these laws may be interpreted or applied in a manner that is adverse to us or otherwise inconsistent with our practices, which could result in litigation, regulatory investigations and potential legal liability or require us to change our practices in a manner adverse to our business. As a result, our reputation and brand may be harmed, we could incur substantial costs, and we could lose both consumers and revenue.
We may experience outages and disruptions of our online services.
We are investing and expect to continue to invest in technology, hardware and software to support the online functionality of our portfolio of products and services. In addition, we rely on technological infrastructure provided by third party business partners. Launching and operating games and services with online features, developing related technologies and implementing online business initiatives is expensive and complex. Implementation of these technologies and execution of these initiatives could result in operational failures and other issues impacting the technical stability of our products and services. In addition, having access to the necessary infrastructure to support the online functionality of our products and services is vital to our growth and success. Our products and services could be adversely impacted by outages, disruptions and failures in our network and related infrastructure, as well as in the online platforms or services of key business partners who offer or support our products and services.
We may not consistently meet our product development schedules or key events, sports seasons or movies that we tie our product release schedules to may be delayed, cancelled or poorly received.
Our ability to meet product development schedules is affected by a number of factors both within and outside our control, including feedback from our players, the creative processes involved, the coordination of large and sometimes geographically dispersed development teams, the complexity of our products and the platforms for which they are developed, the need to fine-tune our products prior to their release and, in certain cases, approvals from third parties. We have experienced development delays for our products in the past, which caused us to delay or cancel release dates. We also seek to release certain products in conjunction with key events, such as the beginning of a sports season, major sporting event, or the release of a related movie. If such a key event were delayed, cancelled or poorly received, our sales likely would suffer materially. Any failure to meet anticipated production or release schedules likely would result in a delay of revenue and/or possibly a significant shortfall in our revenue, increase our development and/or marketing expenses, harm our profitability, and cause our operating results to be materially different than anticipated.
Our business is highly seasonal with the highest percentage of our sales occurring in the quarter ending in December. While our sales generally follow this seasonal trend, there can be no assurance that this trend will continue. If we miss key selling periods for products, for any reason, including product delays, product cancellations, or delayed introduction of a new platform for which we have developed products and services or through which we distribute our products and services, our sales likely will suffer significantly. Additionally, macroeconomic conditions or the occurrence of unforeseen events that negatively impact retailer or consumer buying patterns, particularly during the quarter ending in December, likely will harm our financial performance disproportionately.
Our financial results are subject to currency fluctuations.
International sales are a fundamental part of our business. For our fiscal year ended March 31, 2017, international net revenue comprised 56 percent of our total net revenue, and we expect our international business to continue to account for a significant portion of our total net revenue. As a result of our international sales, and also the denomination of our foreign investments and our cash and cash equivalents in foreign currencies, we are exposed to the effects of fluctuations in foreign currency exchange rates. Strengthening of the U.S. dollar, particularly relative to the Euro, British pound sterling, Australian dollar, Chinese yuan and South Korean won, has a negative impact on our reported international net revenue but a positive impact on our reported international operating expenses (particularly when the U.S. dollar strengthens against the Swedish krona and the Canadian dollar) because these amounts are translated at lower rates. We use foreign currency hedging contracts to mitigate some foreign currency risk. However, these activities are limited in the protection they provide us from foreign currency fluctuations and can themselves result in losses.
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We may not attract and retain key personnel.
The market for technical, creative, marketing and other personnel essential to the development, marketing and support of our products and services and management of our businesses is extremely competitive. Our leading position within the interactive entertainment industry makes us a prime target for recruiting our executives, as well as key creative and technical talent. If we cannot successfully recruit and retain qualified employees, or replace key employees following their departure, our ability to develop and manage our business will be impaired.
We may experience declines or fluctuations in the recurring portion of our business.
Our business model includes revenue that we deem recurring in nature, such as revenue from our annualized titles (e.g., FIFA and Madden NFL), and associated services, and ongoing mobile businesses. While we have been able to forecast the revenue from these areas of our business with greater certainty than for new offerings, we cannot provide assurances that consumers will purchase these games and services on a consistent basis. Furthermore, we may cease to offer games and services that we previously had deemed to be recurring in nature. Consumer purchases of our games and services may decline or fluctuate as a result of a number of factors, including their level of satisfaction with our games and services, our ability to improve and innovate our annualized titles, our ability to adapt our games and services to new platforms, outages and disruptions of online services, the games and services offered by our competitors, our marketing and advertising efforts or declines in consumer activity generally as a result of economic downturns, among others. The reception to our licensed sports games may be adversely impacted by circumstances outside our control impacting the sports leagues and organizations. Any decline or fluctuation in the recurring portion of our business may have a negative impact on our financial and operating results.
We could fail to successfully adopt new business models.
From time to time we seek to establish and implement new business models. Forecasting the success of any new business model is inherently uncertain and depends on a number of factors both within and outside of our control. Our actual revenue and profit for these businesses may be significantly greater or less than our forecasts. Additionally, these new business models could fail, resulting in the loss of our investment in the development and infrastructure needed to support these new business models, as well as the opportunity cost of diverting management and financial resources away from more successful and established businesses.
We may be unable to maintain or acquire licenses to include intellectual property owned by others in our games, or to maintain or acquire the rights to publish or distribute games developed by others.
Many of our products and services are based on or incorporate intellectual property owned by others. For example, our EA Sports products include rights licensed from major sports leagues and players’ associations and our Star Wars products include rights licensed from Disney. Competition for these licenses and rights is intense. If we are unable to maintain these licenses and rights or obtain additional licenses or rights with significant commercial value, our ability to develop and successful and engaging games and services may be adversely affected and our revenue, profitability and cash flows may decline significantly. Competition for these licenses also may increase the amounts that we must pay to licensors and developers, through higher minimum guarantees or royalty rates, which could significantly increase our costs and reduce our profitability.
External game developers may not meet product development schedules or otherwise honor their obligations.
We may contract with external game developers to develop our games or to publish or distribute their games. While we maintain contractual protections, we have less control over the product development schedules of games developed by external developers, and we depend on their ability to meet product development schedules. In addition, we may have disputes with external developers over game content, launch timing, achievement of certain milestones, the game development timeline, marketing campaigns or other matters. If we have disputes with external developers or they cannot meet product development schedules, acquire certain approvals or are otherwise unable or unwilling to honor their obligations to us, we may delay or cancel previously announced games, alter our launch schedule or experience increased costs and expenses, which could result in a delay or significant shortfall in anticipated revenue, harm our profitability and reputation, and cause our financial results to be materially affected.
Negative player perceptions about our brands, products, services and/or business practices may damage our business and the costs incurred in addressing player concerns may increase our operating expenses.
Player expectations regarding the quality, performance and integrity of our products and services are high. Players may be critical of our brands, products, services and/or business practices for a wide variety of reasons. These negative player reactions may not be foreseeable or within our control to manage effectively, including perceptions about gameplay fairness, negative player reactions to game content, components and services, or objections to certain of our business practices. In the past, we have taken actions,
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including delaying the release of our games and discontinuing services for our games, after taking into consideration, among other things, feedback from the player community even if those decisions negatively impacted our operating results in the short term. We expect to continue to take actions to address concerns as appropriate, including actions that may result in additional expenditures and the loss of revenue. Negative player sentiment about our business practices also can lead to investigations from regulatory agencies and consumer groups, as well as litigation, which, regardless of their outcome, may be costly, damaging to our reputation and harm our business.
The products or services we release may contain defects.
Our products and services are extremely complex software programs, and are difficult to develop and distribute. We have quality controls in place to detect defects in our products and services before they are released. Nonetheless, these quality controls are subject to human error, overriding, and reasonable resource or technical constraints. Therefore, these quality controls and preventative measures may not be effective in detecting all defects in our products and services before they have been released into the marketplace. In such an event, we could be required to or may find it necessary to, offer a refund for the product or service, suspend the availability or sale of the product or service or expend significant resources to cure the defect, each of which could significantly harm our business and operating results.
Our business is subject to regulation, and changes in applicable regulations may negatively impact our business.
We are subject to a number of foreign and domestic laws and regulations that affect companies conducting business on the Internet. In addition, laws and regulations relating to user privacy, data collection, retention, electronic commerce, virtual items and currency, consumer protection, content, advertising, localization, and information security have been adopted or are being considered for adoption by many jurisdictions and countries throughout the world. These laws could harm our business by limiting the products and services we can offer consumers or the manner in which we offer them. The costs of compliance with these laws may increase in the future as a result of changes in interpretation. Furthermore, any failure on our part to comply with these laws or the application of these laws in an unanticipated manner may harm our business and result in penalties or significant legal liability.
We are subject to laws in certain foreign countries, and adhere to industry standards in the United States, that mandate rating requirements or set other restrictions on the advertisement or distribution of interactive entertainment software based on content. In addition, certain foreign countries allow government censorship of interactive entertainment software products. Adoption of ratings systems, censorship or restrictions on distribution of interactive entertainment software based on content could harm our business by limiting the products we are able to offer to our customers. In addition, compliance with new and possibly inconsistent regulations for different territories could be costly, delay or prevent the release of our products in those territories.
In addition, we may include modes in our games that allow players to compete against each other and we may manage player competitions based on our products and services. Although we structure and operate these skill-based competitions with applicable laws in mind, our skill based competitions in the future could become subject to evolving rules and regulations and expose us to significant liability, penalties and reputational harm.
Our marketing and advertising efforts may fail to resonate with our customers.
Our products and services are marketed worldwide through a diverse spectrum of advertising and promotional programs such as online and mobile advertising, television advertising, retail merchandising, marketing through websites, event sponsorship and direct communications with our consumers including via email. An increasing portion of our marketing activity is taking place on social media platforms that are outside of our direct control. Changes to consumer preferences, marketing regulations, technology changes or service disruptions may negatively impact our ability to reach our customers. Our ability to sell our products and services is dependent in part upon the success of these programs. If the marketing for our products and services fails to resonate with our customers, particularly during the critical holiday season or during other key selling periods, or if advertising rates or other media placement costs increase, our business and operating results could be harmed.
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A significant portion of our sales are made to a relatively small number of
customers, and these sales may be disrupted.
We derive a significant percentage of our net revenue through sales to our top customers. The concentration of a significant percentage of our sales through a few large customers could lead to a short-term disruption to our business if certain of these customers significantly reduced their purchases or ceased to offer our products and services. We also could be more vulnerable to collection risk if one or more of these large customers experienced a deterioration of their business or declared bankruptcy. Additionally, receivables from our customers generally increase in our December fiscal quarter as sales of our products and services generally increase in anticipation of the holiday season. Having a significant portion of our net revenue concentrated in sales through a few customers could reduce our negotiating leverage with them. If one or more of our key customers experience deterioration in their business, or become unable to obtain sufficient financing to maintain their operations, our business could be harmed.
Our channel partners have significant influence over the products and services that we offer on their platforms.
Our agreements with our channel partners typically give them significant control over the approval, manufacturing and distribution of the products and services that we develop for their platform. In particular, our arrangements with Sony and Microsoft could, in certain circumstances, leave us unable to get our products and services approved, manufactured and distributed to customers. For our digital products and services delivered via digital channels such as Sony’s PlayStation Store, Microsoft’s Xbox Store, Apple’s App Store and Google Play, each respective channel partner has policies and guidelines that control the promotion and distribution of these titles and the features and functionalities that we are permitted to offer through the channel. In addition, we are dependent on our channel partners to invest in, and upgrade, digital commerce capabilities in a manner than corresponds to the way in which consumers purchase our products and services. Failure by our channels partners to keep pace with consumer preferences could have an adverse impact on our ability to merchandise and commercialize our products and services which could harm our business and/or financial results.
Moreover, certain of our channel partners can determine and change unilaterally certain key terms and conditions, including the ability to change their user and developer policies and guidelines. In many cases our channel partners also set the rates that we must pay to provide our games and services through their online channels, and retain flexibility to change their fee structures or adopt different fee structures for their online channels, which could adversely impact our costs, profitability and margins. In addition, our channel partners control the information technology systems through which online sales of our products and service channels are captured. If our channel partners establish terms that restrict our offerings through their channels, significantly impact the financial terms on which these products or services are offered to our customers, or their information technology systems fail or cause an unanticipated delay in reporting, our business and/or financial results could be materially affected.
Our business is subject to risks generally associated with the entertainment industry.
Our business is subject to risks that are generally associated with the entertainment industry, many of which are beyond our control. These risks could negatively impact our operating results and include: the popularity, price and timing of our games, economic conditions that adversely affect discretionary consumer spending, changes in consumer demographics, the availability and popularity of other forms of entertainment, and critical reviews and public tastes and preferences, which may change rapidly and cannot necessarily be predicted.
Our business partners may be unable to honor their obligations to us or their actions may put us at risk.
We rely on various business partners, including third-party service providers, vendors, licensing partners, development partners, and licensees in many areas of our business. Their actions may put our business and our reputation at risk. For example, we may have disputes with our business partners that may impact our business and/or financial results. In many cases, our business partners may be given access to sensitive and proprietary information in order to provide services and support to our teams, and they may misappropriate our information and engage in unauthorized use of it. In addition, the failure of these third parties to provide adequate services and technologies, or the failure of the third parties to adequately maintain or update their services and technologies, could result in a disruption to our business operations. Further, disruptions in the financial markets, economic downturns, poor business decisions, or reputational harm may adversely affect our business partners and they may not be able to continue honoring their obligations to us or we may cease our arrangements with them. Alternative arrangements and services may not be available to us on commercially reasonable terms or we may experience business interruptions upon a transition to an alternative partner or vendor. If we lose one or more significant business partners, our business could be harmed and our financial results could be materially affected.
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We may be subject to claims of infringement of third-party intellectual property rights.
From time to time, third parties may claim that we have infringed their intellectual property rights. For example, patent holding companies may assert patent claims against us in which they seek to monetize patents they have purchased or otherwise obtained. Although we take steps to avoid knowingly violating the intellectual property rights of others, it is possible that third parties still may claim infringement.
Existing or future infringement claims against us, whether valid or not, may be expensive to defend and divert the attention of our employees from business operations. Such claims or litigation could require us to pay damages and other costs. We also could be required to stop selling, distributing or supporting products, features or services which incorporate the affected intellectual property rights, redesign products, features or services to avoid infringement, or obtain a license, all of which could be costly and harm our business.
In addition, many patents have been issued that may apply to potential new modes of delivering, playing or monetizing interactive entertainment software products and services, such as those that we produce or would like to offer in the future. We may discover that future opportunities to provide new and innovative modes of game play and game delivery to consumers may be precluded by existing patents that we are unable to license on reasonable terms.
From time to time we may become involved in other legal proceedings.
We are currently, and from time to time in the future may become, subject to legal proceedings, claims, litigation and government investigations or inquiries, which could be expensive, lengthy, disruptive to normal business operations and occupy a significant amount of our employees’ time and attention. In addition, the outcome of any legal proceedings, claims, litigation, investigations or inquiries may be difficult to predict and could have a material adverse effect on our business, operating results, or financial condition.
Acquisitions, investments, divestitures and other strategic transactions could result in
operating difficulties and other negative
consequences.
We may make acquisitions or enter into other strategic transactions including (1) acquisitions of companies, businesses, intellectual properties, and other assets, (2) minority investments in strategic partners, and (3) investments in new interactive entertainment businesses as part of our long-term business strategy. These transactions involve significant challenges and risks including that the transaction does not advance our business strategy, that we do not realize a satisfactory return on our investment, that we acquire unknown liabilities, diversion of management’s attention from our other businesses, the incurrence of debt, contingent liabilities or amortization expenses, write-offs of goodwill, intangibles, or acquired in-process technology, or other increased cash and non-cash expenses. In addition, we may not integrate these businesses successfully, including experiencing difficulty in the integration of business systems and technologies, the integration and retention of new employees, or in the maintenance of key business and customer relationships. These events could harm our operating results or financial condition. We also may divest or sell assets or a business and we may have difficulty selling such assets or business on acceptable terms in a timely manner. This could result in a delay in the achievement of our strategic objectives, cause us to incur additional expense, or the sale of such assets or business at a price or on terms that are less favorable than we anticipated.
Our products and brands are subject to the threat of piracy, unauthorized copying and other forms of intellectual property infringement.
We regard our products and brands as proprietary and take measures to protect our products, brands and other confidential information from infringement. We are aware that some unauthorized copying of our products and brands occurs, and if a significantly greater amount were to occur, it could negatively impact our business.
Piracy and other forms of unauthorized copying and use of our content and brands are persistent problems for us, and policing is difficult. Further, the laws of some countries in which our products are or may be distributed either do not protect our products and intellectual property rights to the same extent as the laws of the United States, or are poorly enforced. Legal protection of our rights may be ineffective in such countries. In addition, although we take steps to enforce and police our rights, factors such as
the proliferation of technology designed to circumvent the protection measures used by our business partners or by us, the availability of broadband access to the Internet, the refusal of Internet service providers or platform holders to remove infringing content in certain instances, and the proliferation of online channels through which infringing product is distributed all have contributed to an expansion in unauthorized copying of our products and brands.
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We may experience outages and disruptions of our infrastructure.
We may experience outrages or disruptions of our infrastructure, including information technology system failures and network disruptions. These may be caused by natural disasters, cyber-incidents, weather events, power disruptions, telecommunications failures, acts of terrorism or other events. System redundancy may be ineffective or inadequate, and our disaster recovery planning may not be sufficient for all eventualities. Such failures or disruptions could prevent access to our products, services or online stores selling our products and services. Our corporate headquarters in Redwood City, CA and our studio in Burnaby, British Columbia are located in seismically active regions, and certain of our game development activities and other essential business operations are conducted at these locations. An event that results in the disruption of any of our critical business or information technology systems could harm our ability to conduct normal business operations.
We utilize debt financing and such indebtedness could adversely impact our business and financial condition.
We have $1 billion in senior unsecured notes outstanding as well as an unsecured committed $500 million revolving credit facility. While the facility is currently undrawn, we may use the proceeds of any future borrowings for general corporate purposes. We may also enter into other financial instruments in the future.
Our indebtedness could affect our financial condition and future financial results by, among other things:
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Requiring the dedication of a substantial portion of any cash flow from operations to the payment of principal of, and interest on, our indebtedness, thereby reducing the availability of such cash flow to fund our growth strategy, working capital, capital expenditures and other general corporate purposes;
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Utilizing funds that are domiciled in foreign tax jurisdictions in order to make the cash payments upon any repayment of our indebtedness. If we were to choose to use such funds, we would be required to accrue any additional taxes on any portion of the repatriation where no United States income tax had been previously provided; and
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Limiting our flexibility in planning for, or reacting to, changes in our business and our industry.
The agreements governing our indebtedness impose restrictions on us and require us to maintain compliance with specified covenants. In particular, the revolving credit facility includes a maximum capitalization ratio and minimum liquidity requirements. Our ability to comply with these covenants may be affected by events beyond our control. If we breach any of these covenants and do not obtain a waiver from the lenders or noteholders, then, subject to applicable cure periods, our outstanding indebtedness may be declared immediately due and payable. In addition, changes by any rating agency to our credit rating may negatively impact the value and liquidity of both our debt and equity securities, as well as the potential costs associated with any potential refinancing our indebtedness. Downgrades in our credit rating could also restrict our ability to obtain additional financing in the future and could affect the terms of any such financing.
Changes in our tax rates or exposure to additional tax liabilities could adversely affect our earnings and financial condition.
We are subject to taxes in the United States and in various foreign jurisdictions. Significant judgment is required in determining our worldwide income tax provision, tax assets, and accruals for other taxes, and there are many transactions and calculations where the ultimate tax determination is uncertain. Our effective income tax rate could be adversely affected by our profit levels, changes in our business, reorganization of our business and operating structure, changes in the mix of earnings in countries with differing statutory tax rates, changes in the elections we make, changes in applicable tax laws or interpretations of existing tax laws, or changes in the valuation allowance for deferred tax assets, as well as other factors. We are also required to pay taxes other than income taxes, such as payroll, sales, use, value-added, net worth, property and goods and services taxes, in both the United States and foreign jurisdictions. Furthermore, we are regularly subject to audit by tax authorities with respect to both income and such other non-income taxes. Adverse changes in our effective income tax rate, unfavorable audit results or tax rulings, or other changes resulting in significant additional tax liabilities could have material adverse effects upon our earnings, cash flows, and financial condition. In addition, the United States and other countries in which we do business are considering changes to tax laws applicable to corporate multinationals, which could adversely affect our effective tax rates, cause us to change the way in which we structure our business or result in other costs to us.
Our reported financial results could be adversely affected by changes in
financial accounting standards.
Our reported financial results are impacted by the accounting standards promulgated by the SEC and national accounting standards bodies and the methods, estimates, and judgments that we use in applying our accounting policies. These methods, estimates, and judgments are subject to risks, uncertainties, assumptions and changes that could adversely affect our reported financial position
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and financial results. In addition, changes to applicable financial accounting standards could adversely affect our reported financial position and financial results. For example, recently issued accounting standards are expected to materially change the way in which we recognize revenue and account for leases upon adoption. For more information, see Part II, Item 8 of this Form 10-K in the Notes to Consolidated Financial Statements in Note 1 - Description of Business and Summary of Significant Accounting Policies to the Consolidated Financial Statements under the subheading “Impact of Recently Issued Accounting Standards”.
As we enhance, expand and diversify our business and product offerings, the application of existing or future financial accounting standards, particularly those relating to the way we account for revenue, costs and taxes, could have an adverse effect on our reported results although not necessarily on our cash flows.
Our stock price has been volatile and may continue to fluctuate significantly.
The market price of our common stock historically has been, and we expect will continue to be, subject to significant fluctuations. These fluctuations may be due to factors specific to us (including those discussed in the risk factors above, as well as others not currently known to us or that we currently do not believe are material), to changes in securities analysts’ earnings estimates or ratings, to our results or future financial guidance falling below our expectations and analysts’ and investors’ expectations, to factors affecting the entertainment, computer, software, Internet, media or electronics industries, to our ability to successfully integrate any acquisitions we may make, or to national or international economic conditions. In particular, economic downturns may contribute to the public stock markets experiencing extreme price and trading volume volatility. These broad market fluctuations could adversely affect the market price of our common stock.
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Item 1B:
Unresolved Staff Comments
None.
Item 2:
Properties
We own our 660,000-square-foot Redwood Shores headquarters facilities located in Redwood City, California, which includes a product development studio and administrative and sales functions. We also own a 418,000-square-foot product development studio facility in Burnaby, Canada. In addition to the properties we own, we lease approximately 1.1 million square feet in North America and 890,000 square feet in Europe and Asia at various research and development, sales and administration and distribution facilities, including leases for our development studios in Orlando, Florida, Stockholm, Sweden and Austin, Texas.
While we continually evaluate our facility requirements, we believe that suitable additional or substitute space will be available as needed to accommodate our future needs. For information regarding our lease commitments, see Part II, Item 8 of this Form 10-K in the Notes to Consolidated Financial Statements in Note 11, “Commitments and Contingencies”.
Item 3:
Legal Proceedings
On July 29, 2010, Michael Davis, a former NFL running back, filed a putative class action in the United States District Court for the Northern District of California against the Company, alleging that certain past versions of
Madden NFL
included the images of certain retired NFL players without their permission. In March 2012, the trial court denied the Company’s request to dismiss the complaint on First Amendment grounds. In January 2015, that trial court decision was affirmed by the Ninth Circuit Court of Appeals and the case was remanded back to the United States District Court for the Northern District of California. On February 2, 2017, the United States District Court for the Northern District of California denied the plaintiffs’ motion for class certification.
We are also subject to claims and litigation arising in the ordinary course of business. We do not believe that any liability from any reasonably foreseeable disposition of such claims and litigation, individually or in the aggregate, would have a material adverse effect on our Consolidated Financial Statements.
Item 4:
Mine Safety Disclosures
Not applicable.
18
PART II
Item 5:
Market for Registrant’s Common Equity, Related Stockholder Matters and Issuer Purchases of Equity Securities
Market Information
Our common stock is traded on the NASDAQ Global Select Market under the symbol “EA”. The following table sets forth the quarterly high and low closing sales price per share of our common stock from April 1, 2015 through March 31, 2017.
Prices
High
Low
Fiscal Year Ended March 31, 2016:
First Quarter
$
68.00
$
56.03
Second Quarter
75.16
63.43
Third Quarter
76.77
65.04
Fourth Quarter
70.83
55.50
Fiscal Year Ended March 31, 2017:
First Quarter
77.25
61.85
Second Quarter
85.40
75.38
Third Quarter
85.56
75.58
Fourth Quarter
91.51
78.64
Holders
There were approximately 1,230 holders of record of our common stock as of May 22, 2017, and the closing price of our common stock was $108.39 per share as reported by the NASDAQ Global Select Market. In addition, a significant number of beneficial owners of our common stock hold their shares in street name.
Dividends
We have not paid any cash dividends and do not anticipate paying cash dividends in the foreseeable future.
Issuer Purchases of Equity Securities
In May 2015, our Board of Directors authorized a program to repurchase up to
$1 billion
of our common stock. This stock repurchase program expires on May 31, 2017. We repurchased approximately
6.5 million
and
6.9 million
shares for approximately
$508 million
and
$461 million
under this program, respectively, during the
fiscal years ended March 31, 2017 and 2016
. We completed repurchases under the May 2015 program in April 2017.
In May 2017, a Special Committee of our Board of Directors, on behalf of the full Board of Directors, authorized a new program to repurchase up to $1.2 billion of our common stock. This stock repurchase program expires on May 31, 2019. Under this program, we may purchase stock in the open market or through privately-negotiated transactions in accordance with applicable securities laws, including pursuant to pre-arranged stock trading plans. The timing and actual amount of the stock repurchases will depend on several factors including price, capital availability, regulatory requirements, alternative investment opportunities and other market conditions. We are not obligated to repurchase a specific number of shares under this program and it may be modified, suspended or discontinued at any time. We are actively repurchasing shares under this program.
19
The following table summarizes the number of shares repurchased in the fourth quarter of the
fiscal year ended March 31, 2017
:
Fiscal Month
Total Number of Shares Purchased
Average Price Paid per Share
Total Number of Shares Purchased as part of Publicly Announced Programs
Maximum Dollar Value that May Still Be Purchased Under the Programs (in millions)
January 1 - January 28, 2017
456,406
$
79.67
456,406
$
120
January 29 - February 25, 2017
457,171
$
83.96
457,171
$
81
February 26 - April 1, 2017
570,644
$
88.49
570,644
$
31
1,484,221
$
84.38
1,484,221
20
Stock Performance Graph
The following information shall not be deemed to be “filed” with the SEC nor shall this information be incorporated by reference into any future filing under the Securities Act of 1933, as amended, or the Exchange Act, as amended, except to the extent that we specifically incorporate it by reference into a filing.
The following graph shows a five-year comparison of cumulative total returns during the period from March 31, 2012 through March 31, 2017, for our common stock, the S&P 500 Index (to which EA was added in July 2002), the NASDAQ Composite Index, and the RDG Technology Composite Index, each of which assumes an initial value of $100. Each measurement point is as of the end of each fiscal year. The performance of our stock depicted in the following graph is not necessarily indicative of the future performance of our stock.
COMPARISON OF 5 YEAR CUMULATIVE TOTAL RETURN*
Among Electronic Arts Inc., the S&P 500 Index, the NASDAQ Composite Index,
and the RDG Technology Composite Index
*
Based on $100 invested on March 31, 2012 in stock or index, including reinvestment of dividends.
March 31,
2012
2013
2014
2015
2016
2017
Electronic Arts Inc.
$
100
$
107
$
176
$
357
$
401
$
543
S&P 500 Index
100
114
139
157
159
187
NASDAQ Composite Index
100
107
141
166
166
203
RDG Technology Composite Index
100
100
129
151
155
190
21
Item 6:
Selected Financial Data
ELECTRONIC ARTS INC. AND SUBSIDIARIES
SELECTED FIVE-YEAR CONSOLIDATED FINANCIAL DATA
(In millions, except per share data)
Year Ended March 31,
STATEMENTS OF OPERATIONS DATA
2017
2016
2015
2014
2013
Net revenue
$
4,845
$
4,396
$
4,515
$
3,575
$
3,797
Cost of revenue
1,298
1,354
1,429
1,347
1,388
Gross profit
3,547
3,042
3,086
2,228
2,409
Total operating expenses
2,323
2,144
2,138
2,195
2,288
Operating income
1,224
898
948
33
121
Gains on strategic investments, net
—
—
—
—
39
Interest and other income (expense), net
(14
)
(21
)
(23
)
(26
)
(21
)
Income before provision for (benefit from) income taxes
1,210
877
925
7
139
Provision for (benefit from) income taxes
243
(279
)
50
(1
)
41
Net income
$
967
$
1,156
$
875
$
8
$
98
Earnings per share:
Basic
$
3.19
$
3.73
$
2.81
$
0.03
$
0.32
Diluted
$
3.08
$
3.50
$
2.69
$
0.03
$
0.31
Number of shares used in computation:
Basic
303
310
311
308
310
Diluted
314
330
325
316
313
As of March 31,
BALANCE SHEETS DATA
2017
2016
2015
2014
2013
Cash and cash equivalents
$
2,565
$
2,493
$
2,068
$
1,782
$
1,292
Short-term investments
1,967
1,341
953
583
388
Working capital
2,784
1,936
973
748
408
Total assets
7,718
7,050
6,147
5,716
5,070
0.75% convertible senior notes due 2016, net
—
163
633
580
559
Senior notes, net
990
989
—
—
—
Other long-term liabilities
253
245
333
324
327
Total liabilities
3,658
3,652
3,080
3,294
2,803
Total stockholders’ equity
4,060
3,396
3,036
2,422
2,267
22
Item 7:
Management’s Discussion and Analysis of Financial Condition and Results of Operations
OVERVIEW
The following overview is a high-level discussion of our operating results, as well as some of the trends and drivers that affect our business. Management believes that an understanding of these trends and drivers provides important context for our results for the
fiscal year ended March 31, 2017
, as well as our future prospects. This summary is not intended to be exhaustive, nor is it intended to be a substitute for the detailed discussion and analysis provided elsewhere in this Form 10-K, including in the “Business” section and the “Risk Factors” above, the remainder of this “Management’s Discussion and Analysis of Financial Condition and Results of Operations (“MD&A”)”, and the Consolidated Financial Statements and related Notes.
About Electronic Arts
We are a global leader in digital interactive entertainment. We develop, market, publish and distribute games content and services that can be played by consumers on a variety of platforms, which include game consoles, PCs, mobile phones and tablets. In our games, we use established brands that we either wholly own (such as Battlefield, Mass Effect, Need for Speed, The Sims and Plants v. Zombies), or license from others (such as FIFA, Madden NFL and Star Wars). We also publish and distribute games developed by third parties (e.g
.,
Titanfall).
Financial Results
Our key financial results for our
fiscal year ended March 31, 2017
were as follows:
•
Total net revenue was
$4,845 million
, up
10 percent
year-over-year. On a constant currency basis, we estimate that total net revenue would have been $4,992 million, up 14 percent year over year.
•
Digital revenue was
$2,874 million
,
up
19 percent
year-over-year. Digital revenue comprised 59 percent of total net revenue.
•
International net revenue was
$2,726 million
,
up
10 percent
year-over-year. On a constant currency basis, we estimate that international net revenue would have been $2,876 million, up 16 percent year over year.
•
Gross margin was 73.2 percent, up 4.0 percentage points year-over-year.
•
Operating expenses were
$2,323 million
, up 8 percent year-over-year. On a constant currency basis, we estimate that
total operating expenses would have been $2,349 million, up 10 percent year over year.
•
Operating income was
$1,224 million
, up 36 percent year-over-year.
•
Net income was
$967 million
, down 16 percent year-over-year. The decrease was primarily attributable to the $453 million income tax benefit in fiscal year 2016 related to the reversal of a significant portion of our deferred tax valuation allowance.
•
Diluted earnings per share was
$3.08
, down 12 percent year-over-year.
•
Operating cash flow was
$1,383 million
, up 13 percent year-over-year.
•
Total cash, cash equivalents and short-term investments were
$4,532 million
.
From time to time, we make comparisons of current periods to prior periods with reference to constant currency. Constant currency comparisons are based on translating local currency amounts in the current period at actual foreign exchange rates from the prior comparable period. We evaluate our financial performance on a constant currency basis in order to facilitate period-to-period comparisons without regard to the impact of changing foreign currency exchange rates.
Trends in Our Business
Digital Business
. Players increasingly purchase our games digitally and engage with the live services associated with our portfolio of games. For example, the Ultimate Team mode incorporated into iterations of our FIFA, Madden NFL and NHL franchises and live services available digitally for our Star Wars, Battlefield and Sims franchises have extended the life of those games by engaging players for longer periods of time. Our digital transformation is also creating opportunities in platforms, content models and modalities of play. For example, we have leveraged franchises typically associated with consoles and traditional PC gaming, such as FIFA, Madden NFL, The Sims, SimCity and Star Wars, to create mobile and PC free-to-download games that are monetized through a business model in which we sell incremental content and/or features in discrete transactions. We also provide our EA Access service on Xbox One and Origin Access service on PC which offer players access to a selection of EA games and other benefits for a monthly or annual fee.
23
Our digital transformation also gives us the opportunity to strengthen our player network. We are investing in a technology foundation to enable us to build personalized player relationships that can last for years instead of days or weeks by connecting our players to us and to each other. This connection allows us to market and deliver content and services for popular franchises like FIFA, Battlefield and Star Wars to our players more efficiently. That same foundation also enables new player-centric ways to discover and try new experiences, such as our subscription-based EA Access and Origin Access services.
We significantly increased our digital net revenue from $2,199 million in fiscal year 2015 to $2,409 million in fiscal year 2016 and
$2,874 million
during fiscal year 2017. We expect this portion of our business to continue to grow through fiscal year 2018 and beyond as we continue to focus on developing and monetizing products and services that can be delivered digitally.
Foreign Currency Exchange Rates.
International sales are a fundamental part of our business, and the strengthening of the U.S. dollar (particularly relative to the Euro, British pound sterling, Australian dollar, Chinese yuan and South Korean won) has a negative impact on our reported international net revenue, but a positive impact on our reported international operating expenses (particularly the Swedish krona and Canadian dollar) because these amounts are translated at lower rates as compared to periods in which the U.S. dollar is weaker. Volatility in exchange rates remains elevated as compared to historical standards, and macroeconomic factors such as events related to the United Kingdom’s vote to leave the European Union inject uncertainty. While we use foreign currency hedging contracts to mitigate some foreign currency exchange risk, these activities are limited in the protection that they provide us and can themselves result in losses.
Mobile and PC Free-to-Download Games
. The global adoption of mobile devices and a business model for those devices that allows consumers to try new games with no up-front cost and pay for additional content or in-game items, has led to significant growth in the mobile gaming industry. We expect this growth to continue during our 2018 fiscal year. Likewise, the wide consumer acceptance of free-to-download, microtransaction-based PC games played over the Internet has broadened our consumer base. We expect revenue generated from mobile and PC free-to-download games to remain an important part of our business.
Concentration of Sales Among the Most Popular Games
. In all major segments of our industry, we see a large portion of games sales concentrated on the most popular titles. Similarly, a significant portion of our revenue historically has been derived from games based on a few popular franchises, several of which we have released on an annual or bi-annual basis. The increased importance of live services revenue to our business has accelerated this trend. Live services revenue includes digital extra content, subscriptions, advertising and other digital revenues. For example, we derive a material portion of our revenue from the Ultimate Team game mode included in our annualized FIFA, Madden NFL and NHL games.
Recurring Revenue Sources.
Our business model includes revenue that we deem recurring in nature, such as revenue from our annualized titles (such as FIFA and Madden NFL) and associated services, our ongoing mobile business and subscription programs. We have been able to forecast revenue from these areas of our business with greater confidence than for new offerings. As we continue to leverage the digital transformation in our industry and incorporate new content models and modalities of play into our games, our goal is to continue to look for opportunities to expand the recurring portion of our business.
Net Sales
. In order to improve transparency into our business, we disclose an operating performance metric, net sales. Net sales is defined as the net amount of products and services sold digitally or sold-in physically in the period.
Net sales were $4.9 billion for the fiscal year ended March 31, 2017, driven by sales of
FIFA 17
and
Battlefield 1
during the fiscal year. Net sales increased $376 million or 8% as compared to the fiscal year ended March 31, 2016 due primarily to stronger sales associated with our FIFA franchise and first-person shooter titles on a year-over-year basis. Digital net sales were $3.0 billion for the fiscal year ended March 31, 2017, an increase of $503 million or 20% as compared to the fiscal year ended March 31, 2016. The increase in digital net sales was driven by the ongoing digital transformation, as players increasingly purchase our games digitally and engage with our live services. Specifically, full game downloads net sales grew $222 million or 44% year-over-year primarily from a higher percentage of full game downloads of
Battlefield 1
in fiscal year 2017, as compared to fiscal year 2016’s first-person shooter title,
Star Wars Battlefront
. In addition, extra content grew $177 million or 16% year-over-year driven by increased net sales associated with
Ultimate Team
services.
Recent Developments
Stock Repurchase Program.
In May 2017, a Special Committee of our Board of Directors, on behalf of the full Board of Directors, authorized a new program to repurchase up to $1.2 billion of our common stock. This stock repurchase program expires on May 31, 2019. Under this program, we may purchase stock in the open market or through privately-negotiated transactions in accordance with applicable securities laws, including pursuant to pre-arranged stock trading plans. The timing
24
and actual amount of the stock repurchases will depend on several factors including price, capital availability, regulatory requirements, alternative investment opportunities and other market conditions. We are not obligated to repurchase a specific number of shares under this program and it may be modified, suspended or discontinued at any time. We are actively repurchasing shares under this program.
In April 2017, we completed the stock repurchase authorization approved by our Board of Directors in May 2015. During fiscal year 2017, we repurchased approximately
6.5 million
shares for approximately
$508 million
pursuant to the May 2015 repurchase program.
CRITICAL ACCOUNTING POLICIES AND ESTIMATES
Our Consolidated Financial Statements have been prepared in accordance with accounting principles generally accepted in the United States (“U.S. GAAP”). The preparation of these Consolidated Financial Statements requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities, contingent assets and liabilities, and revenue and expenses during the reporting periods. The policies discussed below are considered by management to be critical because they are not only important to the portrayal of our financial condition and results of operations, but also because application and interpretation of these policies requires both management judgment and estimates of matters that are inherently uncertain and unknown. As a result, actual results may differ materially from our estimates.
Revenue Recognition, Sales Returns and Allowances, and Bad Debt Reserves
We derive revenue principally from sales of interactive software games, and related content and services on game consoles, PCs, mobile phones and tablets. We evaluate revenue recognition based on the criteria set forth in FASB Accounting Standards Codification (“ASC”) 605,
Revenue Recognition
and ASC 985-605,
Software: Revenue Recognition
. We classify our revenue as either product revenue or service and other revenue.
Product revenue.
Our product revenue includes revenue associated with the sale of software games or related product content or updates, whether delivered digitally (
e.g.,
full-game downloads, extra-content) or via a physical disc (
e
.
g
., packaged goods), and licensing of game software to third-parties. Product revenue also includes revenue from mobile full game downloads that do not require our hosting support (
e.g.
, premium mobile games) in order to utilize the game or related content (
i.e.
can be played with or without an Internet connection), and sales of tangible products such as hardware, peripherals, or collectors’ items.
Service and other revenue.
Our service revenue includes revenue recognized from time-based subscriptions, games, content or updates that requires our hosting support in order to utilize the game or related content (
i.e.
, can only be played with an Internet connection). This includes (1) entitlements to content that are accessed through hosting services (
e.g.,
microtransactions for Internet-based, social network and free-to-download mobile games), (2) massively multi-player online (“MMO”) games (both software game and subscription sales), (3) subscriptions for our Battlefield Premium, EA and Origin Access, and Pogo-branded online game services, and (4) allocated service revenue from sales of software games with a service of online activities (
e.g.
, online playability). Our other revenue includes advertising and non-software licensing revenue.
With respect to the allocated service revenue from sales of software games with a service of online activities (“online services”) mentioned above, our allocation of proceeds between product and service revenue for presentation purposes is based on management’s best estimate of the selling price of the online services with the residual value allocated to product revenue. Our estimate of the selling price of the online services are comprised of several factors including, but not limited to, prior selling prices for the online services, prices charged separately by other third-party vendors for similar service offerings, and a cost-plus-margin approach. We review the estimated selling price of the online services on a regular basis and use this methodology consistently to allocate revenue between product and service for software game sales with online services.
We evaluate and recognize revenue when all four of the following criteria are met:
•
Evidence of an arrangement
. Evidence of an agreement with the customer that reflects the terms and conditions to deliver the related products or services must be present.
•
Fixed or determinable fee
. If a portion of the arrangement fee is not fixed or determinable, we recognize revenue as the amount becomes fixed or determinable.
25
•
Collection is deemed probable
. Collection is deemed probable if we expect the customer to be able to pay amounts under the arrangement as those amounts become due. If we determine that collection is not probable as the amounts become due, we generally conclude that collection becomes probable upon cash collection.
•
Delivery
. For packaged goods, delivery is considered to occur when a product is shipped and the risk of loss and rewards of ownership have transferred to the customer. For digital downloads, delivery is considered to occur when the software is made available to the customer for download. For services and other, delivery is generally considered to occur as the service is delivered, which is determined based on the underlying service obligation. If there is significant uncertainty of acceptance, revenue is recognized once acceptance is reasonably assured.
Online-Enabled Games
The majority of our software games and related content have online connectivity whereby a consumer may be able to download unspecified content or updates on a when-and-if-available basis (“unspecified updates”) for use with the original game software. In addition, we may also offer a service of online activities (e.g., online playability) without a separate fee. U.S. GAAP requires us to account for the consumer’s right to receive unspecified updates or the service of online activities for no additional fee as a “bundled” sale, or multiple-element arrangement.
We have an established historical pattern of providing unspecified updates (
e.g.,
player roster updates to
Madden NFL 17
) to online-enabled games and related content at no additional charge to the consumer. Because we do not have vendor-specific objective evidence of fair value (“VSOE”) for these unspecified updates, we are required by current U.S. GAAP to recognize as revenue the entire sales price of these online-enabled games and related content over the period we expect to offer the unspecified updates to the consumer (“estimated offering period”).
Estimated Offering Period
Because the offering period is not an explicitly defined period, we must make an estimate of the offering period. Determining the estimated offering period is inherently subjective and is subject to regular revision based on historical online usage. For example, in determining the estimated offering period for unspecified updates associated with our online-enabled games, we consider the period of time consumers are online as online connectivity is required. On an annual basis, we review consumers’ online gameplay of all online-enabled games that have been released 12 to 24 months prior to the evaluation date. For example, if our evaluation date is April 1, 2016, we evaluate all online-enabled games released between April 1, 2014 and March 31, 2015. Based on this population of games, for all players that register the game online within the first six months of release of the game to the general public, we compute the weighted-average number of days for each online-enabled game, based on when a player initially registers the game online to when that player last plays the game online. We then compute the weighted-average number of days for all online-enabled games by multiplying the weighted-average number of days for each online-enabled game by its relative percentage of total units sold from these online-enabled games (
i.e.,
a game with more units sold will have a higher weighting to the overall computation than a game with fewer units sold). Under a similar computation, we also consider the estimated period of time between the date a game unit is sold to a reseller and the date the reseller sells the game unit to an end consumer (
i.e.,
time in channel). Based on these two calculations we then consider the method of distribution. For example
,
physical software games sold at retail would have a composite offering period equal to the online gameplay plus time in channel as opposed to digitally distributed software games which are delivered immediately via digital download and thus have no concept of channel. Additionally, we consider results from prior analyses, known and expected online gameplay trends, as well as disclosed service periods for competitors’ games in determining the estimated offering period for future sales.
While we consistently apply this methodology, inherent assumptions used in this methodology include which online-enabled games to sample, whether to use only units that have registered online, whether to weight the number of days for each game, whether to weight the days based on the units sold of each game, determining the period of time between the date of sale to reseller and the date of sale to the consumer and assessing online gameplay trends.
We recognize revenue from the sale of online-enabled games for which we do not have VSOE for the unspecified updates on a straight-line basis, generally over an estimated nine-month period beginning in the month after shipment for physical games sold through retail and an estimated six-month period for digitally-distributed games.
26
Deferred Net Revenue (online-enabled games)
Because the majority of our sales are subject to a deferral period of generally six to nine months, our deferred net revenue (online-enabled games) balance is material. This balance increases from period to period by the revenue being deferred for current sales and is reduced by the recognition of revenue from prior sales that were deferred (i.e., the “net change” in the deferred balance). However, given the seasonal sales nature of our business, the net change in the deferred balance may be material from period to period. For example, because our sales have historically been highest in the fiscal third quarter, the deferred net revenue (online-enabled games) balance generally increases significantly in the third fiscal quarter. Similarly, because sales have historically been lowest in the first fiscal quarter, the deferred net revenue (online-enabled games) balance generally decreases significantly in the first fiscal quarter of a fiscal year.
Other Multiple-Element Arrangements
In some of our multiple-element arrangements, we sell non-software products with software and/or software-related offerings. These non-software products are generally music soundtracks, peripherals or ancillary collectors’ items, such as figurines and comic books. Revenue for these arrangements is allocated to each separate unit of accounting for each deliverable using the relative selling prices of each deliverable in the arrangement based on the selling price hierarchy described below. If the arrangement contains more than one software deliverable, the arrangement consideration is allocated to the software deliverables as a group and then allocated to each software deliverable.
We determine the selling price for a non-software product deliverable based on the following selling price hierarchy: VSOE (
i.e.
, the price we charge when the non-software product is sold separately) if available, third-party evidence (“TPE”) of fair value (
i.e.
, the price charged by others for similar non-software products) if VSOE is not available, or our best estimate of selling price (“BESP”) if neither VSOE nor TPE is available. Determining the BESP is a subjective process that is based on multiple factors including, but not limited to, recent selling prices and related discounts, market conditions, customer classes, sales channels and other factors. Provided the other three revenue recognition criteria other than delivery have been met, we recognize revenue upon delivery to the customer as we have no further obligations.
We must make assumptions and judgments in order to (1) determine whether and when each element is delivered, (2) determine whether VSOE exists for each undelivered element, and (3) allocate the total price among the various elements, as applicable. Changes to any of these assumptions and judgments, or changes to the elements in the arrangement, could cause a material increase or decrease in the amount of revenue that we report in a particular period.
Principal Agent Considerations
We evaluate sales of our interactive software games, extra-content, and services from our subscription offerings via third party storefronts, including digital channel storefronts such as Microsoft’s Xbox Store, Sony’s PlayStation Store, Apple App Store, and Google Play, in order to determine whether or not we are acting as the primary obligor in the sale to the end consumer, which we consider in determining if revenue should be reported gross or net of fees retained by the storefront. Key indicators that we evaluate in determining gross versus net treatment include but are not limited to the following:
•
The party responsible for delivery/fulfillment of the product or service to the end consumer
•
The party responsible for the billing, collection of fees and refunds to the end consumer
•
The storefront and Terms of Sale that govern the end consumer’s purchase of the product or service
•
The party that sets the pricing with the end consumer and has credit risk
Based on evaluation of the above indicators, we have determined that generally the third party is considered the primary obligor to end consumers for the sale of our interactive software games. We therefore report revenue related to these arrangements net of the fees retained by the storefront.
Sales Returns and Allowances and Bad Debt Reserves
We reduce revenue for estimated future returns and price protection which may occur with our distributors and retailers (“channel partners”). Price protection represents our practice to provide our channel partners with a credit allowance to lower their wholesale price on a particular product that they have not resold to end consumers. The amount of the price protection is generally the difference between the old wholesale price and the new reduced wholesale price. In certain countries for our PC and console packaged goods software products, we also have a practice of allowing channel partners to return older software products in the channel in exchange for a credit allowance. As a general practice, we do not give cash refunds.
27
When evaluating the adequacy of sales returns and price protection allowances, we analyze the following: historical credit allowances, current sell-through of our channel partners’ inventory of our software products, current trends in retail and the video game industry, changes in customer demand, acceptance of our software products, and other related factors. In addition, we monitor the volume of sales to our channel partners and their inventories, as substantial overstocking in the distribution channel could result in high returns or higher price protection in subsequent periods.
In the future, actual returns and price protections may materially exceed our estimates as unsold software products in the distribution channels are exposed to rapid changes in consumer preferences, market conditions or technological obsolescence due to new platforms, product updates or competing software products. While we believe we can make reliable estimates regarding these matters, these estimates are inherently subjective. Accordingly, if our estimates change, our returns and price protection allowances would change and would impact the total net revenue, accounts receivable and deferred net revenue that we report.
We determine our allowance for doubtful accounts by evaluating the following: customer creditworthiness, current economic trends, historical experience, age of current accounts receivable balances, and changes in financial condition or payment terms of our customers. Significant management judgment is required to estimate our allowance for doubtful accounts in any accounting period. The amount and timing of our bad debt expense and cash collection could change significantly as a result of a change in any of the evaluation factors mentioned above.
Royalties and Licenses
Our royalty expenses consist of payments to (1) content licensors, (2) independent software developers, and (3) co-publishing and distribution affiliates. License royalties consist of payments made to celebrities, professional sports organizations, movie studios and other organizations for our use of their trademarks, copyrights, personal publicity rights, content and/or other intellectual property. Royalty payments to independent software developers are payments for the development of intellectual property related to our games. Co-publishing and distribution royalties are payments made to third parties for the delivery of products.
Royalty-based obligations with content licensors and distribution affiliates are either paid in advance and capitalized as prepaid royalties or are accrued as incurred and subsequently paid. These royalty-based obligations are generally expensed to cost of revenue generally at the greater of the contractual rate or an effective royalty rate based on the total projected net revenue for contracts with guaranteed minimums. Significant judgment is required to estimate the effective royalty rate for a particular contract. Because the computation of effective royalty rates requires us to project future revenue, it is inherently subjective as our future revenue projections must anticipate a number of factors, including (1) the total number of titles subject to the contract, (2) the timing of the release of these titles, (3) the number of software units and amount of extra content that we expect to sell, which can be impacted by a number of variables, including product quality, number of platforms we release on, the timing of the title’s release and competition, and (4) future pricing. Determining the effective royalty rate for our titles is particularly challenging due to the inherent difficulty in predicting the popularity of entertainment products. Furthermore, if we conclude that we are unable to make a reasonably reliable forecast of projected net revenue, we recognize royalty expense at the greater of contract rate or on a straight-line basis over the term of the contract. Accordingly, if our future revenue projections change, our effective royalty rates would change, which could impact the amount and timing of royalty expense we recognize.
Prepayments made to thinly capitalized independent software developers and co-publishing affiliates are generally made in connection with the development of a particular product, and therefore, we are generally subject to development risk prior to the release of the product. Accordingly, payments that are due prior to completion of a product are generally expensed to research and development over the development period as the services are incurred. Payments due after completion of the product (primarily royalty-based in nature) are generally expensed as cost of revenue.
Our contracts with some licensors include minimum guaranteed royalty payments, which are initially recorded as an asset and as a liability at the contractual amount when no performance remains with the licensor. When performance remains with the licensor, we record guarantee payments as an asset when actually paid and as a liability when incurred, rather than recording the asset and liability upon execution of the contract.
Each quarter, we also evaluate the expected future realization of our royalty-based assets, as well as any unrecognized minimum commitments not yet paid to determine amounts we deem unlikely to be realized through product and service sales. Any impairments or losses determined before the launch of a product are generally charged to research and development expense. Impairments or losses determined post-launch are charged to cost of revenue. We evaluate long-lived royalty-based assets for impairment using undiscounted cash flows when impairment indicators exist. If impairment exists, then the assets are
28
written down to fair value. Unrecognized minimum royalty-based commitments are accounted for as executory contracts, and therefore, any losses on these commitments are recognized when the underlying intellectual property is abandoned (
i.e.
, cease use) or the contractual rights to use the intellectual property are terminated.
Income Taxes
We recognize deferred tax assets and liabilities for both (1) the expected impact of differences between the financial statement amount and the tax basis of assets and liabilities and (2) the expected future tax benefit to be derived from tax losses and tax credit carryforwards. We record a valuation allowance against deferred tax assets when it is considered more likely than not that all or a portion of our deferred tax assets will not be realized. In making this determination, we are required to give significant weight to evidence that can be objectively verified.
In addition to considering forecasts of future taxable income, we are also required to evaluate and quantify other possible sources of taxable income in order to assess the realization of our deferred tax assets, namely the reversal of existing deferred tax liabilities, the carryback of losses and credits as allowed under current tax law, and the implementation of tax planning strategies. Evaluating and quantifying these amounts involves significant judgments. Each source of income must be evaluated based on all positive and negative evidence; this evaluation involves assumptions about future activity.
In the fourth quarter of fiscal year 2016, we realized significant U.S. pre-tax income for both the fourth quarter and the fiscal year ended March 31, 2016. As a result, we released the valuation allowance against all of the U.S. federal deferred tax assets and a portion of the U.S. state deferred tax assets during the fourth quarter of fiscal year 2016. We continue to maintain a valuation allowance related to specific U.S. state deferred tax assets and foreign capital loss carryovers, due to uncertainty about the future realization of these assets.
Prior to the fourth quarter of fiscal year 2016, we considered all undistributed earnings of our foreign subsidiaries to be indefinitely reinvested outside of the United States and, accordingly, no U.S. taxes had been provided thereon. During the fourth quarter of fiscal year 2016, we reevaluated our intent to indefinitely reinvest all earnings of foreign subsidiary companies, and concluded that a portion of earnings of certain subsidiaries will no longer be considered to be indefinitely reinvested. We currently intend to continue to indefinitely reinvest a substantial majority of the undistributed earnings of our foreign subsidiaries outside of the United States. In the ordinary course of our business, there are many transactions and calculations where the tax law and ultimate tax determination is uncertain. As part of the process of preparing our Consolidated Financial Statements, we are required to estimate our income taxes in each jurisdiction in which we operate prior to the completion and filing of tax returns for such periods. This process requires estimating both our geographic mix of income and our uncertain tax positions in each jurisdiction where we operate. These estimates involve complex issues and require us to make judgments about the likely application of the tax law to our situation, as well as with respect to other matters, such as anticipating the positions that we will take on tax returns prior to our preparing the returns and the outcomes of disputes with tax authorities. The ultimate resolution of these issues may take extended periods of time due to examinations by tax authorities and statutes of limitations. In addition, changes in our business, including acquisitions, changes in our international corporate structure, changes in the geographic location of business functions or assets, changes in the geographic mix and amount of income, as well as changes in our agreements with tax authorities, valuation allowances, applicable accounting rules, applicable tax laws and regulations, rulings and interpretations thereof, developments in tax audit and other matters, and variations in the estimated and actual level of annual pre-tax income can affect the overall effective tax rate.
Recent proposals to lower the U.S. corporate income tax rate would require us to reduce our net deferred tax assets upon
enactment of new tax legislation, with a corresponding, one-time, non-cash increase in income tax expense.
RESULTS OF OPERATIONS
Our fiscal year is reported on a
52
- or
53
-week period that ends on the Saturday nearest March 31. Our results of operations for the fiscal year ended March 31, 2017 and 2015 contained
52
weeks each and ended on April 1, 2017 and March 28, 2015, respectively. Our results of operations for the fiscal year ended March 31, 2016 contained
53
weeks and ended on April 2, 2016. For simplicity of disclosure, all fiscal periods are referred to as ending on a calendar month end.
29
Net Revenue
Net revenue consists of sales generated from (1) video games sold as digital downloads or as packaged goods and designed for play on game consoles and PCs, (2) video games for mobile phones and tablets, (3) separate software products and extra-content and online game services associated with these products, (4) licensing our game software to third parties, (5) allowing other companies to manufacture and sell our products in conjunction with other products, and (6) advertisements on our online web pages and in our games. We recognize revenue from the sale of online-enabled games for which we do not have VSOE for the unspecified updates on a straight-line basis, generally over an estimated six-month period for digitally-delivered games and content and an estimated nine-month period beginning in the month after shipment for physical games sold through retail.
We provide two different measures of our Net Revenue. (1) Net Revenue by Product revenue and Service and other revenue, and (2) Net Revenue by Composition, which is primarily based on method of distribution. Management places a greater emphasis and focus on assessing our business through a review of the Net Revenue by Composition (Digital, and Packaged goods and other) than by Net Revenue by Product revenue and Service and other revenue.
Comparison of Fiscal Year 2017 to Fiscal Year 2016
Net Revenue
For
fiscal year 2017
, net revenue was
$4,845 million
and
increased
$449 million
, or
10 percent
, as compared to
fiscal year 2016
. This
increase
was driven by an $809 million
increase
in revenue primarily from the Star Wars, Battlefield, and FIFA franchises. This
increase
was partially offset by a $360 million decrease in revenue primarily from the Dragon Age, The Sims, and NHL franchises, and
The Simpsons Tapped Out.
Net Revenue by Product Revenue and Service and Other Revenue
Our Net Revenue by Product revenue and Service and other revenue for
fiscal years 2017 and 2016
was as follows (in millions):
Year Ended March 31,
2017
2016
$ Change
% Change
Net revenue:
Product
$
2,640
$
2,497
$
143
6
%
Service and other
2,205
1,899
306
16
%
Total net revenue
$
4,845
$
4,396
$
449
10
%
Product Revenue
For
fiscal year 2017
, Product net revenue was
$2,640 million
, primarily driven by
FIFA 17, Battlefield 1,
and
Star Wars
Battlefront
. Product net revenue
increased
$143 million
, or
6 percent
, as compared to
fiscal year 2016
. This
increase
was driven by a $526 million
increase
primarily from the Battlefield and Star Wars franchises, and
Titanfall 2
. This
increase
was partially offset by a $383 million decrease primarily from the Dragon Age, FIFA, The Sims, and Need for Speed franchises.
Service and Other Revenue
For
fiscal year 2017
, Service and other net revenue was
$2,205 million
, primarily driven by
FIFA Ultimate Team
,
Star Wars: Galaxy of Heroes,
and
Need for Speed 2015.
Service and other net revenue for
fiscal year 2017
increased
$306 million
, or
16 percent
, as compared to
fiscal year 2016
. This
increase
was driven by a $404 million
increase
primarily from
FIFA Ultimate Team
and
the
Star Wars and Need for Speed franchises. This
increase
was partially offset by a $98 million decrease primarily from
The Simpsons Tapped Out
,
Titanfall, The Sims FreePlay,
and
Battlefield 4 Premium.
Supplemental Net Revenue by Composition
As we continue to evolve our business and more of our products are delivered to consumers digitally, we place a greater emphasis and focus on assessing our business performance through a review of net revenue by composition.
30
Our net revenue by composition for
fiscal years 2017 and 2016
was as follows (in millions):
Year Ended March 31,
2017
2016
$ Change
% Change
Full game downloads
$
659
$
465
$
194
42
%
Extra content
1,204
1,062
142
13
%
Subscriptions, advertising, and other
385
338
47
14
%
Mobile
626
544
82
15
%
Total Digital
$
2,874
$
2,409
$
465
19
%
Packaged goods and other
$
1,971
$
1,987
$
(16
)
(1
)%
Net revenue
$
4,845
$
4,396
$
449
10
%
Digital Net Revenue
Digital net revenue includes full game downloads, extra content, subscriptions, advertising and other, and mobile revenue. Digital net revenue includes game software distributed through our direct-to-consumer PC platform Origin, distributed wirelessly through mobile carriers, or licensed to our third-party publishing partners who distribute our games digitally.
For
fiscal year 2017
, digital net revenue was
$2,874 million
primarily driven by
FIFA Ultimate Team
,
FIFA Online 3
in Asia,
Battlefield 1
, and
Star Wars: Galaxy of Heroes
. Digital net revenue for
fiscal year 2017
increased
$465 million
, or
19 percent
, as compared to
fiscal year 2016
. This
increase
is due to (1) a
$194 million
or
42 percent
increase
in full-game download net revenue primarily driven by
Battlefield 1
and
FIFA 17
, partially offset by
Battlefield Hardline,
(2)
a
$142 million
or
13 percent
increase
in extra content net revenue primarily driven by our Ultimate Team game mode and
Star Wars Battlefront
, (3) an
$82 million
or
15 percent
increase
in mobile net revenue primarily driven by
Star Wars: Galaxy of Heroes,
and
(4)
a
$47 million
or
14 percent
increase
in subscriptions, advertising, and other net revenue.
Packaged Goods and Other Net Revenue
Packaged goods and other net revenue includes revenue from software that is distributed physically. This includes (1) net revenue from game software distributed physically through traditional channels such as brick and mortar retailers, and (2) our software licensing revenue from third parties (for example, makers of console platforms, personal computers or computer accessories) who include certain of our products for sale with their products (“OEM bundles”).
For
fiscal year 2017
, packaged goods and other net revenue was
$1,971 million
, primarily driven by
FIFA 17
,
FIFA 16
,
Star Wars Battlefront
, and
Battlefield 1.
Packaged goods and other net revenue for
fiscal year 2017
decreased
$16 million
, or
1 percent
, as compared to
fiscal year 2016
.
Cost of Revenue
Cost of revenue for
fiscal years 2017 and 2016
was as follows (in millions):
March 31,
2017
% of
Related
Net Revenue
March 31,
2016
% of
Related
Net Revenue
% Change
Change as a
% of Related
Net Revenue
Cost of revenue:
Product
$
893
33.8
%
$
938
37.6
%
(4.8
)%
(3.8
)%
Service and other
405
18.4
%
416
21.9
%
(2.6
)%
(3.5
)%
Total cost of revenue
$
1,298
26.8
%
$
1,354
30.8
%
(4.1
)%
(4.0
)%
Cost of Product Revenue
Cost of product revenue consists of (1) manufacturing royalties, net of volume discounts and other vendor reimbursements, (2) certain royalty expenses for celebrities, professional sports leagues, movie studios and other organizations, and independent software developers, (3) inventory costs, (4) expenses for defective products, (5) write-offs of post launch prepaid royalty costs and losses on previously unrecognized licensed intellectual property commitments, (6) amortization of certain intangible assets,
31
(7) personnel-related costs, and (8) warehousing and distribution costs. We generally recognize volume discounts when they are earned from the manufacturer (typically in connection with the achievement of unit-based milestones); whereas other vendor reimbursements are generally recognized as the related revenue is recognized.
Cost of product revenue
decreased
by
$45 million
, or
4.8 percent
in
fiscal year 2017
, as compared to
fiscal year 2016
. This decrease was driven primarily by a reduction in licensing costs as a result of a change in mix of our titles (i.e.
Star Wars Battlefront
was a fiscal 2016 title that had royalties associated with it while
Battlefield 1
was a fiscal 2017 title that does not bear royalties). This was partially offset by the recognition of a $15 million impairment charge on an acquisition-related intangible asset, as well an increase in royalty costs associated with
FIFA 17
and
Titanfall 2
.
Cost of Service and Other Revenue
Cost of service and other revenue consists primarily of (1) royalty costs, (2) data center, bandwidth and server costs associated with hosting our online games and websites, (3) inventory costs, (4) platform processing fees from operating our website-based games on third party platforms, and (5) credit card fees associated with our service revenue.
Cost of service and other revenue
decreased
by
$11 million
, or
2.6 percent
in
fiscal year 2017
, as compared to
fiscal year 2016
. The decrease was primarily due to a decrease in inventory costs due to the launch of
Need for Speed 2015
during fiscal year
2016 without a comparable service game launch during fiscal year 2017, partially offset by the recognition of a $10 million impairment charge on a royalty-based asset, and an increase in royalty costs associated with
FIFA Ultimate Team
and
Star Wars: Galaxy of Heroes
during
fiscal year 2017
.
Total Cost of Revenue as a Percentage of Total Net Revenue
During
fiscal year 2017
, total cost of revenue as a percentage of total net revenue
decreased
by
4.0 percent
as compared to the
fiscal year ended March 31, 2016
. This
decrease
was primarily due to an increase in the proportion of our digital net revenues to packaged goods and other net revenues, as well as lower royalties expense associated with our current year title mix as compared to
fiscal year 2016
.
Research and Development
Research and development expenses consist of expenses incurred by our production studios for personnel-related costs, related overhead costs, contracted services, depreciation and any impairment of prepaid royalties for pre-launch products. Research and development expenses for our online products include expenses incurred by our studios consisting of direct development and related overhead costs in connection with the development and production of our online games. Research and development expenses also include expenses associated with our digital platform, software licenses and maintenance, and management overhead.
Research and development expenses for
fiscal years 2017 and 2016
were as follows (in millions):
March 31,
2017
% of Net
Revenue
March 31,
2016
% of Net
Revenue
$ Change
% Change
$
1,205
25
%
$
1,109
25
%
$
96
9
%
Research and development expenses
increased
by
$96 million
, or
9 percent
, in fiscal year 2017, as compared to fiscal year 2016. This $96 million increase was primarily due to a (1) $41 million increase in contracted services primarily driven by an increase in development advances to third-party developers associated with the Star Wars franchise, (2) an aggregate $32 million pre-launch loss on previously unrecognized minimum royalty-based commitments and impairment on royalty-based assets, and (3) a $23 million increase in personnel-related costs primarily resulting from an increase in headcount. These increases were partially offset by the quarter ended June 30, 2016 containing 13 weeks of personnel costs as compared to 14 weeks in the prior fiscal year, as well as a reduction in losses of $10 million from our cash flow hedging program in fiscal 2017 as compared to fiscal 2016. We use hedges to protect against currency exchange rate movements in our research and development expenses.
Marketing and Sales
32
Marketing and sales expenses consist of personnel-related costs, related overhead costs, advertising, marketing and promotional expenses, net of qualified advertising cost reimbursements from third parties.
Marketing and sales expenses for
fiscal years 2017 and 2016
were as follows (in millions):
March 31,
2017
% of Net
Revenue
March 31,
2016
% of Net
Revenue
$ Change
% Change
$
673
14
%
$
622
14
%
$
51
8
%
Marketing and sales expenses
increased
by
$51 million
, or
8 percent
, in fiscal year 2017, as compared to fiscal year 2016. This $51 million increase was driven by higher advertising expenses associated with our fiscal year 2017 game launches, primarily
Battlefield 1
and
Titanfall 2,
as compared to advertising expenses associated with our fiscal year 2016 game launches.
General and Administrative
General and administrative expenses consist of personnel and related expenses of executive and administrative staff, corporate functions such as finance, legal, human resources, and information technology, related overhead costs, fees for professional services such as legal and accounting, and allowances for doubtful accounts.
General and administrative expenses for
fiscal years 2017 and 2016
were as follows (in millions):
March 31,
2017
% of Net
Revenue
March 31,
2016
% of Net
Revenue
$ Change
% Change
$
439
9
%
$
406
9
%
$
33
8
%
General and administrative expenses
increased
by
$33 million
, or
8 percent
, in fiscal year 2017, as compared to fiscal year 2016. This $33 million increase was primarily due to (1) a $12 million increase in facility-related expense primarily due to office expansions, (2) a $7 million increase in contracted services primarily due to higher legal expenses, and (3) a $6 million increase in personnel-related costs resulting from an increase in headcount.
Income Taxes
Provision for (benefit from) income taxes for fiscal years 2017 and 2016 was as follows (in millions):
March 31, 2017
Effective Tax Rate
March 31, 2016
Effective Tax Rate
$
243
20.1
%
$
(279
)
(31.8
)%
Our effective tax rate for fiscal year 2017 was 20.1 percent. Our effective tax rate for the fiscal year 2017 differs from the statutory rate of 35.0 percent primarily due to non-U.S. profits subject to a reduced or zero tax rates. The effective tax rate for fiscal year 2017 differs from fiscal year 2016 primarily due to the reversal of a significant portion of our deferred tax valuation allowance recorded in fiscal year 2016. Excluding the impact of the reversal of the valuation allowance, our effective tax rate for fiscal year 2016 would have been 19.8 percent, which differs from the statutory rate of 35.0 percent primarily due to non-U.S. profits subject to a reduced or zero tax rates.
In the fourth quarter of fiscal year 2016, we realized significant U.S. pre-tax income for both the fourth quarter and the fiscal year ended March 31, 2016. As a result, we released the valuation allowance against all of the U.S. federal deferred tax assets and a portion of the U.S. state deferred tax assets during the fourth quarter of fiscal year 2016. Accordingly, we recorded a $453 million income tax benefit in fiscal year 2016 for the reversal of a significant portion of our deferred tax valuation allowance.
Because of the release of the valuation allowance in fiscal year 2016, we do not anticipate that our effective tax rates for fiscal year 2018 and future periods will be as significantly affected by changes in our deferred tax valuation allowance as they were prior to fiscal year 2017. Our effective tax rates for fiscal year 2018 and future periods will continue to depend on a variety of factors, including changes in our business such as acquisitions and intercompany transactions, changes in our international structure, changes in the geographic location of business functions or assets, changes in the geographic mix of income, changes in or termination of our agreements with tax authorities, applicable accounting rules, applicable tax laws and regulations, rulings and interpretations thereof, developments in tax audit and other matters, and variations in our annual pre-tax income or loss. With the adoption of ASU 2016-09 in the first quarter of fiscal year 2018, the inclusion of excess tax benefits and deficiencies as a component of our income tax expense will increase volatility within our provision for income taxes as the amount of excess tax benefits or deficiencies from stock-based compensation awards are dependent on our stock price at the date the awards vest.
33
Historically, we have considered all undistributed earnings of our foreign subsidiaries to be indefinitely reinvested outside of the United States and, accordingly, no U.S. taxes have been provided thereon. During the fourth quarter of fiscal year 2016, we reevaluated our intent to indefinitely reinvest all earnings of foreign subsidiary companies, and concluded that a portion of
earnings of certain subsidiaries will no longer be considered to be indefinitely reinvested. We currently intend to continue to indefinitely reinvest a substantial majority of the undistributed earnings of our foreign subsidiaries outside of the United States.
Comparison of Fiscal Year 2016 to Fiscal Year 2015
Net Revenue
For fiscal year 2016, net revenue was $4,396 million and decreased $119 million, or 3 percent, as compared to fiscal year 2015. This decrease was driven by a $757 million decrease in revenue primarily from Titanfall, and the Battlefield and FIFA World Cup franchises. This decrease was partially offset by a $638 million increase in revenue primarily from the
Star Wars, Madden NFL and SimCity franchises
.
Net Revenue by Product Revenue and Service and Other Revenue
Our Net Revenue by Product revenue and Service and other revenue for fiscal years 2016 and 2015 was as follows (in millions):
Year Ended March 31,
2016
2015
$ Change
% Change
Net revenue:
Product
$
2,497
$
2,568
$
(71
)
(3
)%
Service and other
1,899
1,947
(48
)
(2
)%
Total net revenue
$
4,396
$
4,515
$
(119
)
(3
)%
Product Revenue
For fiscal year 2016, Product revenue was $2,497 million, primarily driven by
FIFA 16
,
FIFA 15
and
Star Wars
Battlefront
. Product revenue decreased $71 million, as compared to fiscal year 2015. This decrease was driven by a $434 million decrease primarily from the Need for Speed, Battlefield and FIFA World Cup franchises. This decrease was partially offset by a $363 million increase primarily from
Star Wars Battlefront
and
Dragon Age: Inquisition
.
Service and Other Revenue
For fiscal year 2016, Service and other revenue was $1,899 million, primarily driven by
FIFA Ultimate Team
and
Star Wars: The Old Republic.
Service and other revenue for fiscal year 2016 decreased $48 million, or 2 percent, as compared to fiscal year 2015. This decrease was driven by a $421 million decrease primarily from
Titanfall
and
Battlefield 4 Premium
. This decrease was partially offset by a $373 million increase primarily from the Madden NFL franchise,
Need for Speed 2015
and
SimCity BuildIt
.
Supplemental Net Revenue by Composition
34
Our net revenue by composition for fiscal years 2016 and 2015 was as follows (in millions):
Year Ended March 31,
2016
2015
$ Change
% Change
Full game downloads
$
465
$
420
$
45
11
%
Extra content
1,062
912
150
16
%
Subscriptions, advertising, and other
338
366
(28
)
(8
)%
Mobile
544
501
43
9
%
Total Digital
$
2,409
$
2,199
$
210
10
%
Packaged goods and other
$
1,987
$
2,316
$
(329
)
(14
)%
Net revenue
$
4,396
$
4,515
$
(119
)
(3
)%
Digital Net Revenue
For fiscal year 2016, digital net revenue was $2,409 million primarily driven by
FIFA Ultimate Team
,
FIFA Online 3
in Asia, and
Star Wars: The Old Republic
. Digital net revenue for fiscal year 2016 increased $210 million, or 10 percent, as compared to fiscal year 2015. This increase is due to (1) a $150 million or 16 percent increase in extra content net revenue primarily driven by
FIFA Ultimate Team
,
Madden Ultimate Team
, and
FIFA Online 3
in Asia, (2)
a $45 million or 11 percent increase in full-game download net revenue primarily driven by
Star Wars Battlefront
,
FIFA 16
, and
Battlefield Hardline,
partially offset by
Battlefield 4
and
Titanfall
, (3) a $43 million or 9 percent increase in mobile net revenue primarily driven by
SimCity BuildIt
,
Madden NFL Mobile
, and
Star Wars: Galaxy of Heroes,
partially offset by
The Simpsons Tapped Out.
These increases were partially offset by
a $28 million or 8 percent decrease in subscriptions, advertising, and other net revenue primarily by
Battlefield 4 Premium
.
Packaged Goods and Other Net Revenue
For fiscal year 2016, packaged goods and other net revenue was $1,987 million, primarily driven by
FIFA 16
,
FIFA 15
,
Star Wars Battlefront
, and
Battlefield Hardine.
Packaged goods and other net revenue for fiscal year 2016 decreased $329 million, or 14 percent, as compared to fiscal year 2015. This decrease was primarily from
Titanfall
and the Battlefield, FIFA World Cup, and FIFA franchises, partially offset by
Star Wars Battlefront.
Cost of Revenue
Cost of revenue for fiscal years 2016 and 2015 was as follows (in millions):
March 31,
2016
% of
Related
Net Revenue
March 31,
2015
% of
Related
Net Revenue
% Change
Change as a
% of Related
Net Revenue
Cost of revenue:
Product
$
938
37.6
%
$
1,028
40.0
%
(8.8
)%
(2.4
)%
Service and other
416
21.9
%
401
20.6
%
3.7
%
1.3
%
Total cost of revenue
$
1,354
30.8
%
$
1,429
31.7
%
(5.2
)%
(0.9
)%
Cost of Product Revenue
Cost of product revenue decreased by $90 million, or 8.8 percent in fiscal year 2016, as compared to fiscal year 2015. Cost of product revenue decreased primarily due to a loss of $122 million on previously unrecognized licensed intellectual property commitment recognized during fiscal year 2015. Excluding the impact of the $122 million loss, cost of product revenue increased $32 million, or 4 percent, primarily due to an increase in royalty costs driven by
Star Wars Battlefront,
which was launched during the third quarter of fiscal year 2016, with no comparable royalty-bearing title launched during fiscal year 2015.
35
Cost of Service and Other Revenue
Cost of service and other revenue increased by $15 million, or 3.7 percent in fiscal year 2016, as compared to fiscal year 2015. The increase was primarily due to an increase in inventory costs due to the launch of
Need for Speed 2015
during fiscal year 2016, partially offset by a decrease in inventory costs due to
Titanfall
, launched
for the Xbox 360 during fiscal year 2015.
Total Cost of Revenue as a Percentage of Total Net Revenue
During the fiscal year ended March 31, 2016, total cost of revenue as a percentage of total net revenue remained relatively consistent as compared to the fiscal year ended March 31, 2015.
Research and Development
Research and development expenses for fiscal years 2016 and 2015 were as follows (in millions):
March 31,
2016
% of Net
Revenue
March 31,
2015
% of Net
Revenue
$ Change
% Change
$
1,109
25
%
$
1,094
24
%
$
15
1
%
Research and development expenses increased by $15 million, or 1 percent, in fiscal year 2016, as compared to fiscal year 2015. Excluding the estimated $70 million favorable impact of foreign currency exchange rates, we estimate that research and development would have increased by $85 million. This $85 million increase on a constant currency basis was primarily due to (1) a $44 million increase in personnel-related costs primarily resulting from higher payroll taxes, the fiscal year 2016 containing 53 weeks as compared to 52 weeks in fiscal year 2015, and annual salary increases, (2) a $22 million increase in contracted services, primarily related to the Titanfall and UFC franchises, and
Unravel
, during fiscal year 2016,
as compared to the same period in the prior fiscal year, and (3) a $21 million increase in stock-based compensation.
Marketing and Sales
Marketing and sales expenses for fiscal years 2016 and 2015 were as follows (in millions):
March 31,
2016
% of Net
Revenue
March 31,
2015
% of Net
Revenue
$ Change
% Change
$
622
14
%
$
647
14
%
$
(25
)
(4
)%
Marketing and sales expenses decreased by $25 million, or 4 percent, in fiscal year 2016, as compared to fiscal year 2015. Excluding the estimated $25 million favorable impact of foreign currency exchange rates, marketing and sales expense remained consistent during the fiscal year ended March 31, 2016 as compared to the fiscal year ended March 31, 2015.
General and Administrative
General and administrative expenses for fiscal years 2016 and 2015 were as follows (in millions):
March 31,
2016
% of Net
Revenue
March 31,
2015
% of Net
Revenue
$ Change
% Change
$
406
9
%
$
386
9
%
$
20
5
%
General and administrative expenses increased by $20 million, or 5 percent, in fiscal year 2016, as compared to fiscal year 2015. Excluding the estimated $19 million favorable impact of foreign currency exchange rates, general and administrative expenses would have increased by $39 million. This $39 million increase on a constant currency basis was primarily due to (1) a $18 million increase in facilities-related expenses, (2) a $18 million increase in personnel-related costs primarily resulting from (a) higher payroll taxes, (b) the fiscal year 2016 containing 53 weeks as compared to 52 weeks in fiscal year 2015, (c) and annual salary increases, (3) a $10 million increase in stock-based compensation. This was partially offset by a $6 million decrease in litigation matters during fiscal year 2016 as compared to fiscal year 2015.
Income Taxes
Provision for (benefit from) income taxes for fiscal years 2016 and 2015 was as follows (in millions):
March 31, 2016
Effective Tax Rate
March 31, 2015
Effective Tax Rate
$
(279
)
(31.8
)%
$
50
5.4
%
In the fourth quarter of fiscal year 2016, we realized significant U.S. pre-tax income for both the fourth quarter and the fiscal year ended March 31, 2016. As a result, we released the valuation allowance against all of the U.S. federal deferred tax assets
36
and a portion of the U.S. state deferred tax assets during the fourth quarter of fiscal year 2016. Accordingly, we recorded a $453 million income tax benefit in fiscal year 2016 for the reversal of a significant portion of our deferred tax valuation allowance.
Our effective tax rate for fiscal year 2016 was a tax benefit of 31.8 percent, primarily due to the reversal of the U.S. deferred tax valuation allowance. Excluding the impact of the reversal of the valuation allowance, our effective tax rate for fiscal year 2016 would have been 19.8 percent, which differs from the statutory rate of 35.0 percent primarily due to non-U.S. profits subject to a reduced or zero tax rates.
Our effective tax rate for the fiscal year 2015 differs from the statutory rate of 35.0 percent as a result of the utilization of U.S. deferred tax assets subject to a valuation allowance, excess tax benefit from stock-based compensation deduction allocated directly to contributed capital and non-U.S. profits subject to a reduced or zero tax rates.
Prior to the fourth quarter of fiscal year 2016, we considered all undistributed earnings of our foreign subsidiaries to be indefinitely reinvested outside of the United States and, accordingly, no U.S. taxes had been provided thereon. During the fourth quarter of fiscal year 2016, we issued the Senior Notes and announced a $500 million stock repurchase program. In light of these future obligations, we reevaluated our intent to indefinitely reinvest all earnings of foreign subsidiary companies, and concluded that a portion of earnings of certain subsidiaries will no longer be considered to be indefinitely reinvested. As a result, we recognized a deferred tax liability of $43 million for U.S. income taxes with respect to such earnings. We currently intend to continue to indefinitely reinvest a substantial majority of the undistributed earnings of our foreign subsidiaries outside of the United States.
LIQUIDITY AND CAPITAL RESOURCES
As of March 31,
(In millions)
2017
2016
2015
Cash and cash equivalents
$
2,565
$
2,493
$
2,068
Short-term investments
1,967
1,341
953
Total
$
4,532
$
3,834
$
3,021
Percentage of total assets
59
%
54
%
49
%
Year Ended March 31,
(In millions)
2017
2016
2015
Cash provided by operating activities
$
1,383
$
1,223
$
1,067
Cash used in investing activities
(759
)
(484
)
(470
)
Cash used in financing activities
(534
)
(306
)
(255
)
Effect of foreign exchange on cash and cash equivalents
(18
)
(8
)
(56
)
Net increase in cash and cash equivalents
$
72
$
425
$
286
Changes in Cash Flow
Comparison of Fiscal Year 2017 to Fiscal Year 2016
Operating Activities.
Cash provided by operating activities increased
$160 million
during
fiscal year 2017
as compared to
fiscal year 2016
. The increase is primarily driven by a $385 million increase in sales related to
FIFA 17, Battlefield 1,
and
Titanfall 2
. This was partially offset by a $263 million decrease associated with a net increase in accounts receivable balances as of March 31, 2017 as compared to March 31, 2016 primarily due to the timing of game launches and higher digital sales during the three months ended March 31, 2017.
Investing Activities.
Cash used in investing activities increased
$275 million
during
fiscal year 2017
as compared to
fiscal year 2016
primarily driven by a
$585 million
increase in the purchase of short-term investments and a
$30 million
increase in capital expenditures. This was partially offset by a
$340 million
increase in proceeds from the sales and maturities of short-term investments.
Financing Activities.
Cash used in financing activities increased
$228 million
during
fiscal year 2017
as compared to
fiscal year 2016
primarily due to the of the issuance of Senior Notes for
$989 million
offset by the repurchases of our common stock for
$510 million
, both of which occurred during fiscal 2016. Also, we had a
$35 million
decrease in proceeds from the exercise of
37
stock options and a
$21 million
decrease in excess tax benefit from stock-based compensation, which were offset by a
$307 million
decrease in repayments related to our Convertible Notes during fiscal year 2017 as compared to fiscal year 2016.
Cash Flow Reclassifications.
The adoption of ASU 2016-09 in the first quarter of fiscal year 2018 will require two changes to our cash flow presentation. First, excess tax benefits are required to be presented as operating activities rather than financing activities. Second, cash payments to taxing authorities in connection with shares withheld to meet statutory tax withholding requirements are required to be presented as a financing activity because such payments represent an entity’s cash outflow to reacquire the entity’s shares. We currently classify cash paid to taxing authorities for shares withheld as an operating activity. Both of these changes are expected to increase our cash provided by operating activities and increase our cash used in financing activities. For more information, see Part II, Item 8 of this Form 10-K in the Notes to Consolidated Financial Statements in Note 1 - Description of Business and Summary of Significant Accounting Policies to the Consolidated Financial Statements.
Comparison of Fiscal Year 2016 to Fiscal Year 2015
Operating Activities.
Cash provided by operating activities increased $156 million during fiscal year 2016 as compared to fiscal year 2015. The increase was driven by a $281 million increase in net income, partially offset by the settlement of noncurrent operating obligations.
Investing Activities.
Cash used in investing activities increased $14 million during fiscal year 2016 as compared to fiscal year 2015 primarily driven by a $230 million increase in purchases of short-term investments. This was partially offset by a $214 million increase in proceeds from the sales and maturities of short-term investments during fiscal year 2016 as compared to fiscal year 2015.
Financing Activities.
Cash used in financing activities increased $51 million during fiscal year 2016 as compared to fiscal year 2015 due to a $681 million increase in repurchases of shares of our common stock mainly driven by the repurchase program authorized in February 2016, and $470 million of repayments of our Convertible Notes in connection with conversions of the Convertible Notes prior to maturity. This was offset by (1) $989 million net proceeds from the issuance of Senior Notes during February 2016, (2) a $64 million increase in excess tax benefit from stock-based compensation recognized, and (3) a $47 million increase in proceeds from the exercise of stock options and ESPP.
Short-term Investments
Due to our mix of fixed and variable rate securities, our short-term investment portfolio is susceptible to changes in short-term interest rates. As of
March 31, 2017
, our short-term investments had gross unrealized losses of $3 million, or less than 1 percent of the total in short-term investments, and gross unrealized gains of less than
$1 million
, or less than 1 percent of the total in short-term investments. From time to time, we may liquidate some or all of our short-term investments to fund operational needs or other activities, such as capital expenditures, business acquisitions or stock repurchase programs. Depending on which short-term investments we liquidate to fund these activities, we could recognize a portion, or all, of the gross unrealized gains or losses.
Convertible Notes and Convertible Note Hedge
In July 2011, we issued $632.5 million aggregate principal amount of
0.75%
Convertible Senior Notes due 2016 (the “Convertible Notes”). The Convertible Notes matured in July 2016. During fiscal year 2017, we repaid $163 million of the principal balance of the Convertible Notes and issued approximately 2.9 million shares of common stock to noteholders with a fair value of $222 million, resulting in a loss on extinguishment of $0.3 million. During fiscal year 2017, we received 2.9 million shares of our common stock under the Convertible Note Hedge.
Warrants
In connection with the issuance of the Convertible Notes in July 2011, we also issued warrants (the “Warrants”) to independent third parties. The Warrants had a dilutive effect with respect to our common stock to the extent that the market price per share of our common stock exceeded $41.14 on or prior to the expiration date of the Warrants. The Warrants expired on January 12, 2017. We issued a total of 9.6 million shares upon exercise of the Warrants during fiscal year 2017.
See Note 10 - Financing Arrangements to the Consolidated Financial Statements in this Form 10-K as it relates to the Convertibles Notes, the Convertible Note Hedge and Warrants, which is incorporated by reference into this Item 7.
Senior Notes
In February 2016, we issued $600 million aggregate principal amount of the 2021 Notes and $400 million aggregate principal amount of the 2026 Notes. We used the net proceeds of $989 million for general corporate purposes, including the payment of amounts due upon conversion of our Convertible Notes and the repurchase of our common stock, including under the $500
38
million stock repurchase program approved in February 2016 and completed in March 2016. The effective interest rate is 3.94% for the 2021 Notes and 4.97% for the 2026 Notes. Interest is payable semiannually in arrears, on March 1 and September 1 of each year. See Note 10 - Financing Arrangements to the Consolidated Financial Statements in this Form 10-K as it relates to our Senior Notes, which is incorporated by reference into this Item 7.
Credit Facility
In March 2015, we entered into a
$500 million
senior unsecured revolving credit facility with a syndicate of banks.
As of March 31, 2017
, no amounts were outstanding under the credit facility. See Note 10 - Financing Arrangements to the Consolidated Financial Statements in this Form 10-K as it relates to our credit facility, which is incorporated by reference into this Item 7.
Financial Condition
We believe that our cash, cash equivalents, short-term investments, cash generated from operations and available financing facilities will be sufficient to meet our operating requirements for at least the next 12 months, including working capital requirements, capital expenditures, debt repayment obligations, and potentially, future acquisitions, stock repurchases, or strategic investments. We may choose at any time to raise additional capital to repay debt, strengthen our financial position, facilitate expansion, repurchase our stock, pursue strategic acquisitions and investments, and/or to take advantage of business opportunities as they arise. There can be no assurance, however, that such additional capital will be available to us on favorable terms, if at all, or that it will not result in substantial dilution to our existing stockholders.
As of March 31, 2017
, approximately
$2.8 billion
of our cash, cash equivalents, and short-term investments were domiciled in foreign tax jurisdictions. While we have no plans to repatriate these funds to the United States in the short term, if we choose to do so, we may be required to accrue and pay additional taxes on any portion of the repatriation where no United States income tax had been previously provided.
In May 2015, our Board of Directors authorized a program to repurchase up to
$1 billion
of our common stock. We repurchased approximately
6.5 million
and
6.9 million
shares for approximately
$508 million
and
$461 million
under this program, respectively, during the
fiscal years ended March 31, 2017 and 2016
. As of March 31, 2017, $31 million remained available for repurchase under this program. We completed repurchases under the May 2015 program in April 2017.
In May 2017, a Special Committee of our Board of Directors, on behalf of the full Board of Directors, authorized a new program to repurchase up to $1.2 billion of our common stock. This stock repurchase program expires on May 31, 2019. Under this program, we may purchase stock in the open market or through privately-negotiated transactions in accordance with applicable securities laws, including pursuant to pre-arranged stock trading plans. The timing and actual amount of the stock repurchases will depend on several factors including price, capital availability, regulatory requirements, alternative investment opportunities and other market conditions. We are not obligated to repurchase a specific number of shares under this program and it may be modified, suspended or discontinued at any time. We are actively repurchasing shares under this program.
We have a “shelf” registration statement on Form S-3 on file with the SEC. This shelf registration statement, which includes a base prospectus, allows us at any time to offer any combination of securities described in the prospectus in one or more offerings. Unless otherwise specified in a prospectus supplement accompanying the base prospectus, we would use the net proceeds from the sale of any securities offered pursuant to the shelf registration statement for general corporate purposes, including for working capital, financing capital expenditures, research and development, marketing and distribution efforts, and if opportunities arise, for acquisitions or strategic alliances. Pending such uses, we may invest the net proceeds in interest-bearing securities. In addition, we may conduct concurrent or other financings at any time.
Our ability to maintain sufficient liquidity could be affected by various risks and uncertainties including, but not limited to, those related to customer demand and acceptance of our products, our ability to collect our accounts receivable as they become due, successfully achieving our product release schedules and maintaining our live services and attaining our forecasted sales objectives, the impact of acquisitions and other strategic transactions in which we may engage, the impact of competition, economic conditions in the United States and abroad, the seasonal and cyclical nature of our business and operating results, risks of product returns and the other risks described in the “Risk Factors” section, included in Part I, Item 1A of this report.
Contractual Obligations and Commercial Commitments
Note 11 - Commitments and Contingencies to the Consolidated Financial Statements in this Form 10-K as it relates to our contractual obligations and commercial commitments is incorporated by reference into this Item 7.
39
OFF-BALANCE SHEET ARRANGEMENTS
As of March 31, 2017
, we did not have any off-balance sheet arrangements, as defined in Item 303(a)(4)(ii) of Regulation S-K promulgated by the SEC, that have or are reasonably likely to have a current or future effect on our financial condition, changes in financial condition, revenues and expenses, results of operations, liquidity, capital expenditures, or capital resources that are material to investors.
INFLATION
We believe the impact of inflation on our results of operations has not been significant in any of the past three fiscal years.
Item 7A:
Quantitative and Qualitative Disclosures About Market Risk
MARKET RISK
We are exposed to various market risks, including changes in foreign currency exchange rates, interest rates and market prices, which have experienced significant volatility. Market risk is the potential loss arising from changes in market rates and market prices. We employ established policies and practices to manage these risks. Foreign currency forward contracts are used to hedge anticipated exposures or mitigate some existing exposures subject to foreign exchange risk as discussed below. While we do not hedge our short-term investment portfolio, we protect our short-term investment portfolio against different market risks, including interest rate risk as discussed below. Our cash and cash equivalents portfolio consists of highly liquid investments with insignificant interest rate risk and original or remaining maturities of three months or less at the time of purchase. We do not enter into derivatives or other financial instruments for speculative trading purposes and do not hedge our market price risk relating to marketable equity securities, if any.
Foreign Currency Exchange Risk
Foreign Currency Exchange Rates.
International sales are a fundamental part of our business, and the strengthening of the U.S. dollar (particularly relative to the Euro, British pound sterling, Australian dollar, Chinese yuan and South Korean won) has a negative impact on our reported international net revenue, but a positive impact on our reported international operating expenses (particularly the Swedish krona and Canadian dollar) because these amounts are translated at lower rates as compared to periods in which the U.S. dollar is weaker. While we use foreign currency hedging contracts to mitigate some foreign currency exchange risk, these activities are limited in the protection that they provide us and can themselves result in losses.
Cash Flow Hedging Activities.
We hedge a portion of our foreign currency risk related to forecasted foreign-currency-denominated sales and expense transactions by purchasing foreign currency forward contracts that generally have maturities of
18 months
or less. These transactions are designated and qualify as cash flow hedges. Our hedging programs are designed to reduce, but do not entirely eliminate, the impact of currency exchange rate movements in net revenue and research and development expenses.
Balance Sheet Hedging Activities
. We use foreign currency forward contracts to mitigate foreign currency exchange risk associated with foreign-currency-denominated monetary assets and liabilities, primarily intercompany receivables and payables. The foreign currency forward contracts generally have a contractual term of three months or less and are transacted near month-end.
We believe the counterparties to our foreign currency forward contracts are creditworthy multinational commercial banks. While we believe the risk of counterparty nonperformance is not material, a sustained decline in the financial stability of financial institutions as a result of disruption in the financial markets could affect our ability to secure creditworthy counterparties for our foreign currency hedging programs.
Notwithstanding our efforts to mitigate some foreign currency exchange risks, there can be no assurance that our hedging activities will adequately protect us against the risks associated with foreign currency fluctuations. As of
March 31, 2017
, a hypothetical adverse foreign currency exchange rate movement of
10 percent
or
20 percent
would have resulted in potential declines in the fair value on our foreign currency forward contracts used in cash flow hedging of
$100 million
or
$200 million
, respectively. As of
March 31, 2017
, a hypothetical adverse foreign currency exchange rate movement of
10 percent
or
20 percent
would have resulted in potential losses on our foreign currency forward contracts used in balance sheet hedging of
$25 million
or
$50 million
, respectively. This sensitivity analysis assumes an adverse shift of all foreign currency exchange rates; however, all foreign currency exchange rates do not always move in such manner and actual results may differ materially. See Note 4 - Derivative Financial Instruments to the Consolidated Financial Statements in this Form 10-K as it relates to our derivative financial instruments, which is incorporated by reference into this Item 7A.
40
Interest Rate Risk
Our exposure to market risk for changes in interest rates relates primarily to our short-term investment portfolio. We manage our interest rate risk by maintaining an investment portfolio generally consisting of debt instruments of high credit quality and relatively short maturities. However, because short-term investments mature relatively quickly and, if reinvested, are invested at the then-current market rates, interest income on a portfolio consisting of short-term investments is subject to market fluctuations to a greater extent than a portfolio of longer term investments. Additionally, the contractual terms of the investments do not permit the issuer to call, prepay or otherwise settle the investments at prices less than the stated par value. Our investments are held for purposes other than trading. We do not use derivative financial instruments in our short-term investment portfolio.
As of
March 31, 2017
, our short-term investments were classified as available-for-sale securities and, consequently, were recorded at fair value with unrealized gains or losses resulting from changes in fair value reported as a separate component of accumulated other comprehensive income (loss), net of tax, in stockholders’ equity.
Notwithstanding our efforts to manage interest rate risks, there can be no assurance that we will be adequately protected against risks associated with interest rate fluctuations. Fluctuations in interest rates could have a significant impact on the fair value of our investment portfolio. The following table presents the hypothetical changes in the fair value of our short-term investment portfolio as of
March 31, 2017
, arising from potential changes in interest rates. The modeling technique estimates the change in fair value from immediate hypothetical parallel shifts in the yield curve of plus or minus 50 basis points (“BPS”), 100 BPS, and 150 BPS.
(In millions)
Valuation of Securities
Given an Interest Rate Decrease
of X Basis Points
Fair Value
as of
March 31,
2017
Valuation of Securities Given
an Interest Rate Increase of
X Basis Points
(150 BPS)
(100 BPS)
(50 BPS)
50 BPS
100 BPS
150 BPS
Corporate bonds
$
955
$
951
$
947
$
943
$
939
$
935
$
931
U.S. Treasury securities
421
418
415
413
410
407
404
U.S. agency securities
154
153
152
151
151
150
148
Commercial paper
213
213
212
212
211
211
211
Foreign government securities
115
114
114
113
113
112
112
Asset-backed securities
137
137
136
135
134
134
133
Total short-term investments
$
1,995
$
1,986
$
1,976
$
1,967
$
1,958
$
1,949
$
1,939
41
Item 8:
Financial Statements and Supplementary Data
Index to Consolidated Financial Statements
Page
Consolidated Financial Statements of Electronic Arts Inc. and Subsidiaries:
Consolidated Balance Sheets as of March 31, 2017 and 2016
43
Consolidated Statements of Operations for the Years Ended March 31, 2017, 2016 and 2015
44
Consolidated Statements of Comprehensive Income for the Years Ended March 31, 2017, 2016 and 2015
45
Consolidated Statements of Stockholders’ Equity for the Years Ended March 31, 2017, 2016 and 2015
46
Consolidated Statements of Cash Flows for the Years Ended March 31, 2017, 2016 and 2015
47
Notes to Consolidated Financial Statements
48
Report of Independent Registered Public Accounting Firm
80
Financial Statement Schedule:
The following financial statement schedule of Electronic Arts Inc. and Subsidiaries for the years ended March 31, 2017, 2016 and 2015 is filed as part of this report and should be read in conjunction with the Consolidated Financial Statements of Electronic Arts Inc. and Subsidiaries:
Schedule II — Valuation and Qualifying Accounts
84
Other financial statement schedules have been omitted because the information called for in them is not required or has already been included in either the Consolidated Financial Statements or the Notes thereto.
42
ELECTRONIC ARTS INC. AND SUBSIDIARIES
CONSOLIDATED BALANCE SHEETS
(In millions, except par value data)
March 31, 2017
March 31, 2016
ASSETS
Current assets:
Cash and cash equivalents
$
2,565
$
2,493
Short-term investments
1,967
1,341
Receivables, net of allowances of $145 and $159, respectively
359
233
Other current assets
308
287
Total current assets
5,199
4,354
Property and equipment, net
434
439
Goodwill
1,707
1,710
Acquisition-related intangibles, net
8
57
Deferred income taxes, net
286
387
Other assets
84
103
TOTAL ASSETS
$
7,718
$
7,050
LIABILITIES AND STOCKHOLDERS’ EQUITY
Current liabilities:
Accounts payable
$
87
$
89
Accrued and other current liabilities
789
710
0.75% convertible senior notes due 2016, net
—
161
Deferred net revenue (online-enabled games)
1,539
1,458
Total current liabilities
2,415
2,418
Senior notes, net
990
989
Income tax obligations
104
80
Deferred income taxes, net
1
2
Other liabilities
148
163
Total liabilities
3,658
3,652
Commitments and contingencies (See Note 11)
0.75% convertible senior notes due 2016 (See Note 10)
—
2
Stockholders’ equity:
Preferred stock, $0.01 par value. 10 shares authorized
—
—
Common stock, $0.01 par value. 1,000 shares authorized; 308 and 301 shares issued and outstanding, respectively
3
3
Additional paid-in capital
1,049
1,349
Retained earnings
3,027
2,060
Accumulated other comprehensive loss
(19
)
(16
)
Total stockholders’ equity
4,060
3,396
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY
$
7,718
$
7,050
See accompanying Notes to Consolidated Financial Statements.
43
ELECTRONIC ARTS INC. AND SUBSIDIARIES
CONSOLIDATED STATEMENTS OF OPERATIONS
Year Ended March 31,
(In millions, except per share data)
2017
2016
2015
Net revenue:
Product
$
2,640
$
2,497
$
2,568
Service and other
2,205
1,899
1,947
Total net revenue
4,845
4,396
4,515
Cost of revenue:
Product
893
938
1,028
Service and other
405
416
401
Total cost of revenue
1,298
1,354
1,429
Gross profit
3,547
3,042
3,086
Operating expenses:
Research and development
1,205
1,109
1,094
Marketing and sales
673
622
647
General and administrative
439
406
386
Acquisition-related contingent consideration
—
—
(3
)
Amortization of intangibles
6
7
14
Total operating expenses
2,323
2,144
2,138
Operating income
1,224
898
948
Interest and other income (expense), net
(14
)
(21
)
(23
)
Income before provision for (benefit from) income taxes
1,210
877
925
Provision for (benefit from) income taxes
243
(279
)
50
Net income
$
967
$
1,156
$
875
Earnings per share:
Basic
$
3.19
$
3.73
$
2.81
Diluted
$
3.08
$
3.50
$
2.69
Number of shares used in computation:
Basic
303
310
311
Diluted
314
330
325
See accompanying Notes to Consolidated Financial Statements.
44
ELECTRONIC ARTS INC. AND SUBSIDIARIES
CONSOLIDATED STATEMENTS OF COMPREHENSIVE INCOME
Year Ended March 31,
(In millions)
2017
2016
2015
Net income
$
967
$
1,156
$
875
Other comprehensive income (loss), net of tax:
Change in unrealized net gains and losses on available-for-sale securities
(3
)
4
1
Reclassification adjustment for net realized gains and losses on available-for-sale securities
(1
)
—
—
Change in unrealized net gains and losses on derivative instruments
54
5
20
Reclassification adjustment for net realized gains and losses on derivative instruments
(36
)
(12
)
11
Foreign currency translation adjustments
(17
)
(15
)
(67
)
Total other comprehensive loss, net of tax
(3
)
(18
)
(35
)
Total comprehensive income
$
964
$
1,138
$
840
See accompanying Notes to Consolidated Financial Statements.
45
ELECTRONIC ARTS INC. AND SUBSIDIARIES
CONSOLIDATED STATEMENTS OF STOCKHOLDERS’ EQUITY
(In millions, share data in thousands)
Common Stock
Additional Paid-in
Capital
Retained
Earnings
Accumulated
Other
Comprehensive
Income (Loss)
Total
Stockholders’
Equity
Shares
Amount
Balances as of March 31, 2014
311,442
$
3
$
2,353
$
29
$
37
$
2,422
Total comprehensive income (loss)
—
—
—
875
(35
)
840
Issuance of common stock
6,508
—
(24
)
—
—
(24
)
Reclassification of equity component of convertible notes
—
—
(31
)
—
—
(31
)
Repurchase and retirement of common stock
(8,269
)
—
(337
)
—
—
(337
)
Stock-based compensation
—
—
144
—
—
144
Tax benefit from stock-based compensation
—
—
22
—
—
22
Balances as of March 31, 2015
309,681
3
2,127
904
2
3,036
Total comprehensive income (loss)
—
—
—
1,156
(18
)
1,138
Issuance of common stock
6,645
—
(49
)
—
—
(49
)
Reclassification of equity component of convertible notes
—
—
29
—
—
29
Settlement of convertible notes
7,823
—
(1
)
—
—
(1
)
Exercise of convertible note hedge
(7,823
)
—
—
—
—
—
Repurchase and retirement of common stock
(15,724
)
—
(1,018
)
—
—
(1,018
)
Stock-based compensation
—
—
178
—
—
178
Tax benefit from stock-based compensation
—
—
83
—
—
83
Balances as of March 31, 2016
300,602
3
1,349
2,060
(16
)
3,396
Total comprehensive income (loss)
—
—
—
967
(3
)
964
Issuance of common stock
4,626
—
(55
)
—
—
(55
)
Reclassification of equity component of convertible notes
—
—
2
—
—
2
Settlement of convertible notes
2,917
—
—
—
—
—
Exercise of convertible note hedge
(2,917
)
—
—
—
—
—
Repurchase and retirement of common stock
(6,506
)
—
(508
)
—
—
(508
)
Settlement of warrants
9,645
—
—
—
—
—
Stock-based compensation
—
—
196
—
—
196
Tax benefit from stock-based compensation
—
—
65
—
—
65
Balances as of March 31, 2017
308,367
$
3
$
1,049
$
3,027
$
(19
)
$
4,060
See accompanying Notes to Consolidated Financial Statements.
46
ELECTRONIC ARTS INC. AND SUBSIDIARIES
CONSOLIDATED STATEMENTS OF CASH FLOWS
Year Ended March 31,
(In millions)
2017
2016
2015
OPERATING ACTIVITIES
Net income
$
967
$
1,156
$
875
Adjustments to reconcile net income to net cash provided by operating activities:
Depreciation, amortization and accretion
172
197
220
Stock-based compensation
196
178
144
Loss on conversion of convertible notes
—
10
—
Acquisition-related contingent consideration
—
—
(3
)
Change in assets and liabilities:
Receivables, net
(136
)
127
(54
)
Other assets
3
22
106
Accounts payable
5
13
(46
)
Accrued and other liabilities
(5
)
(252
)
31
Deferred income taxes, net
100
(403
)
1
Deferred net revenue (online-enabled games)
81
175
(207
)
Net cash provided by operating activities
1,383
1,223
1,067
INVESTING ACTIVITIES
Capital expenditures
(123
)
(93
)
(95
)
Proceeds from maturities and sales of short-term investments
1,281
941
727
Purchase of short-term investments
(1,917
)
(1,332
)
(1,102
)
Net cash used in investing activities
(759
)
(484
)
(470
)
FINANCING ACTIVITIES
Proceeds from issuance of senior notes, net of issuance costs
—
989
—
Payment of convertible notes
(163
)
(470
)
—
Proceeds from issuance of common stock
72
107
60
Excess tax benefit from stock-based compensation
65
86
22
Repurchase and retirement of common stock
(508
)
(1,018
)
(337
)
Net cash used in financing activities
(534
)
(306
)
(255
)
Effect of foreign exchange on cash and cash equivalents
(18
)
(8
)
(56
)
Increase in cash and cash equivalents
72
425
286
Beginning cash and cash equivalents
2,493
2,068
1,782
Ending cash and cash equivalents
$
2,565
$
2,493
$
2,068
Supplemental cash flow information:
Cash paid during the year for income taxes, net
$
51
$
35
$
2
Cash paid during the year for interest
$
43
$
4
$
6
See accompanying Notes to Consolidated Financial Statements.
47
ELECTRONIC ARTS INC. AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(1) DESCRIPTION OF BUSINESS AND SUMMARY OF SIGNIFICANT ACCOUNTING POLICIES
We are a global leader in digital interactive entertainment. We develop, market, publish and distribute games, content and services that can be played by consumers on a variety of platforms, which include game consoles, PCs, mobile phones and tablets. In our games, we use established brands that we either wholly own (such as Battlefield, Mass Effect, Need for Speed, The Sims and Plants v. Zombies) or license from others (such as FIFA, Madden NFL and Star Wars). We also publish and distribute games developed by third parties (
e.g.
, Titanfall).
A summary of our significant accounting policies applied in the preparation of our Consolidated Financial Statements follows:
Consolidation
The accompanying Consolidated Financial Statements include the accounts of Electronic Arts Inc. and its wholly-owned subsidiaries. Intercompany balances and transactions have been eliminated in consolidation.
Fiscal Year
Our fiscal year is reported on a
52
- or
53
-week period that ends on the Saturday nearest March 31. Our results of operations for the fiscal year ended March 31, 2017 and 2015 contained
52
weeks each and ended on April 1, 2017 and March 28, 2015, respectively. Our results of operations for the fiscal year ended March 31, 2016 contained
53
weeks and ended on April 2, 2016. For simplicity of disclosure, all fiscal periods are referred to as ending on a calendar month end.
Reclassifications
Certain prior year amounts were reclassified to conform to current year presentation.
Use of Estimates
The preparation of consolidated financial statements in conformity with accounting principles generally accepted in the United States (“U.S. GAAP”) requires us to make estimates and assumptions that affect the amounts reported in our consolidated financial statements and the accompanying notes. Such estimates include sales returns and allowances, provisions for doubtful accounts, accrued liabilities, offering periods for deferred net revenue, multiple-element arrangements, income taxes, losses on royalty commitments, estimates regarding the recoverability of prepaid royalties, inventories, long-lived assets, assets acquired and liabilities assumed in business combinations, certain estimates related to the measurement and recognition of costs resulting from our stock-based payment awards, unrecognized tax benefits, deferred income tax assets and associated valuation allowances, as well as estimates used in our goodwill, intangibles and short-term investment impairment tests. These estimates generally involve complex issues and require us to make judgments, involve analysis of historical and future trends, can require extended periods of time to resolve, and are subject to change from period to period. In all cases, actual results could differ materially from our estimates.
Cash, Cash Equivalents, and Short-Term Investments
Cash equivalents consist of highly liquid investments with insignificant interest rate risk and original or remaining maturities of three months or less at the time of purchase.
Short-term investments consist of securities with original or remaining maturities of greater than three months at the time of purchase, and are accounted for as available-for-sale securities and are recorded at fair value. Cash, cash equivalents and short-term investments are available for use in current operations or other activities such as capital expenditures, business combinations and share repurchases.
Unrealized gains and losses on our short-term investments are recorded as a component of accumulated other comprehensive income (loss) in stockholders’ equity, net of tax, until either (1) the security is sold, (2) the security has matured, or (3) we determine that the fair value of the security has declined below its adjusted cost basis and the decline is other-than-temporary. Realized gains and losses on our short-term investments are calculated based on the specific identification method and are reclassified from accumulated other comprehensive income (loss) to interest and other income (expense), net. Determining whether a decline in fair value is other-than-temporary requires management judgment based on the specific facts and circumstances of each security. The ultimate value realized on these securities is subject to market price volatility until they are sold.
48
Our short-term investments are evaluated for impairment quarterly. We consider various factors in determining whether we should recognize an impairment charge, including the credit quality of the issuer, the duration that the fair value has been less than the adjusted cost basis, severity of the impairment, reason for the decline in value and potential recovery period, the financial condition and near-term prospects of the investees, our intent to sell and ability to hold the investment for a period of time sufficient to allow for any anticipated recovery in market value, and any contractual terms impacting the prepayment or settlement process. If we conclude that an investment is other-than-temporarily impaired, we recognize an impairment charge at that time in our Consolidated Statements of Operations. Based on our evaluation, we did not consider any of our investments to be other-than-temporarily impaired as of
March 31, 2017 and 2016
.
Inventories
Inventories consist of materials (including manufacturing royalties paid to console manufacturers), labor and freight-in and are stated at the lower of cost (using the weighted average costing method) or net realizable value. We regularly review inventory quantities on-hand. We write down inventory based on excess or obsolete inventories determined primarily by future anticipated demand for our products. Inventory write-downs are measured as the difference between the cost of the inventory and market value, based upon assumptions about future demand that are inherently difficult to assess. At the point of a loss recognition, a new, lower cost basis for that inventory is established, and subsequent changes in facts and circumstances do not result in the restoration or increase in that newly established basis. Inventories are included in other current assets in the Consolidated Balance Sheets.
Property and Equipment, Net
Property and equipment, net, are stated at cost. Depreciation is calculated using the straight-line method over the following useful lives:
Buildings
20 to 25 years
Computer equipment and software
3 to 6 years
Equipment, furniture and fixtures, and other
3 to 5 years
Leasehold improvements
Lesser of the lease term or the estimated useful lives of the improvements, generally 1 to 10 years
We capitalize costs associated with internal-use software development once a project has reached the application development stage. Such capitalized costs include external direct costs utilized in developing or obtaining the software, and payroll and payroll-related expenses for employees who are directly associated with the development of the software. Capitalization of such costs begins when the preliminary project stage is complete and ceases at the point in which the project is substantially complete and is ready for its intended purpose. Once the internal-use software is ready for its intended use, the assets are depreciated on a straight-line basis over each asset’s estimated useful life, which is generally
three
years. The net book value of capitalized costs associated with internal-use software was
$41 million
and
$55 million
as of
March 31, 2017 and 2016
, respectively.
Acquisition-Related Intangibles and Other Long-Lived Assets
We record acquisition-related intangible assets, such as developed and core technology, in connection with business combinations. We amortize the cost of acquisition-related intangible assets that have finite useful lives on a straight-line basis over the lesser of their estimated useful lives or the agreement terms, typically from
two
to
fourteen
years. We evaluate acquisition-related intangibles and other long-lived assets for impairment whenever events or changes in circumstances indicate that the carrying amount of an asset may not be recoverable. Recoverability of assets is measured by a comparison of the carrying amount of an asset to future undiscounted net cash flows expected to be generated by the asset group. This includes assumptions about future prospects for the business that the asset relates to and typically involves computations of the estimated future cash flows to be generated by these businesses. Based on these judgments and assumptions, we determine whether we need to take an impairment charge to reduce the value of the asset stated on our Consolidated Balance Sheets to reflect its estimated fair value. When we consider such assets to be impaired, the amount of impairment we recognize is measured by the amount by which the carrying amount of the asset exceeds its fair value.
49
Goodwill
In assessing impairment on our goodwill, we first analyze qualitative factors to determine whether it is more likely than not that the fair value of a reporting unit is less than its carrying amount as a basis for determining whether it is necessary to perform the two-step goodwill impairment test. The qualitative factors we assess include long-term prospects of our performance, share price trends and market capitalization, and Company specific events. If we conclude it is more likely than not that the fair value of a reporting unit exceeds its carrying amount, we do not need to perform the two-step impairment test. If based on that assessment, we believe it is more likely than not that the fair value of the reporting unit is less than its carrying value, a two-step goodwill impairment test will be performed. The first step measures for impairment by applying fair value-based tests at the reporting unit level. The second step (if necessary) measures the amount of impairment by applying fair value-based tests to the individual assets and liabilities within each reporting unit. Reporting units are determined by the components of operating segments that constitute a business for which (1) discrete financial information is available, (2) segment management regularly reviews the operating results of that component, and (3) whether the component has dissimilar economic characteristics to other components. As of March 31, 2017, we have only one reportable segment, which represents our only operating segment.
During the
fiscal years ended March 31, 2017, 2016 and 2015
, we completed our annual goodwill impairment testing in the fourth quarter of each year and determined that it was more likely than not that the fair value of our reporting unit exceeded its carrying amount and, as such, we did not need to perform the two-step impairment test.
Revenue Recognition, Sales Returns and Allowances, and Bad Debt Reserves
We derive revenue principally from sales of interactive software games, and related content and services on game consoles, PCs, mobile phones and tablets. We evaluate revenue recognition based on the criteria set forth in FASB Accounting Standards Codification (“ASC”) 605,
Revenue Recognition
and ASC 985-605,
Software: Revenue Recognition
. We classify our revenue as either product revenue or service and other revenue.
Product revenue.
Our product revenue includes revenue associated with the sale of software games or related product content or updates, whether delivered digitally (
e.g.,
full-game downloads, extra-content) or via a physical disc (
e
.
g
., packaged goods), and licensing of game software to third-parties. Product revenue also includes revenue from mobile full game downloads that do not require our hosting support (
e.g.
, premium mobile games) in order to utilize the game or related content (
i.e.
can be played with or without an Internet connection), and sales of tangible products such as hardware, peripherals, or collectors’ items.
Service and other revenue.
Our service revenue includes revenue recognized from time-based subscriptions, games, content or updates that requires our hosting support in order to utilize the game or related content (
i.e.
, can only be played with an Internet connection). This includes (1) entitlements to content that are accessed through hosting services (
e.g.,
microtransactions for Internet-based, social network and free-to-download mobile games), (2) massively multi-player online (“MMO”) games (both software game and subscription sales), (3) subscriptions for our Battlefield Premium, EA and Origin Access, and Pogo-branded online game services, and (4) allocated service revenue from sales of software games with a service of online activities (
e.g.,
online playability). Our other revenue includes advertising and non-software licensing revenue.
With respect to the allocated service revenue from sales of software games with a service of online activities (“online services”) mentioned above, our allocation of proceeds between product and service revenue for presentation purposes is based on management’s best estimate of the selling price of the online services with the residual value allocated to product revenue. Our estimate of the selling price of the online services are comprised of several factors including, but not limited to, prior selling prices for the online services, prices charged separately by other third-party vendors for similar service offerings, and a cost-plus-margin approach. We review the estimated selling price of the online services on a regular basis and use this methodology consistently to allocate revenue between product and service for software game sales with online services.
We evaluate and recognize revenue when all four of the following criteria are met:
•
Evidence of an arrangement
. Evidence of an agreement with the customer that reflects the terms and conditions to deliver the related products or services must be present.
•
Fixed or determinable fee
. If a portion of the arrangement fee is not fixed or determinable, we recognize revenue as the amount becomes fixed or determinable.
•
Collection is deemed probable
. Collection is deemed probable if we expect the customer to be able to pay amounts under the arrangement as those amounts become due. If we determine that collection is not probable as the amounts become due, we generally conclude that collection becomes probable upon cash collection.
50
•
Delivery
. For packaged goods, delivery is considered to occur when a product is shipped and the risk of loss and rewards of ownership have transferred to the customer. For digital downloads, delivery is considered to occur when the software is made available to the customer for download. For services and other, delivery is generally considered to occur as the service is delivered, which is determined based on the underlying service obligation. If there is significant uncertainty of acceptance, revenue is recognized once acceptance is reasonably assured.
Online-Enabled Games
The majority of our software games and related content have online connectivity whereby a consumer may be able to download unspecified content or updates on a when-and-if-available basis (“unspecified updates”) for use with the original game software. In addition, we may also offer a service of online activities (e.g., online playability) without a separate fee. U.S. GAAP requires us to account for the consumer’s right to receive unspecified updates or the service of online activities for no additional fee as a “bundled” sale, or multiple-element arrangement.
We have an established historical pattern of providing unspecified updates (
e.g.,
player roster updates to
Madden NFL 17
) to online-enabled games and related content at no additional charge to the consumer. Because we do not have vendor-specific objective evidence of fair value (“VSOE”) for these unspecified updates, we are required by current U.S. GAAP to recognize as revenue the entire sales price of these online-enabled games and related content over the period we expect to offer the unspecified updates to the consumer (“estimated offering period”).
Other Multiple-Element Arrangements
In some of our multiple-element arrangements, we sell non-software products with software and/or software-related offerings. These non-software products are generally music soundtracks, peripherals or ancillary collectors’ items, such as figurines and comic books. Revenue for these arrangements is allocated to each separate unit of accounting for each deliverable using the relative selling prices of each deliverable in the arrangement based on the selling price hierarchy described below. If the arrangement contains more than one software deliverable, the arrangement consideration is allocated to the software deliverables as a group and then allocated to each software deliverable.
We determine the selling price for a non-software product deliverable based on the following selling price hierarchy: VSOE (
i.e.
, the price we charge when the non-software product is sold separately) if available, third-party evidence (“TPE”) of fair value (
i.e.
, the price charged by others for similar non-software products) if VSOE is not available, or our best estimate of selling price (“BESP”) if neither VSOE nor TPE is available. Determining the BESP is a subjective process that is based on multiple factors including, but not limited to, recent selling prices and related discounts, market conditions, customer classes, sales channels and other factors. Provided the other three revenue recognition criteria other than delivery have been met, we recognize revenue upon delivery to the customer as we have no further obligations.
Principal Agent Considerations
We evaluate sales of our interactive software games, extra-content, and services from our subscription offerings via third party storefronts, including digital channel storefronts such as Microsoft’s Xbox Store, Sony’s PlayStation Store, Apple App Store, and Google Play, in order to determine whether or not we are acting as the primary obligor in the sale to the end consumer, which we consider in determining if revenue should be reported gross or net of fees retained by the storefront. Key indicators that we evaluate in determining gross versus net treatment include but are not limited to the following:
•
The party responsible for delivery/fulfillment of the product or service to the end consumer
•
The party responsible for the billing, collection of fees and refunds to the end consumer
•
The storefront and Terms of Sale that govern the end consumer’s purchase of the product or service
•
The party that sets the pricing with the end consumer and has credit risk
Based on evaluation of the above indicators, we have determined that generally the third party is considered the primary obligor to end consumers for the sale of our interactive software games. We therefore report revenue related to these arrangements net of the fees retained by the storefront.
51
Sales Returns and Allowances and Bad Debt Reserves
We reduce revenue for estimated future returns and price protection which may occur with our distributors and retailers (“channel partners”). Price protection represents our practice to provide our channel partners with a credit allowance to lower their wholesale price on a particular product that they have not resold to end consumers. The amount of the price protection is generally the difference between the old wholesale price and the new reduced wholesale price. In certain countries for our PC and console packaged goods software products, we also have a practice of allowing channel partners to return older software products in the channel in exchange for a credit allowance. As a general practice, we do not give cash refunds.
We determine our allowance for doubtful accounts by evaluating the following: customer creditworthiness, current economic trends, historical experience, age of current accounts receivable balances, and changes in financial condition or payment terms of our customers. Significant management judgment is required to estimate our allowance for doubtful accounts in any accounting period.
Taxes Collected from Customers and Remitted to Governmental Authorities
Taxes assessed by a government authority that are both imposed on and concurrent with specific revenue transactions between us and our customers are presented on a net basis in our Consolidated Statements of Operations.
Concentration of Credit Risk, Significant Customers, and Platform Partners
We extend credit to various digital resellers and channel partners. Collection of trade receivables may be affected by changes in economic or other industry conditions and may, accordingly, impact our overall credit risk. Although we generally do not require collateral, we perform ongoing credit evaluations of our customers and maintain reserves for potential credit losses. Invoices are aged based on contractual terms with our customers. The provision for doubtful accounts is recorded as a charge to general and administrative expense when a potential loss is identified. Losses are written off against the allowance when the receivable is determined to be uncollectible. At
March 31, 2017
, we had three customers who accounted for approximately
27 percent
,
22 percent
, and
11 percent
of our consolidated gross receivables, respectively. At
March 31, 2016
, we had two customers who accounted for
26 percent
and
24 percent
of our consolidated gross receivables, respectively.
A majority of our sales are made via digital resellers and channel partners. During the
fiscal year ended March 31, 2017
, approximately
64 percent
of our net revenue was derived from our top ten customers. Though our products and services are available to consumers through a variety of retailers, digital resellers and directly through us, the concentration of our sales in one, or a few, large customers could lead to a short-term disruption in our sales if one or more digital resellers and channel partners significantly reduced their purchases or ceased to carry our products and services, and could make us more vulnerable to collection risk if one or more of these large customers became unable to pay for our products or declared bankruptcy.
Currently, a majority of our revenue is derived through sales of products and services playable on hardware consoles from Sony and Microsoft. For the
fiscal years ended March 31, 2017, 2016 and 2015
, our net revenue for products and services on Sony’s PlayStation 3 and 4, and Microsoft’s Xbox 360 and One consoles (combined across all four platforms) was
70 percent
,
67 percent
, and
66 percent
, respectively. These platform partners have significant influence over the products and services that we offer on their platforms. Our agreements with Sony and Microsoft typically give significant control to them over the approval, manufacturing and distribution of our products and services, which could, in certain circumstances, leave us unable to get our products and services approved, manufactured and provided to customers.
Short-term investments are placed with high quality financial institutions or in short-duration, investment-grade securities. We limit the amount of credit exposure in any one financial institution or type of investment instrument.
Royalties and Licenses
Royalty-based obligations with content licensors and distribution affiliates are either paid in advance and capitalized as prepaid royalties or are accrued as incurred and subsequently paid. These royalty-based obligations are generally expensed to cost of revenue generally at the greater of the contractual rate or an effective royalty rate based on the total projected net revenue for contracts with guaranteed minimums.
Each quarter, we also evaluate the expected future realization of our royalty-based assets, as well as any unrecognized minimum commitments not yet paid to determine amounts we deem unlikely to be realized through product and service sales. Any impairments or losses determined before the launch of a product are generally charged to research and development expense. Impairments or losses determined post-launch are charged to cost of revenue. We evaluate long-lived royalty-based assets for impairment using undiscounted cash flows when impairment indicators exist. If impairment exists, then the assets are
52
written down to fair value. Unrecognized minimum royalty-based commitments are accounted for as executory contracts, and therefore, any losses on these commitments are recognized when the underlying intellectual property is abandoned (
i.e.
, cease use) or the contractual rights to use the intellectual property are terminated.
Advertising Costs
We generally expense advertising costs as incurred, except for production costs associated with media campaigns, which are recognized as prepaid assets (to the extent paid in advance) and expensed at the first run of the advertisement. Cooperative advertising costs are recognized when incurred and are included in marketing and sales expense if there is a separate identifiable benefit for which we can reasonably estimate the fair value of the benefit identified. Otherwise, they are recognized as a reduction of revenue and are generally accrued when revenue is recognized. We then reimburse the channel partner when qualifying claims are submitted.
We are also reimbursed by our vendors for certain advertising costs incurred by us that benefit our vendors. Such amounts are recognized as a reduction of marketing and sales expense if the advertising (1) is specific to the vendor, (2) represents an identifiable benefit to us, and (3) represents an incremental cost to us. Otherwise, vendor reimbursements are recognized as a reduction of the cost incurred with the same vendor. Vendor reimbursements of advertising costs of
$53 million
,
$51 million
, and
$43 million
reduced marketing and sales expense for the
fiscal years ended March 31, 2017, 2016 and 2015
, respectively. For the
fiscal years ended March 31, 2017, 2016 and 2015
, advertising expense, net of vendor reimbursements, totaled approximately
$281 million
,
$240 million
, and
$228 million
, respectively.
Software Development Costs
Research and development costs, which consist primarily of software development costs, are expensed as incurred. We are required to capitalize software development costs incurred for computer software to be sold, leased or otherwise marketed after technological feasibility of the software is established or for development costs that have alternative future uses. Under our current practice of developing new games, the technological feasibility of the underlying software is not established until substantially all product development and testing is complete, which generally includes the development of a working model. Software development costs that have been capitalized to date have been insignificant.
Foreign Currency Translation
Generally, the functional currency for our foreign operating subsidiaries is its local currency. Assets and liabilities of foreign operations are translated into U.S. dollars using month-end exchange rates, and revenue and expenses are translated into U.S. dollars using average exchange rates. The effects of foreign currency translation adjustments are included as a component of accumulated other comprehensive income (loss) in stockholders’ equity.
Foreign currency transaction gains and losses are a result of the effect of exchange rate changes on transactions denominated in currencies other than the functional currency. Net foreign currency transaction gains (losses) of
$(40) million
,
$(14) million
, and
$(62) million
for the
fiscal years ended March 31, 2017, 2016 and 2015
, respectively, are included in interest and other income (expense), net, in our Consolidated Statements of Operations. These net foreign currency transaction gains (losses) are partially offset by net gains (losses) on our foreign currency forward contracts of
$46 million
,
$15 million
, and
$59 million
for the
fiscal years ended March 31, 2017, 2016 and 2015
, respectively. See Note 4 for additional information on our foreign currency forward contracts.
Income Taxes
We recognize deferred tax assets and liabilities for both the expected impact of differences between the financial statement amount and the tax basis of assets and liabilities and for the expected future tax benefit to be derived from tax losses and tax credit carryforwards. We record a valuation allowance against deferred tax assets when it is considered more likely than not that all or a portion of our deferred tax assets will not be realized. In making this determination, we are required to give significant weight to evidence that can be objectively verified. It is generally difficult to conclude that a valuation allowance is not needed when there is significant negative evidence, such as cumulative losses in recent years. Forecasts of future taxable income are considered to be less objective than past results. Therefore, cumulative losses weigh heavily in the overall assessment.
In addition to considering forecasts of future taxable income, we are also required to evaluate and quantify other possible sources of taxable income in order to assess the realization of our deferred tax assets, namely the reversal of existing deferred tax liabilities, the carry back of losses and credits as allowed under current tax law, and the implementation of tax planning strategies. Evaluating and quantifying these amounts involves significant judgments. Each source of income must be evaluated based on all positive and negative evidence; this evaluation involves assumptions about future activity. Certain taxable
53
temporary differences that are not expected to reverse during the carry forward periods permitted by tax law cannot be considered as a source of future taxable income that may be available to realize the benefit of deferred tax assets.
Recently Adopted Accounting Standards
In April 2015, the FASB issued ASU 2015-05,
Intangibles - Goodwill and Other - Internal-Use Software
(Topic 350-40). The amendments of this ASU help entities evaluate the accounting for fees paid by a customer in a cloud computing arrangement by providing guidance as to whether an arrangement includes the sale or license of software. We adopted ASU 2015-05 in the first quarter of fiscal year 2017. The adoption did not have a material impact on our Consolidated Financial Statements.
Impact of Recently Issued Accounting Standards
In March 2016, the FASB issued ASU 2016-09,
Compensation - Stock Compensation
(Topic 718)
: Improvements to Employee Share-Based Payment Accounting
, related to simplifications of employee share-based payment accounting. This pronouncement eliminates the APIC pool concept and requires that excess tax benefits and tax deficiencies be recorded in the income statement when awards are settled. The pronouncement also addresses simplifications related to statement of cash flows classification, accounting for forfeitures, and minimum statutory tax withholding requirements. We will adopt this new standard in the first quarter of fiscal year 2018.
Upon adoption of ASU 2016-09, excess tax benefits and tax deficiencies from employee share-based award activity will be reflected in the Consolidated Statements of Income as a component of the provision for income taxes, whereas they previously were recognized in additional paid-in-capital. We will also account for forfeitures as they occur, rather than estimate expected forfeitures. We anticipate the adoption of ASU 2016-09 will result in a cumulative-effect adjustment of
$8 million
, net of tax, decrease to retained earnings as a result of the change in recognition for forfeitures. The adoption of ASU 2016-09 will also require two changes to our cash flow presentation. Excess tax benefits are required to be presented as operating activities rather than financing activities, and cash payments to tax authorities in connection with shares withheld to meet statutory tax withholding requirements are required to be presented as a financing activity because such payments represent an entity’s cash outflow to reacquire the entity’s shares. We currently classify cash paid to taxing authorities for shares withheld as an operating activity. Upon adoption, the net increase to our reported net cash provided by Operating Activities and corresponding increase to cash used in Financing Activities for the fiscal years ended March 31, 2017, 2016 and 2015 are as follows:
Year Ended March 31,
(In millions):
2017
2016
2015
Excess tax benefit from stock-based compensation
65
86
22
Cash paid to taxing authorities for shares withheld from employees
130
156
83
Increase to net cash provided by Operating Activities and net cash used in Financing Activities
195
242
105
In May 2014, the FASB issued ASU 2014-09,
Revenue from Contracts with Customers
(Topic 606), (the “New Revenue Standard”), which will replace existing guidance under U.S. GAAP, including industry-specific requirements, and will provide companies with a single principles-based revenue recognition model for recognizing revenue from contracts with customers. The core principle of the New Revenue Standard is that a company should recognize the amount of revenue to which it expects to be entitled for the transfer of promised goods or services to customers. In addition, the FASB has issued several amendments to the New Revenue Standard, including principal versus agent considerations, clarifications on identification of performance obligations, and accounting for licenses of intellectual property. The amendments are intended to address implementation issues that were raised by stakeholders and provide additional practical expedients to reduce the cost and complexity of adoption.
The New Revenue Standard is effective for us beginning in the first quarter of fiscal year 2019 and permits the use of either the full retrospective or modified retrospective transition methods. We anticipate adopting the New Revenue Standard on April 1, 2018 using the modified retrospective method, which recognizes the cumulative effect of initially applying the New Revenue Standard as an adjustment to retained earnings at the adoption date.
The New Revenue Standard will have a significant impact on our Consolidated Financial Statements and related disclosures as it relates to the accounting for substantially all of our transactions with multiple elements or “bundled” arrangements. For example, for sales of online-enabled games as currently reported, we do not have vendor-specific objective evidence of fair value (“VSOE”) for unspecified future updates, and thus, revenue recognized from these sales are recognized ratably over the estimated offering period. However, under the New Revenue Standard, the VSOE requirement for undelivered elements is eliminated, allowing us to essentially “break-apart” our online-enabled games and account for the various promised goods or services identified as separate performance obligations.
54
For example, for the sale of an online-enabled game, we often have multiple distinct performance obligations such as software, updates, and an online service. The software performance obligation represents the initial game delivered digitally or via physical disc. The updates performance obligation may include software patches or updates, maintenance, and/or additional free content to be delivered in the future. And lastly, the online service performance obligation consists of providing the customer with a service of online activities (e.g., online playability). Under current software revenue recognition rules, we recognize as revenue the entire sales price over the estimated offering period. However, under the New Revenue Standard, we will recognize a portion of the sales price as revenue upon delivery of the software performance obligation with the updates and online services portions recognized over the estimated offering period.
In addition, the entire portion of sales price allocated to updates and online services will be classified as a service revenue under the New Revenue Standard. Therefore, upon adoption, an increased portion of our sales from online-enabled games will be presented as service revenue than is currently reported today.
In January 2016, the FASB issued ASU 2016-01,
Financial Instruments
(Topic 825-10), which requires that most equity investments be measured at fair value, with subsequent changes in fair value recognized in net income. The ASU also impacts financial liabilities under the fair value option and the presentation and disclosure requirements for financial instruments.
The requirements will be effective for us beginning in the first quarter of fiscal year 2019. We are currently evaluating the impact of this new standard on our Consolidated Financial Statements and related disclosures.
In March 2016, the FASB issued ASU 2016-04,
Liabilities – Extinguishments of Liabilities
(Subtopic 405-20):
Recognition of Breakage for Certain Prepaid Stored-Value Products
. The amendments in the ASU are designed to provide guidance and eliminate diversity in the accounting for derecognition of prepaid stored-value product liabilities. Typically, a prepaid stored-value product liability is to be derecognized when it is probable that a significant reversal of the recognized breakage amount will not subsequently occur. This is when the likelihood of the product holder exercising its remaining rights becomes remote. This estimate shall be updated at the end of each period. The amendments in this ASU are effective for us beginning in the first quarter of fiscal year 2019. Early adoption is permitted. We are currently evaluating the timing of adoption and impact of this new standard on our Consolidated Financial Statements and related disclosures.
In August 2016, the FASB issued ASU 2016-15,
Statement of Cash Flows
(Topic 230):
Classification of Certain Cash Receipts and Cash Payments.
This update is intended to reduce the existing diversity in practice in how certain transactions are classified in the statement of cash flows. This update is effective for us beginning in the first quarter of fiscal year 2019. Early adoption is permitted, provided that all of the amendments are adopted in the same period. We are currently evaluating the timing of adoption and impact of this new standard on our Consolidated Statements of Cash Flows.
In November 2016, the FASB issued ASU 2016-18,
Statement of Cash Flows
(Topic 230):
Restricted Cash (a consensus of the FASB Emerging Issues Task Force)
, which requires amounts generally described as restricted cash and restricted cash equivalents be included with cash and cash equivalents when reconciling the beginning-of-period and end-of-period total amounts shown in the statement of cash flows. This update is effective for us beginning in the first quarter of fiscal year 2019. Early adoption is permitted. We are currently evaluating the timing of adoption and impact of this new standard on our Consolidated Statements of Cash Flows.
In February 2016, the FASB issued ASU 2016-02,
Leases
(Topic 842). The FASB issued this standard to increase transparency and comparability among organizations by recognizing lease assets and lease liabilities on the balance sheet and disclosing key information about leasing arrangements. The updated guidance is effective for us beginning in the first quarter of fiscal year 2020. Early adoption is permitted. We are currently evaluating the timing of adoption and impact of this new standard on our Consolidated Financial Statements and related disclosures.
In June 2016, the FASB issued ASU 2016-13,
Financial Instruments—Credit Losses
(Topic 326). The standard changes the methodology for measuring credit losses on financial instruments and the timing of when such losses are recorded. ASU 2016-13 is effective for us beginning in the first quarter of fiscal year 2021. Early adoption is permitted beginning in the first quarter of fiscal year 2020. We are currently evaluating the timing of adoption and impact of this new standard on our Consolidated Financial Statements and related disclosures.
In January 2017, the FASB issued ASU 2017-04,
Intangibles—Goodwill and Other
(Topic 350). The standard simplifies the goodwill impairment test. This update removes Step 2 of the goodwill impairment test, which requires a hypothetical purchase price allocation. A goodwill impairment will now be the amount by which a reporting unit’s carrying value exceeds its fair value, however, the loss recognized should not exceed the total amount of goodwill allocated to that reporting unit. This update is effective for us beginning in the first quarter of fiscal year 2021. Early adoption is permitted for any impairment tests performed after January 1, 2017. We are currently evaluating the timing of adoption and impact of this new standard on our Consolidated Financial Statements and related disclosures.
55
(2) FAIR VALUE MEASUREMENTS
There are various valuation techniques used to estimate fair value, the primary one being the price that would be received from selling an asset or paid to transfer a liability in an orderly transaction between market participants at the measurement date. When determining fair value, we consider the principal or most advantageous market in which we would transact and consider assumptions that market participants would use when pricing the asset or liability. We measure certain financial and nonfinancial assets and liabilities at fair value on a recurring and nonrecurring basis.
Fair Value Hierarchy
The three levels of inputs that may be used to measure fair value are as follows:
•
Level 1
. Quoted prices in active markets for identical assets or liabilities.
•
Level 2
. Observable inputs other than quoted prices included within Level 1, such as quoted prices for similar assets or liabilities, quoted prices in markets with insufficient volume or infrequent transactions (less active markets), or model-derived valuations in which all significant inputs are observable or can be derived principally from or corroborated with observable market data for substantially the full term of the assets or liabilities.
•
Level 3
. Unobservable inputs to the valuation methodology that are significant to the measurement of the fair value of assets or liabilities.
Assets and Liabilities Measured at Fair Value on a Recurring Basis
As of
March 31, 2017 and 2016
, our assets and liabilities that were measured and recorded at fair value on a recurring basis were as follows (in millions):
Fair Value Measurements at Reporting Date Using
As of March 31, 2017
Quoted Prices in
Active Markets for Identical
Financial Instruments
Significant
Other
Observable
Inputs
Significant
Unobservable
Inputs
(Level 1)
(Level 2)
(Level 3)
Balance Sheet Classification
Assets
Bank and time deposits
$
233
$
233
$
—
$
—
Cash equivalents
Money market funds
405
405
—
—
Cash equivalents
Available-for-sale securities:
Corporate bonds
963
—
963
—
Short-term investments and cash equivalents
U.S. Treasury securities
460
460
—
—
Short-term investments and cash equivalents
U.S. agency securities
172
—
172
—
Short-term investments and cash equivalents
Commercial paper
270
—
270
—
Short-term investments and cash equivalents
Foreign government securities
113
—
113
—
Short-term investments
Asset-backed securities
135
—
135
—
Short-term investments
Foreign currency derivatives
19
—
19
—
Other current assets and other assets
Deferred compensation plan assets
(a)
8
8
—
—
Other assets
Total assets at fair value
$
2,778
$
1,106
$
1,672
$
—
Liabilities
Foreign currency derivatives
8
—
8
—
Accrued and other current liabilities and other liabilities
Deferred compensation plan liabilities
(a)
9
9
—
—
Other liabilities
Total liabilities at fair value
$
17
$
9
$
8
$
—
56
Fair Value Measurements at Reporting Date Using
As of March 31, 2016
Quoted Prices in
Active Markets for Identical
Financial Instruments
Significant
Other
Observable
Inputs
Significant
Unobservable
Inputs
(Level 1)
(Level 2)
(Level 3)
Balance Sheet Classification
Assets
Bank and time deposits
$
345
$
345
$
—
$
—
Cash equivalents
Money market funds
143
143
—
—
Cash equivalents
Available-for-sale securities:
Corporate bonds
623
—
623
—
Short-term investments and cash equivalents
U.S. Treasury securities
407
407
—
—
Short-term investments and cash equivalents
U.S. agency securities
170
—
170
—
Short-term investments and cash equivalents
Commercial paper
81
—
81
—
Short-term investments and cash equivalents
Foreign government securities
122
—
122
—
Short-term investments and cash equivalents
Foreign currency derivatives
16
—
16
—
Other current assets and other assets
Deferred compensation plan assets
(a)
8
8
—
—
Other assets
Total assets at fair value
$
1,915
$
903
$
1,012
$
—
Liabilities
Foreign currency derivatives
10
—
10
—
Accrued and other current liabilities and other liabilities
Deferred compensation plan liabilities
(a)
9
9
—
—
Other liabilities
Total liabilities at fair value
$
19
$
9
$
10
$
—
(a)
The Deferred Compensation Plan assets consist of various mutual funds. See Note 13 for additional information regarding our Deferred Compensation Plan.
(3) FINANCIAL INSTRUMENTS
Cash and Cash Equivalents
As of
March 31, 2017 and 2016
, our cash and cash equivalents were
$2,565 million
and
$2,493 million
, respectively. Cash equivalents were valued using quoted market prices or other readily available market information.
Short-Term Investments
Short-term investments consisted of the following as of
March 31, 2017 and 2016
(in millions):
As of March 31, 2017
As of March 31, 2016
Cost or
Amortized
Cost
Gross Unrealized
Fair
Value
Cost or
Amortized
Cost
Gross Unrealized
Fair
Value
Gains
Losses
Gains
Losses
Corporate bonds
$
944
$
—
$
(1
)
$
943
$
620
$
1
$
—
$
621
U.S. Treasury securities
414
—
(1
)
413
389
1
—
390
U.S. agency securities
152
—
(1
)
151
167
—
—
167
Commercial paper
212
—
—
212
50
—
—
50
Foreign government securities
113
—
—
113
113
—
—
113
Asset-backed securities
135
—
—
135
—
—
—
—
Short-term investments
$
1,970
$
—
$
(3
)
$
1,967
$
1,339
$
2
$
—
$
1,341
57
The following table summarizes the amortized cost and fair value of our short-term investments, classified by stated maturity as of
March 31, 2017 and 2016
(in millions):
As of March 31, 2017
As of March 31, 2016
Amortized
Cost
Fair
Value
Amortized
Cost
Fair
Value
Short-term investments
Due within 1 year
$
1,237
$
1,236
$
571
$
571
Due 1 year through 5 years
721
719
768
770
Due after 5 years
12
12
—
—
Short-term investments
$
1,970
$
1,967
$
1,339
$
1,341
(4) DERIVATIVE FINANCIAL INSTRUMENTS
The assets or liabilities associated with our derivative instruments and hedging activities are recorded at fair value in other current assets/other assets, or accrued and other current liabilities/other liabilities, respectively, on our Consolidated Balance Sheets. As discussed below, the accounting for gains and losses resulting from changes in fair value depends on the use of the derivative instrument and whether it is designated and qualifies for hedge accounting.
We transact business in various foreign currencies and have significant international sales and expenses denominated in foreign currencies, subjecting us to foreign currency risk. We purchase foreign currency forward contracts, generally with maturities of
18 months
or less, to reduce the volatility of cash flows primarily related to forecasted revenue and expenses denominated in certain foreign currencies. Our cash flow risks are primarily related to fluctuations in the Euro, British pound sterling, Canadian dollar, Swedish krona, Australian dollar, Chinese yuan and South Korean won. In addition, we utilize foreign currency forward contracts to mitigate foreign currency exchange risk associated with foreign-currency-denominated monetary assets and liabilities, primarily intercompany receivables and payables. The foreign currency forward contracts not designated as hedging instruments generally have a contractual term of approximately
3 months
or less and are transacted near month-end. We do not use foreign currency forward contracts for speculative trading purposes.
Cash Flow Hedging Activities
Certain of our forward contracts are designated and qualify as cash flow hedges. The effectiveness of the cash flow hedge contracts, including time value, is assessed monthly using regression analysis, as well as other timing and probability criteria. To qualify for hedge accounting treatment, all hedging relationships are formally documented at the inception of the hedges and must be highly effective in offsetting changes to future cash flows on hedged transactions. The derivative assets or liabilities associated with our hedging activities are recorded at fair value in other current assets/other assets, or accrued and other current liabilities/other liabilities, respectively, on our Consolidated Balance Sheets. The effective portion of gains or losses resulting from changes in the fair value of these hedges is initially reported, net of tax, as a component of accumulated other comprehensive income (loss) in stockholders’ equity. The gross amount of the effective portion of gains or losses resulting from changes in the fair value of these hedges is subsequently reclassified into net revenue or research and development expenses, as appropriate, in the period when the forecasted transaction is recognized in our Consolidated Statements of Operations. In the event that the gains or losses in accumulated other comprehensive income (loss) are deemed to be ineffective, the ineffective portion of gains or losses resulting from changes in fair value, if any, is reclassified to interest and other income (expense), net, in our Consolidated Statements of Operations. In the event that the underlying forecasted transactions do not occur, or it becomes remote that they will occur, within the defined hedge period, the gains or losses on the related cash flow hedges are reclassified from accumulated other comprehensive income (loss) to interest and other income (expense), net, in our Consolidated Statements of Operations.
Total gross notional amounts and fair values for currency derivatives with cash flow hedge accounting designation are as follows (in millions):
As of March 31, 2017
As of March 31, 2016
Notional Amount
Fair Value
Notional Amount
Fair Value
Asset
Liability
Asset
Liability
Forward contracts to purchase
$
185
$
—
$
5
$
148
$
5
$
1
Forward contracts to sell
$
840
$
19
$
3
$
685
$
11
$
9
The net impact of the effective portion of gains and losses from our cash flow hedging activities in our Consolidated Statements of Operations was a gain of
$36 million
and
$12 million
for the fiscal years ended March 31, 2017 and 2016, respectively, and a loss of
$11 million
for fiscal year ended March 31, 2015.
58
During
fiscal years ended March 31, 2017, 2016 and 2015
, we reclassified an immaterial amount of the ineffective portion of gains or losses resulting from changes in fair value into interest and other income (expense), net.
The amount excluded from the assessment of hedge effectiveness during
fiscal years ended March 31, 2017, 2016 and 2015
and recognized in interest and other income (expense), net, was immaterial.
Balance Sheet Hedging Activities
Our foreign currency forward contracts that are not designated as hedging instruments are accounted for as derivatives whereby the fair value of the contracts are reported as other current assets or accrued and other current liabilities on our Consolidated Balance Sheets, and gains and losses resulting from changes in the fair value are reported in interest and other income (expense), net, in our Consolidated Statements of Operations. The gains and losses on these foreign currency forward contracts generally offset the gains and losses in the underlying foreign-currency-denominated monetary assets and liabilities, which are also reported in interest and other income (expense), net, in our Consolidated Statements of Operations.
Total gross notional amounts and fair values for currency derivatives that are not designated as hedging instruments are accounted for as follows (in millions):
As of March 31, 2017
As of March 31, 2016
Notional Amount
Fair Value
Notional Amount
Fair Value
Asset
Liability
Asset
Liability
Forward contracts to purchase
$
87
$
—
$
—
$
108
$
—
$
—
Forward contracts to sell
$
166
$
—
$
—
$
159
$
—
$
—
The effect of foreign currency forward contracts not designated as hedging instruments in our Consolidated Statements of Operations for the
fiscal years ended March 31, 2017, 2016 and 2015
, was as follows (in millions):
Statement of Operations Classification
Amount of Gain (Loss) Recognized in the Statement of Operations
Year Ended March 31,
2017
2016
2015
Foreign currency forward contracts not designated as hedging instruments
Interest and other
income (expense), net
$
43
$
16
$
58
59
(5) ACCUMULATED OTHER COMPREHENSIVE INCOME (LOSS)
The changes in accumulated other comprehensive income (loss) by component, net of tax, for the
fiscal years ended March 31, 2017, 2016 and 2015
are as follows (in millions):
Unrealized Net Gains (Losses) on Available-for-Sale Securities
Unrealized Net Gains (Losses) on Derivative Instruments
Foreign Currency Translation Adjustments
Total
Balances as of March 31, 2014
$
(4
)
$
(10
)
$
51
$
37
Other comprehensive income (loss) before reclassifications
1
20
(67
)
(46
)
Amounts reclassified from accumulated other comprehensive income (loss)
—
11
—
11
Total other comprehensive income (loss), net of tax
1
31
(67
)
(35
)
Balances as of March 31, 2015
$
(3
)
$
21
$
(16
)
$
2
Other comprehensive income (loss) before reclassifications
4
5
(15
)
(6
)
Amounts reclassified from accumulated other comprehensive income (loss)
—
(12
)
—
(12
)
Total other comprehensive income (loss), net of tax
4
(7
)
(15
)
(18
)
Balances as of March 31, 2016
$
1
$
14
$
(31
)
$
(16
)
Other comprehensive income (loss) before reclassifications
(3
)
54
(17
)
34
Amounts reclassified from accumulated other comprehensive income (loss)
(1
)
(36
)
—
(37
)
Total other comprehensive income (loss), net of tax
(4
)
18
(17
)
(3
)
Balances as of March 31, 2017
$
(3
)
$
32
$
(48
)
$
(19
)
The effects on net income of amounts reclassified from accumulated other comprehensive income (loss) for the
fiscal years ended March 31, 2017, 2016 and 2015
were as follows (in millions):
Statement of Operations Classification
Amount Reclassified From Accumulated Other Comprehensive Income (Loss)
Year Ended March 31,
2017
2016
2015
(Gains) and losses on available-for-sale securities
Interest and other income (expense), net
(1
)
—
—
Net of tax
(1
)
—
—
(Gains) losses on cash flow hedges from forward contracts
Net revenue
(37
)
(23
)
(2
)
Research and development
1
11
13
Net of tax
(36
)
(12
)
11
Total net (gain) loss reclassified, net of tax
$
(37
)
$
(12
)
$
11
60
(6) GOODWILL AND ACQUISITION-RELATED INTANGIBLES, NET
The changes in the carrying amount of goodwill for the
fiscal year ended March 31, 2017
are as follows (in millions):
As of
March 31, 2016
Effects of Foreign Currency Translation
As of
March 31, 2017
Goodwill
$
2,078
$
(3
)
$
2,075
Accumulated impairment
(368
)
—
(368
)
Total
$
1,710
$
(3
)
$
1,707
The changes in the carrying amount of goodwill for the
fiscal year ended March 31, 2016
are as follows (in millions):
As of
March 31, 2015
Effects of Foreign Currency Translation
As of
March 31, 2016
Goodwill
$
2,081
$
(3
)
$
2,078
Accumulated impairment
(368
)
—
(368
)
Total
$
1,713
$
(3
)
$
1,710
Goodwill represents the excess of the purchase price over the fair value of the underlying acquired net tangible and intangible assets.
Acquisition-related intangibles, consisted of the following (in millions):
As of March 31, 2017
As of March 31, 2016
Gross
Carrying
Amount
Accumulated
Amortization
Acquisition-
Related
Intangibles, Net
Gross
Carrying
Amount
Accumulated
Amortization
Acquisition-
Related
Intangibles, Net
Developed and core technology
$
412
$
(412
)
$
—
$
412
$
(368
)
$
44
Trade names and trademarks
106
(98
)
8
106
(93
)
13
Registered user base and other intangibles
5
(5
)
—
5
(5
)
—
Carrier contracts and related
85
(85
)
—
85
(85
)
—
Total
$
608
$
(600
)
$
8
$
608
$
(551
)
$
57
Amortization of intangibles for the
fiscal years ended March 31, 2017, 2016 and 2015
are classified in the Consolidated Statement of Operations as follows (in millions):
Year Ended March 31,
2017
2016
2015
Cost of service and other
$
16
$
33
$
36
Cost of product
27
14
16
Operating expenses
6
7
14
Total
$
49
$
54
$
66
During fiscal year 2017, we determined that the carrying value of one of our acquisition-related intangible assets was not recoverable. The acquisition-related intangible asset was measured using Level 3 inputs and was written down to a fair value of zero. We recognized an impairment charge of
$15 million
in cost of product revenue in our Consolidated Statements of Operations. There were no impairment charges for acquisition-related intangible assets during fiscal years 2016 and 2015.
As of
March 31, 2017 and 2016
, the weighted-average remaining useful life for acquisition-related intangible assets was approximately
1.4 years
and
1.6 years
, respectively.
61
As of
March 31, 2017
, future amortization of acquisition-related intangibles that will be recorded in the Consolidated Statement of Operations is estimated as follows (in millions):
Fiscal Year Ending March 31,
2018
6
2019
2
Total
$
8
(7) ROYALTIES AND LICENSES
Our royalty expenses consist of payments to (1) content licensors, (2) independent software developers, and (3) co-publishing and distribution affiliates. License royalties consist of payments made to celebrities, professional sports organizations, movie studios and other organizations for our use of their trademarks, copyrights, personal publicity rights, content and/or other intellectual property. Royalty payments to independent software developers are payments for the development of intellectual property related to our games. Co-publishing and distribution royalties are payments made to third parties for the delivery of products.
Royalty-based obligations with content licensors and distribution affiliates are either paid in advance and capitalized as prepaid royalties or are accrued as incurred and subsequently paid. These royalty-based obligations are generally expensed to cost of revenue at the greater of the contractual rate or an effective royalty rate based on the total projected net revenue for contracts with guaranteed minimums. Prepayments made to thinly capitalized independent software developers and co-publishing affiliates are generally made in connection with the development of a particular product, and therefore, we are generally subject to development risk prior to the release of the product. Accordingly, payments that are due prior to completion of a product are generally expensed to research and development over the development period as the services are incurred. Payments due after completion of the product (primarily royalty-based in nature) are generally expensed as cost of revenue.
Our contracts with some licensors include minimum guaranteed royalty payments, which are initially recorded as an asset and as a liability at the contractual amount when no performance remains with the licensor. When performance remains with the licensor, we record guarantee payments as an asset when actually paid and as a liability when incurred, rather than recording the asset and liability upon execution of the contract.
Each quarter, we also evaluate the expected future realization of our royalty-based assets, as well as any unrecognized minimum commitments not yet paid to determine amounts we deem unlikely to be realized through product and service sales. Any impairments or losses determined before the launch of a product are generally charged to research and development expense. Impairments or losses determined post-launch are charged to cost of revenue. We evaluate long-lived royalty-based assets for impairment using undiscounted cash flows when impairment indicators exist. If impairment exists, then the assets are written down to fair value. Unrecognized minimum royalty-based commitments are accounted for as executory contracts, and therefore, any losses on these commitments are recognized when the underlying intellectual property is abandoned (
i.e.
, cease use) or the contractual rights to use the intellectual property are terminated.
During
fiscal year 2017
, we determined that the carrying value of certain of our royalty-based assets and certain previously unrecognized minimum royalty-based commitments were not recoverable. We recognized impairment charges of
$23 million
on the assets and a loss of
$19 million
on the commitments. Of the total
$42 million
loss,
$10 million
was included in cost of service revenue and
$32 million
was included in research and development expenses in our Consolidated Statements of Operations. During fiscal year 2016, we did not recognize any material losses or impairment charges on royalty-based assets or royalty-based commitments. During fiscal year 2015, we recognized a loss of
$122 million
on a previously unrecognized licensed intellectual property commitment. The
$122 million
loss related to the termination of certain rights we previously had to use a licensor’s intellectual property. In addition, because the loss will be paid in installments through March 2022, our accrued loss was computed using the effective interest method. We currently estimate recognizing in future periods through March 2022, approximately
$15 million
for the accretion of interest expense related to this obligation. This interest expense will be included in cost of product revenue in our Consolidated Statement of Operations.
62
The current and long-term portions of prepaid royalties and minimum guaranteed royalty-related assets, included in other current assets and other assets, consisted of (in millions):
As of March 31,
2017
2016
Other current assets
$
79
$
54
Other assets
39
63
Royalty-related assets
$
118
$
117
At any given time, depending on the timing of our payments to our co-publishing and/or distribution affiliates, content licensors, and/or independent software developers, we classify any recognized unpaid royalty amounts due to these parties as accrued liabilities. The current and long-term portions of accrued royalties, included in accrued and other current liabilities and other liabilities, consisted of (in millions):
As of March 31,
2017
2016
Accrued royalties
$
165
$
159
Other liabilities
97
118
Royalty-related liabilities
$
262
$
277
As of March 31, 2017
, we were committed to pay approximately
$1,140 million
to content licensors, independent software developers, and co-publishing and/or distribution affiliates, but performance remained with the counterparty (
i.e.
, delivery of the product or content or other factors) and such commitments were therefore not recorded in our Consolidated Financial Statements. See Note 11 for further information on our developer and licensor commitments.
(8) BALANCE SHEET DETAILS
Property and Equipment, Net
Property and equipment, net, as of
March 31, 2017 and 2016
consisted of (in millions):
As of March 31,
2017
2016
Computer equipment and software
$
723
$
684
Buildings
316
313
Leasehold improvements
126
129
Equipment, furniture and fixtures, and other
82
80
Land
61
61
Construction in progress
7
15
1,315
1,282
Less: accumulated depreciation
(881
)
(843
)
Property and equipment, net
$
434
$
439
Depreciation expense associated with property and equipment was
$115 million
,
$119 million
and
$126 million
for the
fiscal years ended March 31, 2017, 2016 and 2015
, respectively.
63
Accrued and Other Current Liabilities
Accrued and other current liabilities as of
March 31, 2017 and 2016
consisted of (in millions):
As of March 31,
2017
2016
Accrued compensation and benefits
$
267
$
256
Other accrued expenses
210
218
Accrued royalties
165
159
Deferred net revenue (other)
147
77
Accrued and other current liabilities
$
789
$
710
Deferred net revenue (other) includes the deferral of subscription revenue, advertising revenue, licensing arrangements, and other revenue for which revenue recognition criteria has not been met.
Deferred Net Revenue (Online-Enabled Games)
Deferred net revenue (online-enabled games) was
$1,539 million
and
$1,458 million
as of
March 31, 2017 and 2016
, respectively. Deferred net revenue (online-enabled games) generally includes the unrecognized revenue from bundled sales of online-enabled games for which we do not have VSOE for the obligation to provide unspecified updates. We recognize revenue from the sale of online-enabled games for which we do not have VSOE for the unspecified updates on a straight-line basis, generally over an estimated nine-month period beginning in the month after shipment for physical games sold through retail and an estimated six-month period for digitally-distributed games. However, we expense the cost of revenue related to these transactions generally during the period in which the product is delivered (rather than on a deferred basis).
(9) INCOME TAXES
The components of our income before provision for (benefit from) income taxes for the
fiscal years ended March 31, 2017, 2016 and 2015
are as follows (in millions):
Year Ended March 31,
2017
2016
2015
Domestic
$
382
$
133
$
232
Foreign
828
744
693
Income before provision for (benefit from) income taxes
$
1,210
$
877
$
925
Provision for (benefit from) income taxes for the
fiscal years ended March 31, 2017, 2016 and 2015
consisted of (in millions):
Current
Deferred
Total
Year Ended March 31, 2017
Federal
$
86
$
96
$
182
State
3
9
12
Foreign
51
(2
)
49
$
140
$
103
$
243
Year Ended March 31, 2016
Federal
$
69
$
(376
)
$
(307
)
State
5
(14
)
(9
)
Foreign
36
1
37
$
110
$
(389
)
$
(279
)
Year Ended March 31, 2015
Federal
$
10
$
17
$
27
State
—
—
—
Foreign
21
2
23
$
31
$
19
$
50
64
Excess tax benefits from stock-based compensation deductions are allocated to contributed capital before historical net operating losses are utilized to reduce tax expense. The income tax provision includes tax benefits allocated directly to contributed capital of
$65 million
,
$83 million
and
$22 million
for
fiscal years 2017, 2016, and 2015
, respectively.
The differences between the statutory tax expense rate and our effective tax expense (benefit) rate, expressed as a percentage of income before provision for (benefit from) income taxes, for the
fiscal years ended March 31, 2017, 2016 and 2015
were as follows:
Year Ended March 31,
2017
2016
2015
Statutory federal tax expense rate
35.0
%
35.0
%
35.0
%
State taxes, net of federal benefit
1.0
%
0.5
%
0.1
%
Differences between statutory rate and foreign effective tax rate
(19.3
)%
(22.1
)%
(22.3
)%
Valuation allowance
—
%
(51.7
)%
(9.2
)%
Research and development credits
(0.7
)%
(0.6
)%
(1.1
)%
Unremitted earnings of foreign subsidiaries
2.2
%
4.9
%
—
%
Non-deductible stock-based compensation
2.3
%
3.1
%
3.5
%
Other
(0.4
)%
(0.9
)%
(0.6
)%
Effective tax expense (benefit) rate
20.1
%
(31.8
)%
5.4
%
We generated income in lower tax jurisdictions primarily related to our European and Asia Pacific businesses that are headquartered in Switzerland.
Prior to the fourth quarter of fiscal 2016, we considered all undistributed earnings of our foreign subsidiaries to be indefinitely reinvested outside of the United States and, accordingly, no U.S. taxes had been provided thereon. During the fourth quarter of fiscal year 2016, we reevaluated our intent to indefinitely reinvest all earnings of foreign subsidiary companies, and concluded that a portion of earnings of certain subsidiaries will no longer be considered to be indefinitely reinvested. We currently intend to continue to indefinitely reinvest a substantial majority of the undistributed earnings of our foreign subsidiaries outside of the United States.
Undistributed earnings of our foreign subsidiaries that are considered to be indefinitely reinvested are
$1,845 million
as of March 31, 2017. As we currently have no plans to repatriate those earnings, no U.S. income taxes have been provided thereon. Upon distribution of those earnings in the form of dividends or otherwise, we would be subject to both U.S. income taxes (subject to an adjustment for foreign tax credits) and withholding taxes payable to various foreign countries. As we do not know the time or manner in which we would repatriate those funds, it is not practicable to determine the impact of local taxes, withholding taxes and foreign tax credits associated with the future repatriation of such earnings and therefore we cannot quantify the tax liability.
65
The components of net deferred tax assets, as of
March 31, 2017 and 2016
consisted of (in millions):
As of March 31,
2017
2016
Deferred tax assets:
Accruals, reserves and other expenses
$
151
$
171
Tax credit carryforwards
276
334
Stock-based compensation
37
39
Net operating loss & capital loss carryforwards
25
28
Total
489
572
Valuation allowance
(114
)
(114
)
Deferred tax assets, net of valuation allowance
375
458
Deferred tax liabilities:
Amortization and depreciation
(19
)
(27
)
Unremitted earnings of foreign subsidiaries
(70
)
(43
)
Prepaids and other liabilities
(1
)
(3
)
Total
(90
)
(73
)
Deferred tax assets, net of valuation allowance and deferred tax liabilities
$
285
$
385
In the fourth quarter of fiscal year 2016, we realized significant U.S. pre-tax income for both the fourth quarter and the fiscal year ended March 31, 2016. As a result, we released the valuation allowance against all of the U.S. federal deferred tax assets and a portion of the U.S. state deferred tax assets during the fourth quarter of fiscal year 2016.
As of March 31, 2017, we maintained a valuation allowance of
$114 million
, primarily related to certain U.S. state deferred tax assets and foreign capital loss carryovers, due to uncertainty about the future realization of these assets. In determining the amount of deferred tax assets that are more likely than not to be realized, we evaluated the potential to realize the assets through the utilization of tax loss and credit carrybacks, the reversal of existing taxable temporary differences, future taxable income exclusive of the reversal of existing taxable temporary differences, and certain tax planning strategies.
As of March 31, 2017, we have state net operating loss carry forwards of approximately
$871 million
of which approximately
$99 million
is attributable to various acquired companies. These carryforwards, if not fully realized, will begin to expire in 2018. We also have U.S. federal, California and Canada tax credit carryforwards of
$362 million
,
$96 million
and
$7 million
, respectively. The U.S. federal tax credit carryforwards will begin to expire in 2024. The California and Canada tax credit carryforwards can be carried forward indefinitely.
66
The total unrecognized tax benefits as of
March 31, 2017, 2016 and 2015
were
$389 million
,
$331 million
and
$254 million
, respectively. A reconciliation of the beginning and ending balance of unrecognized tax benefits is summarized as follows (in millions):
Balance as of March 31, 2014
$
232
Increases in unrecognized tax benefits related to prior year tax positions
9
Decreases in unrecognized tax benefits related to prior year tax positions
(14
)
Increases in unrecognized tax benefits related to current year tax positions
50
Decreases in unrecognized tax benefits related to settlements with taxing authorities
(6
)
Reductions in unrecognized tax benefits due to lapse of applicable statute of limitations
(7
)
Changes in unrecognized tax benefits due to foreign currency translation
(10
)
Balance as of March 31, 2015
254
Increases in unrecognized tax benefits related to prior year tax positions
33
Decreases in unrecognized tax benefits related to prior year tax positions
(4
)
Increases in unrecognized tax benefits related to current year tax positions
63
Decreases in unrecognized tax benefits related to settlements with taxing authorities
(10
)
Reductions in unrecognized tax benefits due to lapse of applicable statute of limitations
(4
)
Changes in unrecognized tax benefits due to foreign currency translation
(1
)
Balance as of March 31, 2016
331
Increases in unrecognized tax benefits related to prior year tax positions
3
Decreases in unrecognized tax benefits related to prior year tax positions
(3
)
Increases in unrecognized tax benefits related to current year tax positions
64
Decreases in unrecognized tax benefits related to settlements with taxing authorities
—
Reductions in unrecognized tax benefits due to lapse of applicable statute of limitations
(3
)
Changes in unrecognized tax benefits due to foreign currency translation
(3
)
Balance as of March 31, 2017
$
389
A portion of our unrecognized tax benefits will affect our effective tax rate if they are recognized upon favorable resolution of the uncertain tax positions. As of
March 31, 2017
, approximately
$362 million
of the unrecognized tax benefits would affect our effective tax rate and approximately
$27 million
would result in adjustments to the deferred tax valuation allowance.
Interest and penalties related to estimated obligations for tax positions taken in our tax returns are recognized in income tax expense in our Consolidated Statements of Operations. The combined amount of accrued interest and penalties related to tax positions taken on our tax returns and included in non-current other liabilities was approximately
$14 million
as of
March 31, 2017
and
$15 million
as of
March 31, 2016
.
We file income tax returns in the United States, including various state and local jurisdictions. Our subsidiaries file tax returns in various foreign jurisdictions, including Canada, France, Germany, Switzerland and the United Kingdom. The IRS is currently examining our returns for fiscal years 2009 through 2011, and we remain subject to income tax examination by the IRS for fiscal years after 2013.
We are also currently under income tax examination in the United Kingdom for fiscal years 2010 through 2015, France for fiscal years 2014 through 2016, Spain for fiscal years 2014 through 2015, and India for fiscal years 2009 through 2012. We remain subject to income tax examination for several other jurisdictions including in Germany for fiscal years after 2012, France for fiscal years after 2016, the United Kingdom for fiscal years after 2015, and Canada and Switzerland for fiscal years after 2007.
The timing of the resolution of income tax examinations is highly uncertain, and the amounts ultimately paid, if any, upon resolution of the issues raised by the taxing authorities may differ materially from the amounts accrued for each year. Although potential resolution of uncertain tax positions involve multiple tax periods and jurisdictions, it is reasonably possible that a reduction of up to
$50 million
of unrecognized tax benefits may occur within the next 12 months, some of which, depending on the nature of the settlement or expiration of statutes of limitations, may affect the Company’s income tax provision and therefore benefit the resulting effective tax rate. The actual amount could vary significantly depending on the ultimate timing and nature of any settlements.
67
(10) FINANCING ARRANGEMENTS
0.75% Convertible Senior Notes Due 2016
In
July 2011
, we issued
$632.5 million
aggregate principal amount of
0.75%
Convertible Senior Notes due 2016 (the “Convertible Notes”). The Convertible Notes matured on July 15, 2016. The Convertible Notes paid interest
semiannually
in arrears at a rate of
0.75%
per annum. The Convertible Notes were convertible into cash and shares of our common stock based on an initial conversion value of
31.5075
shares of our common stock per
$1,000
principal amount of Convertible Notes (equivalent to an initial conversion price of approximately
$31.74
per share).
Upon conversion of the Convertible Notes, holders received cash up to the principal amount of each Convertible Note, and any excess conversion value was delivered in shares of our common stock. During fiscal year 2017, we repaid
$163 million
of the principal balance of the Convertible Notes and issued approximately
2.9 million
shares of common stock to noteholders with a fair value of
$222 million
, resulting in a loss on extinguishment of
$0.3 million
.
The carrying and fair values of the Convertible Notes are as follows (in millions):
As of
March 31, 2017
As of
March 31, 2016
Principal amount of Convertible Notes
$
—
$
163
Unamortized debt discount of the liability component
—
(2
)
Net carrying value of Convertible Notes
$
—
$
161
Fair value of Convertible Notes (Level 2)
$
—
$
338
Convertible Note Hedge and Warrants Issuance
In July 2011, we entered into certain agreements designed to reduce the potential dilution with respect to our common stock upon conversion of the Convertible Notes (“the Convertible Note Hedge”). The Convertible Note Hedge provided us with the option to acquire, on a net settlement basis, approximately
19.9 million
shares of our common stock, equal to the number of shares of our common stock that notionally underlie the Convertible Notes at a strike price of
$31.74
, which corresponds to the conversion price of the Convertible Notes. During fiscal year 2017, we received
2.9 million
shares of our common stock under the Convertible Note Hedge, which offsets the
2.9 million
shares of common stock we issued for the Convertible Notes noted above.
Separately, in July 2011 we also entered into privately negotiated warrant transactions with certain counterparties whereby we sold to independent third parties warrants (the “Warrants”) to acquire up to
19.9 million
shares of our common stock (which is also equal to the number of shares of our common stock that notionally underlie the Convertible Notes), with a strike price of
$41.14
. The Warrants expired on
January 12, 2017
. We issued a total of
9.6 million
shares upon exercise of the Warrants during fiscal year 2017.
Effect of conversion on earning per share (“EPS”)
Prior to conversion of the Convertible Notes, we included the effect of the additional potential dilutive shares if our common stock price exceeded
$31.74
per share using the treasury stock method. If the average price of our common stock exceeds
$41.14
per share for a quarterly period, we also included the effect of the additional potential dilutive shares related to the Warrants using the treasury stock method. Prior to conversion, the Convertible Note Hedge was not considered for purposes of the EPS calculation, as its effect would have been anti-dilutive. Upon conversion, the Convertible Note Hedge offset the dilutive effect of the Notes when the stock price was above
$31.74
per share. See Note 15 for additional information related to our EPS.
68
Senior Notes
In
February 2016
, we issued
$600 million
aggregate principal amount of
3.70%
Senior Notes due
March 1, 2021
(the “2021 Notes”) and
$400 million
aggregate principal amount of
4.80%
Senior Notes due
March 1, 2026
(the “2026 Notes,” and together with the 2021 Notes, the “Senior Notes”). Our proceeds were
$989 million
, net of discount of
$2 million
and issuance costs of
$9 million
. Both the discount and issuance costs are being amortized to interest expense over the respective terms of the 2021 Notes and the 2026 Notes using the effective interest rate method. The effective interest rate is
3.94%
for the 2021 Notes and
4.97%
for the 2026 Notes. Interest is payable
semiannually
in arrears, on March 1 and September 1 of each year.
The carrying and fair values of the Senior Notes are as follows (in millions):
As of
March 31, 2017
As of
March 31, 2016
Senior Notes:
3.70% Senior Notes due 2021
$
600
$
600
4.80% Senior Notes due 2026
400
400
Total principal amount
$
1,000
$
1,000
Unaccreted discount
(2
)
(2
)
Unamortized debt issuance costs
(8
)
(9
)
Net carrying value of Senior Notes
$
990
$
989
Fair value of Senior Notes (Level 2)
$
1,054
$
1,039
As of
March 31, 2017
, the remaining life of the 2021 Notes and 2026 Notes is approximately
3.9 years
and
8.9 years
, respectively.
The Senior Notes are senior unsecured obligations and rank equally with all our other existing and future unsubordinated obligations and any indebtedness that we may incur from time to time under our Credit Facility.
The 2021 Notes and the 2026 Notes are redeemable at our option at any time prior to February 1, 2021 or December 1, 2025, respectively, subject to a make-whole premium. Within one and three months of maturity, we may redeem the 2021 Notes or the 2026 Notes, respectively, at a redemption price equal to
100%
of the aggregate principal amount plus accrued and unpaid interest. In addition, upon the occurrence of a change of control repurchase event, the holders of the Senior Notes may require us to repurchase all or a portion of the Senior Notes, at a price equal to
101%
of their principal amount, plus accrued and unpaid interest to the date of repurchase. The Senior Notes also include covenants that limit our ability to incur liens on assets and to enter into sale and leaseback transactions, subject to certain allowances.
Credit Facility
In
March 2015
, we entered into a
$500 million
senior unsecured revolving credit facility (“Credit Facility”) with a syndicate of banks. The Credit Facility terminates on
March 19, 2020
. The Credit Facility contains an option to arrange with existing lenders and/or new lenders to provide up to an aggregate of
$250 million
in additional commitments for revolving loans. Proceeds of loans made under the Credit Facility may be used for general corporate purposes.
The loans bear interest, at our option, at the base rate plus an applicable spread or an adjusted LIBOR rate plus an applicable spread, in each case with such spread being determined based on our consolidated leverage ratio for the preceding fiscal quarter. We are also obligated to pay other customary fees for a credit facility of this size and type. Interest is due and payable in arrears quarterly for loans bearing interest at the base rate and at the end of an interest period (or at each three month interval in the case of loans with interest periods greater than three months) in the case of loans bearing interest at the adjusted LIBOR rate. Principal, together with all accrued and unpaid interest, is due and payable on
March 19, 2020
.
The credit agreement contains customary affirmative and negative covenants, including covenants that limit or restrict our ability to, among other things, incur subsidiary indebtedness, grant liens, dispose of all or substantially all assets and pay dividends or make distributions, in each case subject to customary exceptions for a credit facility of this size and type. We are also required to maintain compliance with a capitalization ratio and maintain a minimum level of total liquidity.
The credit agreement contains customary events of default, including among others, non-payment defaults, covenant defaults, cross-defaults to material indebtedness, bankruptcy and insolvency defaults, material judgment defaults and a change of control
69
default, in each case, subject to customary exceptions for a credit facility of this size and type. The occurrence of an event of default could result in the acceleration of the obligations under the credit facility, an obligation by any guarantors to repay the obligations in full and an increase in the applicable interest rate.
As of March 31, 2017 and 2016
, no amounts were outstanding under the Credit Facility.
$2 million
of debt issuance costs that were paid in connection with obtaining this credit facility are being amortized to interest expense over the
5
-year term of the Credit Facility.
Interest Expense
The following table summarizes our interest expense recognized for
fiscal years 2017, 2016, and 2015
that is included in interest and other income (expense), net on our Consolidated Statements of Operations (in millions):
Year Ended March 31,
2017
2016
2015
Amortization of debt discount
(2
)
(17
)
(22
)
Amortization of debt issuance costs
(2
)
(3
)
(3
)
Coupon interest expense
(42
)
(7
)
(5
)
Other interest expense
(1
)
(1
)
(1
)
Total interest expense
$
(47
)
$
(28
)
$
(31
)
(11) COMMITMENTS AND CONTINGENCIES
Lease Commitments
As of
March 31, 2017
, we leased certain facilities, furniture and equipment under non-cancelable operating lease agreements. We were required to pay property taxes, insurance and normal maintenance costs for certain of these facilities and any increases over the base year of these expenses on the remainder of our facilities.
Development, Celebrity, League and Content Licenses: Payments and Commitments
The products we produce in our studios are designed and created by our employee designers, artists, software programmers and by non-employee software developers (“independent artists” or “third-party developers”). We typically advance development funds to the independent artists and third-party developers during development of our games, usually in installment payments made upon the completion of specified development milestones. Contractually, these payments are generally considered advances against subsequent royalties on the sales of the products. These terms are set forth in written agreements entered into with the independent artists and third-party developers.
In addition, we have certain celebrity, league and content license contracts that contain minimum guarantee payments and marketing commitments that may not be dependent on any deliverables. Celebrities and organizations with whom we have contracts include, but are not limited to: FIFA (Fédération Internationale de Football Association), FIFPRO Foundation, FAPL (Football Association Premier League Limited), and DFL Deutsche Fußball Liga GmbH (German Soccer League) (professional soccer); Dr. Ing. h.c. F. Porsche AG, Ferrari S.p.A. (Need For Speed and Real Racing games); National Basketball Association (professional basketball); PGA TOUR (professional golf); National Hockey League and NHL Players’ Association (professional hockey); National Football League Properties and PLAYERS Inc. (professional football); Zuffa, LLC (Ultimate Fighting Championship); ESPN (content in EA SPORTS games); Disney Interactive (Star Wars); Fox Digital Entertainment, Inc. (The Simpsons); Universal Studios Inc. (Pets); and Respawn. These developer and content license commitments represent the sum of (1) the cash payments due under non-royalty-bearing licenses and services agreements and (2) the minimum guaranteed payments and advances against royalties due under royalty-bearing licenses and services agreements, the majority of which are conditional upon performance by the counterparty. These minimum guarantee payments and any related marketing commitments are included in the table below.
70
The following table summarizes our minimum contractual obligations as of
March 31, 2017
(in millions):
Fiscal Year Ending March 31,
Total
2018
2019
2020
2021
2022
Thereafter
Unrecognized commitments
Developer/licensor commitments
$
1,140
$
208
$
271
$
226
$
175
$
179
$
81
Marketing commitments
445
78
83
116
72
72
24
Operating leases
212
35
34
31
29
22
61
Senior Notes interest
258
38
41
41
41
19
78
Other purchase obligations
95
35
19
13
7
4
17
Total unrecognized commitments
2,150
394
448
427
324
296
261
Recognized commitments
Senior Notes principal and interest
1,003
3
—
—
600
—
400
Licensing and lease obligations
126
23
24
25
26
28
—
Total recognized commitments
1,129
26
24
25
626
28
400
Total Commitments
$
3,279
$
420
$
472
$
452
$
950
$
324
$
661
The unrecognized amounts represented in the table above reflect our minimum cash obligations for the respective fiscal years, but do not necessarily represent the periods in which they will be recognized and expensed in our Consolidated Financial Statements. In addition, the amounts in the table above are presented based on the dates the amounts are contractually due as of
March 31, 2017
; however, certain payment obligations may be accelerated depending on the performance of our operating results. Furthermore, up to
$32 million
of the unrecognized amounts in the table above may be payable, at the licensor’s election, in shares of our common stock, subject to a
$10 million
maximum during any fiscal year. The number of shares to be issued will be based on their fair market value at the time of issuance.
In addition to what is included in the table above, as of
March 31, 2017
, we had a liability for unrecognized tax benefits and an accrual for the payment of related interest totaling
$104 million
, of which we are unable to make a reasonably reliable estimate of when cash settlement with a taxing authority will occur.
Total rent expense for our operating leases was
$91 million
,
$89 million
and
$97 million
for the fiscal years ended March 31, 2017, 2016 and 2015, respectively.
Legal Proceedings
On July 29, 2010, Michael Davis, a former NFL running back, filed a putative class action in the United States District Court for the Northern District of California against the Company, alleging that certain past versions of
Madden NFL
included the images of certain retired NFL players without their permission. In March 2012, the trial court denied the Company’s request to dismiss the complaint on First Amendment grounds. In January 2015, that trial court decision was affirmed by the Ninth Circuit Court of Appeals and the case was remanded back to the United States District Court for the Northern District of California. On February 2, 2017, the United States District Court for the Northern District of California denied the plaintiffs’ motion for class certification.
We are also subject to claims and litigation arising in the ordinary course of business. We do not believe that any liability from any reasonably foreseeable disposition of such claims and litigation, individually or in the aggregate, would have a material adverse effect on our Consolidated Financial Statements.
(12) PREFERRED STOCK
As of
March 31, 2017 and 2016
, we had
10,000,000
shares of preferred stock authorized but unissued. The rights, preferences, and restrictions of the preferred stock may be designated by our Board of Directors without further action by our stockholders.
71
(13) STOCK-BASED COMPENSATION AND EMPLOYEE BENEFIT PLANS
Valuation Assumptions
We estimate the fair value of stock-based awards on the date of grant. We recognize compensation costs for stock-based awards to employees based on the grant-date fair value using a straight-line approach over the service period for which such awards are expected to vest.
The determination of the fair value of market-based restricted stock units, stock options and ESPP purchase rights is affected by assumptions regarding subjective and complex variables. Generally, our assumptions are based on historical information and judgment is required to determine if historical trends may be indicators of future outcomes. We determine the fair value of our stock-based awards as follows:
•
Restricted Stock Units
. The fair value of restricted stock units is determined based on the quoted market price of our common stock on the date of grant.
•
Market-Based Restricted Stock Units
. Market-based restricted stock units consist of grants of performance-based restricted stock units to certain members of executive management that vest contingent upon the achievement of pre-determined market and service conditions (referred to herein as “market-based restricted stock units”). The fair value of our market-based restricted stock units is determined using a Monte-Carlo simulation model. Key assumptions for the Monte-Carlo simulation model are the risk-free interest rate, expected volatility, expected dividends and correlation coefficient.
•
Stock Options and Employee Stock Purchase Plan
. The fair value of stock options and stock purchase rights granted pursuant to our equity incentive plans and our 2000 Employee Stock Purchase Plan, as amended (“ESPP”), respectively, is determined using the Black-Scholes valuation model based on the multiple-award valuation method. Key assumptions of the Black-Scholes valuation model are the risk-free interest rate, expected volatility, expected term and expected dividends. The risk-free interest rate is based on U.S. Treasury yields in effect at the time of grant for the expected term of the option. Expected volatility is based on a combination of historical stock price volatility and implied volatility of publicly-traded options on our common stock. Expected term is determined based on historical exercise behavior, post-vesting termination patterns, options outstanding and future expected exercise behavior.
There were an insignificant number of stock options granted during
fiscal years 2017 and 2016
.
The assumptions used in the Black-Scholes valuation model to value our stock option grants and ESPP purchase rights were as follows:
Stock Option Grants
ESPP Purchase Rights
Year Ended March 31,
Year Ended March 31,
2015
2017
2016
2015
Risk-free interest rate
1.1 - 1.9%
0.5 - 0.8%
0.3 - 0.6%
0.04 - 0.2%
Expected volatility
36 - 40%
25 - 32%
32 - 36%
30 - 35%
Weighted-average volatility
38
%
27
%
33
%
34
%
Expected term
4.5 years
6 - 12 months
6 - 12 months
6 - 12 months
Expected dividends
None
None
None
None
The assumptions used in the Monte-Carlo simulation model to value our market-based restricted stock units were as follows:
Year Ended March 31,
2017
2016
2015
Risk-free interest rate
0.8
%
1.0
%
0.9
%
Expected volatility
16 - 57%
14 - 53%
16 - 79%
Weighted-average volatility
29
%
26
%
30
%
Expected dividends
None
None
None
72
Stock-Based Compensation Expense
Employee stock-based compensation expense recognized during the fiscal years ended
March 31, 2017, 2016 and 2015
was calculated based on awards ultimately expected to vest and has been reduced for estimated forfeitures. Upon adoption of ASU 2016-09 in the first quarter of fiscal year 2018, forfeitures will be accounted for as they occur rather than estimated.
The following table summarizes stock-based compensation expense resulting from stock options, restricted stock units, market-based restricted stock units, and the ESPP purchase rights included in our Consolidated Statements of Operations (in millions):
Year Ended March 31,
2017
2016
2015
Cost of revenue
$
3
$
2
$
2
Research and development
109
103
82
Marketing and sales
31
24
21
General and administrative
53
49
39
Stock-based compensation expense
$
196
$
178
$
144
During the fiscal years ended
March 31, 2017 and 2016
, we recognized
$43 million
and
$38 million
, respectively, of deferred income tax benefit related to our stock-based compensation expense. During the fiscal year ended
March 31, 2015
, we did not recognize any benefit from income taxes related to our stock-based compensation expense.
As of
March 31, 2017
, our total unrecognized compensation cost related to restricted stock units and market-based restricted stock units was
$275 million
and is expected to be recognized over a weighted-average service period of
1.5 years
. Of the
$275 million
of unrecognized compensation cost,
$35 million
relates to market-based restricted stock units. As of
March 31, 2017
, our total unrecognized compensation cost related to stock options was
$2 million
and is expected to be recognized over a weighted-average service period of
0.4 years
.
Summary of Plans and Plan Activity
Equity Incentive Plans
Our 2000 Equity Incentive Plan, as amended, (the “Equity Plan”) allows us to grant options to purchase our common stock and to grant restricted stock, restricted stock units and stock appreciation rights to our employees, officers, and directors. Pursuant to the Equity Plan, incentive stock options may be granted to employees and officers and non-qualified options may be granted to employees, officers, and directors, at not less than
100 percent
of the fair market value on the date of grant.
At our Annual Meeting of Stockholders, held on July 28, 2016, our stockholders approved (a) an amendment to our Equity Plan to increase the number of shares of common stock authorized under the Equity Plan by
12.9 million
shares, and (b) an amendment to the ESPP to increase the number of shares authorized under the ESPP by
3.0 million
shares. Approximately
24.3 million
options or
17.0 million
restricted stock units were available for grant under our Equity Plan as of
March 31, 2017
.
Stock Options
Options granted under the Equity Plan generally expire
ten
years from the date of grant and generally vest according to one of the following schedules:
•
35 month vesting with 1/3 vesting after 11, 23 and 35 months;
•
Three-year vesting with 1/3 vesting at the end of each year;
•
50 month vesting with 24% of the shares vesting after 12 months and 2% vesting monthly over the following 38 months.
73
The following table summarizes our stock option activity for the fiscal year ended
March 31, 2017
:
Options
(in thousands)
Weighted-
Average
Exercise Prices
Weighted-
Average
Remaining
Contractual
Term (in years)
Aggregate
Intrinsic Value
(in millions)
Outstanding as of March 31, 2016
3,278
$
35.09
Granted
6
74.93
Exercised
(876
)
40.04
Forfeited, cancelled or expired
(31
)
35.75
Outstanding as of March 31, 2017
2,377
$
33.35
5.30
$
134
Vested and expected to vest
2,358
$
33.38
5.29
$
132
Exercisable as of March 31, 2017
1,903
$
33.61
4.88
$
106
The aggregate intrinsic value represents the total pre-tax intrinsic value based on our closing stock price as of
March 31, 2017
, which would have been received by the option holders had all the option holders exercised their options as of that date. The weighted-average grant date fair values of stock options granted during
fiscal year 2015
was
$12.01
. The total intrinsic values of stock options exercised during
fiscal years 2017, 2016, and 2015
were
$39 million
,
$38 million
and
$22 million
, respectively. We issue new common stock from our authorized shares upon the exercise of stock options.
The following table summarizes outstanding and exercisable stock options as of
March 31, 2017
:
Options Outstanding
Options Exercisable
Range of
Exercise Prices
Number
of Shares
(in thousands)
Weighted-
Average
Remaining
Contractual
Term (in years)
Weighted-
Average
Exercise
Prices
Potential
Dilution
Number
of Shares
(in thousands)
Weighted-
Average
Exercise
Prices
Potential
Dilution
$11.53 - $23.61
178
2.48
$
19.40
0.1
%
178
$
19.40
0.1
%
26.25 - 26.25
950
6.58
26.25
0.3
%
770
26.25
0.2
%
33.60 - 35.70
597
7.22
35.45
0.2
%
372
35.30
0.1
%
36.00 - 58.14
652
2.44
45.59
0.2
%
583
46.59
0.2
%
$11.53 - $58.14
2,377
5.30
$
33.35
0.8
%
1,903
$
33.61
0.6
%
Potential dilution is computed by dividing the options in the related range of exercise prices by
308 million
shares of common stock, which were issued and outstanding as of
March 31, 2017
.
Restricted Stock Units
We grant restricted stock units under our Equity Plan to employees worldwide. Restricted stock units are unfunded, unsecured rights to receive common stock upon the satisfaction of certain vesting criteria. Upon vesting, a number of shares of common stock equivalent the number of restricted stock units is typically issued net of required tax withholding requirements, if any. Restricted stock units are subject to forfeiture and transfer restrictions. Vesting for restricted stock units is based on the holders’ continued employment with us through each applicable vest date. If the vesting conditions are not met, unvested restricted stock units will be forfeited.
Generally, our restricted stock units vest according to one of the following vesting schedules:
•
One-year vesting with 100% cliff vesting at the end of one year;
•
35 month vesting with 1/3 vesting after 11, 23 and 35 months;
•
Three-year vesting with 1/3 vesting at the end of each year;
•
Three-year vesting with 2/3 and 1/3 vesting after 24 and 36 months;
•
Three-year vesting with 1/4, 7/20, 1/5, and 1/5 of the shares vesting respectively at the end of each of the first 6 months, 1st, 2nd, and 3rd years;
•
40 month vesting with 1/3 vesting after 16, 28, and 40 months;
•
41 month vesting with 1/3 vesting after 17, 29 and 41 months;
•
Four-year vesting with 1/4 vesting at the end of each year or;
•
42 month vesting with 2/5, 7/20, 1/5, 1/20 of shares vesting respectively after 6, 18, 30, 42 months.
74
Each restricted stock unit granted reduces the number of shares available for grant by
1.43
shares under our Equity Plan. The following table summarizes our restricted stock units activity, excluding market-based restricted stock unit activity which is discussed below, for the fiscal year ended
March 31, 2017
:
Restricted
Stock Units
(in thousands)
Weighted-
Average Grant
Date Fair Values
Balance as of March 31, 2016
7,157
$
44.04
Granted
2,734
76.60
Vested
(4,126
)
37.28
Forfeited or cancelled
(612
)
58.34
Balance as of March 31, 2017
5,153
$
65.03
The grant date fair value of restricted stock units is based on the quoted market price of our common stock on the date of grant. The weighted-average grant date fair values of restricted stock units granted during
fiscal years 2017, 2016, and 2015
were
$76.60
,
$64.40
and
$37.22
respectively. The fair values of restricted stock units that vested during
fiscal years 2017, 2016, and 2015
were
$320 million
,
$372 million
and
$209 million
, respectively.
Market-Based Restricted Stock Units
Our market-based restricted stock units vest contingent upon the achievement of pre-determined market and service conditions. If these market conditions are not met but service conditions are met, the market-based restricted stock units will not vest; however, any compensation expense we have recognized to date will not be reversed. The number of shares of common stock to be issued at vesting will range from
zero percent
to
200 percent
of the target number of market-based restricted stock units based on our total stockholder return (“TSR”) relative to the performance of companies in the NASDAQ-100 Index for each measurement period, generally over a one-year, two-year cumulative and three-year cumulative period. In the table below, we present shares granted at
100 percent
of target of the number of market-based restricted stock units that may potentially vest. The maximum number of shares of common stock issuable upon the vesting of all market-based restricted stock units granted during
fiscal year 2017
is approximately
0.7 million
.
As of March 31, 2017
, the maximum number of shares issuable upon the vesting of all market-based restricted stock units outstanding is approximately
1.3 million
.
The following table summarizes our market-based restricted stock unit activity for the year ended
March 31, 2017
:
Market-Based
Restricted Stock
Units
(in thousands)
Weighted-
Average Grant
Date Fair Value
Balance as of March 31, 2016
636
$
64.49
Granted
353
98.04
Vested
(558
)
50.08
Vested above target
238
44.99
Forfeited or cancelled
(28
)
84.94
Balance as of March 31, 2017
641
$
87.37
The weighted-average grant date fair values of market-based restricted stock units granted during
fiscal years 2017, 2016, and 2015
were
$98.04
,
$79.81
, and
$48.14
, respectively. The fair values of market-based restricted stock units that vested during
fiscal years 2017, 2016, and 2015
were
$42 million
,
$47 million
, and
$23 million
, respectively.
ESPP
Pursuant to our ESPP, eligible employees may authorize payroll deductions of between
2 percent
and
10 percent
of their compensation to purchase shares of common stock at
85 percent
of the lower of the market price of our common stock on the date of commencement of the applicable offering period or on the last day of each six-month purchase period.
75
The following table summarizes our ESPP activity for
fiscal years ended March 31, 2017, 2016 and 2015
:
Shares Issued
(in millions)
Exercise Prices for Purchase Rights
Weighted-Average Fair Values of Purchase Rights
Fiscal Year 2015
1.4
$22.64 - $32.16
$
8.26
Fiscal Year 2016
0.9
$32.16 - $54.78
$
12.97
Fiscal Year 2017
0.7
$54.60 - $67.56
$
17.93
The fair values were estimated on the date of grant using the Black-Scholes valuation model. We issue new common stock out of the ESPP’s pool of authorized shares. As of
March 31, 2017
,
7.4 million
shares were available for grant under our ESPP.
Deferred Compensation Plan
We have a Deferred Compensation Plan (“DCP”) for the benefit of a select group of management or highly compensated employees and directors, which is unfunded and intended to be a plan that is not qualified within the meaning of section 401(a) of the Internal Revenue Code. The DCP permits the deferral of the annual base salary and/or director cash compensation up to a maximum amount. The deferrals are held in a separate trust, which has been established by us to administer the DCP. The trust is a grantor trust and the specific terms of the trust agreement provide that the assets of the trust are available to satisfy the claims of general creditors in the event of our insolvency. The assets held by the trust are classified as trading securities and are held at fair value on our Consolidated Balance Sheets. The assets and liabilities of the DCP are presented in other assets and other liabilities on our Consolidated Balance Sheets, respectively, with changes in the fair value of the assets and in the deferred compensation liability recognized as compensation expense. The estimated fair value of the assets was
$8 million
and
$8 million
as of
March 31, 2017 and 2016
, respectively. As of
March 31, 2017 and 2016
,
$9 million
and
$9 million
were recorded, respectively, to recognize undistributed deferred compensation due to employees.
401(k) Plan, Registered Retirement Savings Plan and ITP Plan
We have a 401(k) plan covering substantially all of our U.S. employees, a Registered Retirement Savings Plan covering substantially all of our Canadian employees, and an ITP pension plan covering substantially all our Swedish employees. These plans permit us to make discretionary contributions to employees’ accounts based on our financial performance. We contributed an aggregate of
$28 million
,
$27 million
and
$27 million
to these plans in
fiscal years 2017, 2016, and 2015
, respectively.
Stock Repurchase Program
In May 2014, a Special Committee of our Board of Directors, on behalf of the full Board of Directors, authorized a two-year program to repurchase up to
$750 million
of our common stock. Since inception, we have repurchased approximately
9.2 million
shares for approximately
$394 million
under this program. This program was superseded and replaced by a new stock repurchase program approved in May 2015.
In May 2015, our Board of Directors authorized a program to repurchase up to
$1 billion
of our common stock. We repurchased approximately
6.5 million
and
6.9 million
shares for approximately
$508 million
and
$461 million
under this program, respectively, during the
fiscal years ended March 31, 2017 and 2016
. As of
March 31, 2017
,
$31 million
remained available for repurchase under this program. We completed repurchases under the May 2015 program in April 2017.
In February 2016, our Board of Directors authorized a
$500 million
stock repurchase program. This program was incremental to the two-year
$1 billion
stock repurchase program announced in May 2015. We repurchased approximately
7.8 million
shares for approximately
$500 million
under this program. We completed repurchases under the February 2016 program during the quarter ended
March 31, 2016
.
In May 2017, a Special Committee of our Board of Directors, on behalf of the full Board of Directors, authorized a new program to repurchase up to
$1.2 billion
of our common stock. This stock repurchase program expires on May 31, 2019. Under this program, we may purchase stock in the open market or through privately-negotiated transactions in accordance with applicable securities laws, including pursuant to pre-arranged stock trading plans. The timing and actual amount of the stock repurchases will depend on several factors including price, capital availability, regulatory requirements, alternative investment opportunities and other market conditions. We are not obligated to repurchase a specific number of shares under this program and it may be modified, suspended or discontinued at any time. We are actively repurchasing shares under this program.
76
The following table summarizes total shares repurchased during
fiscal years 2017, 2016, and 2015
:
May 2014 Program
May 2015 Program
February 2016 Program
Total
(In millions)
Shares
Amount
Shares
Amount
Shares
Amount
Shares
Amount
Fiscal Year 2015
8.2
$
337
—
$
—
—
$
—
8.2
$
337
Fiscal Year 2016
1.0
$
57
6.9
$
461
7.8
$
500
15.7
$
1,018
Fiscal Year 2017
—
$
—
6.5
$
508
—
$
—
6.5
$
508
(14) INTEREST AND OTHER INCOME (EXPENSE), NET
Interest and other income (expense), net, for the
fiscal years ended March 31, 2017, 2016 and 2015
consisted of (in millions):
Year Ended March 31,
2017
2016
2015
Loss on conversion of Convertible Notes
$
—
$
(10
)
$
—
Interest expense
(47
)
(28
)
(31
)
Interest income
25
15
10
Net gain (loss) on foreign currency transactions
(40
)
(14
)
(62
)
Net gain (loss) on foreign currency forward contracts
46
15
59
Other income, net
2
1
1
Interest and other income (expense), net
$
(14
)
$
(21
)
$
(23
)
(15) EARNINGS PER SHARE
The following table summarizes the computations of basic earnings per share (“Basic EPS”) and diluted earnings per share (“Diluted EPS”). Basic EPS is computed as net income divided by the weighted-average number of common shares outstanding for the period. Diluted EPS reflects the potential dilution that could occur from common shares issuable through stock-based compensation plans including stock options, restricted stock, restricted stock units, ESPP purchase rights, warrants, and other convertible securities using the treasury stock method.
Year Ended March 31,
(In millions, except per share amounts)
2017
2016
2015
Net income
$
967
$
1,156
$
875
Shares used to compute earnings per share:
Weighted-average common stock outstanding — basic
303
310
311
Dilutive potential common shares related to stock award plans and from assumed exercise of stock options
4
6
9
Dilutive potential common shares related to the Convertible Notes
1
6
4
Dilutive potential common shares related to the Warrants
6
8
1
Weighted-average common stock outstanding — diluted
314
330
325
Earnings per share:
Basic
$
3.19
$
3.73
$
2.81
Diluted
$
3.08
$
3.50
$
2.69
For the
fiscal years ended March 31, 2017 and 2016
, an immaterial amount of options to purchase, restricted stock units and restricted stock to be released were excluded from the treasury stock method computation of diluted shares as their inclusion would have had an antidilutive effect.
For the
fiscal year ended March 31, 2015
, stock options to purchase, restricted stock units and restricted stock to be released in the amount of
3 million
shares were excluded from the treasury stock method computation of diluted shares as their inclusion would have had an antidilutive effect.
77
(16) SEGMENT INFORMATION
Our reporting segment is based upon: our internal organizational structure; the manner in which our operations are managed; the criteria used by our Chief Executive Officer, our Chief Operating Decision Maker (“CODM”), to evaluate segment performance; the availability of separate financial information; and overall materiality considerations. Our CODM currently reviews total company operating results to assess overall performance and allocate resources. As of March 31, 2017, we have only one reportable segment, which represents our only operating segment.
Information about our total net revenue by composition and by platform for the
fiscal years ended March 31, 2017, 2016 and 2015
is presented below (in millions):
Year Ended March 31,
2017
2016
2015
Digital
$
2,874
$
2,409
$
2,199
Packaged goods and other
1,971
1,987
2,316
Net revenue
$
4,845
$
4,396
$
4,515
Packaged goods revenue includes sales of software that is distributed physically. This includes (1) sales of our internally-developed and co-published game software distributed physically through traditional channels such as brick and mortar retailers, (2) our software licensing revenue from third parties (for example, makers of console platforms, personal computers or computer accessories) who include certain of our products for sale with their products (“OEM bundles”), and (3) sales through our Switzerland distribution business. Other revenue includes our non-software licensing revenue.
Digital revenue includes full-game downloads, extra content, subscriptions, advertising and other, and mobile revenue. Digital revenue includes internally-developed and co-published game software distributed through our direct-to-consumer platform Origin, distributed wirelessly through mobile carriers, or licensed to our third-party publishing partners who distribute our games digitally.
Year Ended March 31,
2017
2016
2015
Platform net revenue
Xbox One, PlayStation 4
$
3,056
$
2,183
$
1,505
Xbox 360, PlayStation 3
331
752
1,485
Other consoles
3
7
21
Total consoles
3,390
2,942
3,011
PC / Browser
773
814
878
Mobile
627
548
504
Other
55
92
122
Net revenue
$
4,845
$
4,396
$
4,515
Information about our operations in North America and internationally as of and for the
fiscal years ended March 31, 2017, 2016 and 2015
is presented below (in millions):
Year Ended March 31,
2017
2016
2015
Net revenue from unaffiliated customers
North America
$
2,119
$
1,907
$
1,956
International
2,726
2,489
2,559
Total
$
4,845
$
4,396
$
4,515
78
As of March 31,
2017
2016
Long-lived assets
North America
$
369
$
368
International
65
71
Total
$
434
$
439
We attribute net revenue from external customers to individual countries based on the location of the legal entity that sells the products and/or services. Note that revenue attributed to the legal entity that makes the sale is often not the country where the consumer resides. For example, revenue generated by our Swiss legal entities includes digital revenue from consumers who reside outside of Switzerland, including consumers who reside outside of Europe. Revenue generated by our Swiss legal entities during
fiscal years 2017, 2016, and 2015
represents
$1,886 million
,
$1,643 million
and
$1,462 million
or
39 percent
,
37 percent
and
32 percent
of our total net revenue, respectively. Revenue generated in the United States represents over
99 percent
of our total North America net revenue. There were no other countries with net revenue greater than
10 percent
.
In fiscal year 2017, our direct sales to Sony and Microsoft represented approximately
19 percent
and
17 percent
of total net revenue, respectively. In fiscal year 2016, our direct sales to Sony and Microsoft represented approximately
16 percent
and
14 percent
of total net revenue, respectively. In fiscal 2015, our direct sales to Microsoft and GameStop Corp. represented approximately
10 percent
and
11 percent
of total net revenue, respectively.
(18) QUARTERLY FINANCIAL AND MARKET INFORMATION (UNAUDITED)
Quarter Ended
Year
Ended
(In millions, except per share data)
June 30
September 30
December 31
March 31
Fiscal 2017 Consolidated
Net revenue
$
1,271
$
898
$
1,149
$
1,527
$
4,845
Gross profit
1,092
497
633
1,325
3,547
Operating income (loss)
560
(49
)
(4
)
717
1,224
Net income (loss)
440
(38
)
(1
)
566
967
Common Stock
Earnings (loss) per share — Basic
$
1.46
$
(0.13
)
$ (
0.00)
$
1.84
$
3.19
Earnings (loss) per share — Diluted
$
1.40
$
(0.13
)
$ (
0.00)
$
1.81
$
3.08
Common stock price per share
High
$
77.25
$
85.40
$
85.56
$
91.51
$
91.51
Low
$
61.85
$
75.38
$
75.58
$
78.64
$
61.85
Fiscal 2016 Consolidated
Net revenue
$
1,203
$
815
$
1,070
$
1,308
$
4,396
Gross profit
1,030
406
524
1,082
3,042
Operating income (loss)
512
(119
)
(31
)
536
898
Net income (loss)
442
(140
)
(45
)
899
(a)
1,156
Common Stock
Earnings (loss) per share — Basic
$
1.42
$
(0.45
)
$
(0.14
)
$
2.93
$
3.73
Earnings (loss) per share — Diluted
$
1.32
$
(0.45
)
$
(0.14
)
$
2.79
$
3.50
Common stock price per share
High
$
68.00
$
75.16
$
76.77
$
70.83
$
76.77
Low
$
56.03
$
63.43
$
65.04
$
55.50
$
55.50
(a)
Net income includes an income tax benefit recorded in the fourth quarter of fiscal year 2016 for the reversal of a significant portion of our deferred tax valuation allowance.
Our common stock is traded on the NASDAQ Global Select Market under the symbol “EA”. The prices for the common stock in the table above represent the high and low closing sales prices as reported on the NASDAQ Global Select Market.
79
Report of Independent Registered Public Accounting Firm
The Board of Directors and Stockholders
Electronic Arts Inc.:
We have audited the accompanying consolidated balance sheets of Electronic Arts Inc. and subsidiaries (the Company) as of April 1, 2017 and April 2, 2016, and the related consolidated statements of operations, comprehensive income, stockholders’ equity, and cash flows for each of the years in the three-year period ended April 1, 2017. In connection with our audits of the consolidated financial statements, we also have audited the related financial statement schedule. We also have audited the Company’s internal control over financial reporting as of April 1, 2017, based on criteria established in
Internal Control - Integrated Framework (2013)
issued by the Committee of Sponsoring Organizations of the Treadway Commission (COSO). The Company’s management is responsible for these consolidated financial statements, for maintaining effective internal control over financial reporting, and for its assessment of the effectiveness of internal control over financial reporting, included in the accompanying Management’s Report on Internal Control over Financial Reporting appearing under Item 9A. Our responsibility is to express an opinion on these consolidated financial statements and an opinion on the Company’s internal control over financial reporting based on our audits.
We conducted our audits in accordance with the standards of the Public Company Accounting Oversight Board (United States). Those standards require that we plan and perform the audits to obtain reasonable assurance about whether the financial statements are free of material misstatement and whether effective internal control over financial reporting was maintained in all material respects. Our audits of the consolidated financial statements included examining, on a test basis, evidence supporting the amounts and disclosures in the financial statements, assessing the accounting principles used and significant estimates made by management, and evaluating the overall financial statement presentation. Our audit of internal control over financial reporting included obtaining an understanding of internal control over financial reporting, assessing the risk that a material weakness exists, and testing and evaluating the design and operating effectiveness of internal control based on the assessed risk. Our audits also included performing such other procedures as we considered necessary in the circumstances. We believe that our audits provide a reasonable basis for our opinions.
A company’s internal control over financial reporting is a process designed to provide reasonable assurance regarding the reliability of financial reporting and the preparation of financial statements for external purposes in accordance with generally accepted accounting principles. A company’s internal control over financial reporting includes those policies and procedures that (1) pertain to the maintenance of records that, in reasonable detail, accurately and fairly reflect the transactions and dispositions of the assets of the company; (2) provide reasonable assurance that transactions are recorded as necessary to permit preparation of financial statements in accordance with generally accepted accounting principles, and that receipts and expenditures of the company are being made only in accordance with authorizations of management and directors of the company; and (3) provide reasonable assurance regarding prevention or timely detection of unauthorized acquisition, use, or disposition of the company’s assets that could have a material effect on the financial statements.
Because of its inherent limitations, internal control over financial reporting may not prevent or detect misstatements. Also, projections of any evaluation of effectiveness to future periods are subject to the risk that controls may become inadequate because of changes in conditions, or that the degree of compliance with the policies or procedures may deteriorate.
In our opinion, the consolidated financial statements referred to above present fairly, in all material respects, the financial position of Electronic Arts Inc. and subsidiaries as of April 1, 2017 and April 2, 2016, and the results of their operations and their cash flows for each of the years in the three-year period ended April 1, 2017, in conformity with U.S. generally accepted accounting principles, and the related financial statement schedule, when considered in relation to the basic consolidated financial statements taken as a whole, presents fairly, in all material respects, the information set forth therein. Also in our opinion, Electronic Arts Inc. maintained, in all material respects, effective internal control over financial reporting as of April 1, 2017, based on criteria established in
Internal Control - Integrated Framework (2013)
issued by COSO.
/s/ KPMG LLP
Santa Clara, California
May 24, 2017
80
Item 9:
Changes in and Disagreements with Accountants on Accounting and Financial Disclosure
Not applicable.
Item 9A:
Controls and Procedures
Definition and Limitations of Disclosure Controls
Our disclosure controls and procedures (as defined in Rules 13a-15(e) and 15d-15(e) under the Exchange Act) are controls and other procedures that are designed to ensure that information required to be disclosed in our reports filed under the Exchange Act, such as this report, is recorded, processed, summarized and reported within the time periods specified in the SEC’s rules and forms. Disclosure controls and procedures are also designed to ensure that such information is accumulated and communicated to our management, including the Chief Executive Officer and Chief Financial Officer, as appropriate to allow timely decisions regarding required disclosure. Our management evaluates these controls and procedures on an ongoing basis.
There are inherent limitations to the effectiveness of any system of disclosure controls and procedures. These limitations include the possibility of human error, the circumvention or overriding of the controls and procedures and reasonable resource constraints. In addition, because we have designed our system of controls based on certain assumptions, which we believe are reasonable, about the likelihood of future events, our system of controls may not achieve its desired purpose under all possible future conditions. Accordingly, our disclosure controls and procedures provide reasonable assurance, but not absolute assurance, of achieving their objectives.
Evaluation of Disclosure Controls and Procedures
Our Chief Executive Officer and our Chief Financial Officer, after evaluating the effectiveness of our disclosure controls and procedures, believe that as of the end of the period covered by this report, our disclosure controls and procedures were effective in providing the requisite reasonable assurance that material information required to be disclosed in the reports that we file or submit under the Exchange Act is recorded, processed, summarized and reported within the time periods specified in the SEC’s rules and forms, and is accumulated and communicated to our management, including our Chief Executive Officer and Chief Financial Officer, as appropriate to allow timely decisions regarding the required disclosure.
Management’s Report on Internal Control over Financial Reporting
Our management is responsible for establishing and maintaining adequate internal control over financial reporting, as defined in Rules 13a-15(f) and 15d-15(f) under the Exchange Act.
Our internal control over financial reporting is designed to provide reasonable, but not absolute, assurance regarding the reliability of financial reporting and the preparation of financial statements in accordance with generally accepted accounting principles. There are inherent limitations to the effectiveness of any system of internal control over financial reporting. These limitations include the possibility of human error, the circumvention or overriding of the system and reasonable resource constraints. Because of its inherent limitations, our internal control over financial reporting may not prevent or detect misstatements. Projections of any evaluation of effectiveness to future periods are subject to the risks that controls may become inadequate because of changes in conditions, or that the degree of compliance with our policies or procedures may deteriorate.
Our management assessed the effectiveness of our internal control over financial reporting as of the end of our most recently completed fiscal year. In making its assessment, management used the criteria set forth in
Internal Control-Integrated Framework (2013),
issued by the Committee of Sponsoring Organizations of the Treadway Commission (COSO). Based on this assessment, our management believes that, as of the end of our most recently completed fiscal year, our internal control over financial reporting was effective.
KPMG LLP, our independent registered public accounting firm, has issued an auditors’ report on the effectiveness of our internal control over financial reporting. That report appears on page 80.
Changes in Internal Control over Financial Reporting
There has been no change in our internal controls over financial reporting identified in connection with our evaluation that occurred during the fiscal quarter ended
March 31, 2017
that has materially affected, or is reasonably likely to materially affect, our internal control over financial reporting.
Item 9B:
Other Information
None.
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PART III
Item 10:
Directors, Executive Officers and Corporate Governance
The information required by Item 10, other than the information regarding executive officers, which is included in Part I, Item 1 of this report, is incorporated herein by reference to the information to be included in our 2017 Proxy under the heading “Board of Directors & Corporate Governance.” The information regarding compliance with Section 16(c) of the Exchange Act is incorporated herein by reference to the information to be included in the 2017 Proxy under the sub-heading “Section 16(a) Beneficial Ownership Reporting Compliance.”
Item 11:
Executive Compensation
The information required by Item 11 is incorporated herein by reference to the information to be included in the 2017 Proxy, under the headings “Director Compensation and Stock Ownership Guidelines” and “Compensation Discussion and Analysis” and “Executive Compensation” and the subheadings “Committee Report on Executive Compensation” and “Compensation Committee Interlocks and Insider Participation.”
Item 12:
Security Ownership of Certain Beneficial Owners and Management and Related Stockholder Matters
The information required by Item 12 is incorporated herein by reference to the information to be included in the 2017 Proxy under the heading “Security Ownership of Certain Beneficial Owners and Management” and the subheading “Equity Compensation Plan Information.”
Item 13:
Certain Relationships and Related Transactions, and Director Independence
The information required by Item 13 is incorporated herein by reference to the information to be included in the 2017 Proxy under the sub-headings “Director Independence,” and “Certain Relationships and Related Person Transactions.”
Item 14:
Principal Accounting Fees and Services
The information required by Item 14 is incorporated herein by reference to the information to be included in Proposal 4 of the 2017 Proxy under the sub-headings “Fees of Independent Auditors” and “Pre-Approval Procedures.”
PART IV
Item 15:
Exhibits, Financial Statement Schedules
(a)
Documents filed as part of this report
1. Financial Statements: See Index to Consolidated Financial Statements under Item 8 on Page 42 of this report.
2. Financial Statement Schedule: See Schedule II on Page 84 of this report.
3. Exhibits: The exhibits listed in the accompanying index to exhibits on Page 85 are filed or incorporated by reference as part of this report.
82
SIGNATURES
Pursuant to the requirements of Section 13 or 15(d) of the Securities Exchange Act of 1934, the Registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized.
ELECTRONIC ARTS INC.
By:
/s/ Andrew Wilson
Andrew Wilson
Chief Executive Officer
Date: May 24, 2017
Pursuant to the requirements of the Securities Exchange Act of 1934, this report has been signed below by the following persons on behalf of the Registrant and in the capacities indicated and on the 24
th
of May 2017.
Name
Title
/s/ Andrew Wilson
Chief Executive Officer
Andrew Wilson
/s/ Blake Jorgensen
Executive Vice President,
Blake Jorgensen
Chief Financial Officer
/s/ Kenneth A. Barker
Senior Vice President,
Kenneth A. Barker
Chief Accounting Officer
(Principal Accounting Officer)
Directors:
/s/ Lawrence F. Probst III
Chairman of the Board
Lawrence F. Probst III
/s/ Leonard S. Coleman
Director
Leonard S. Coleman
/s/ Jay C. Hoag
Director
Jay C. Hoag
/s/ Jeffrey T. Huber
Director
Jeffrey T. Huber
/s/ Vivek Paul
Director
Vivek Paul
/s/ Talbott Roche
Director
Talbott Roche
/s/ Richard A. Simonson
Director
Richard A. Simonson
/s/ Luis A. Ubiñas
Director
Luis A. Ubiñas
/s/ Denise F. Warren
Director
Denise F. Warren
/s/ Andrew Wilson
Director
Andrew Wilson
83
ELECTRONIC ARTS INC. AND SUBSIDIARIES
SCHEDULE II
VALUATION AND QUALIFYING ACCOUNTS
Years Ended March 31, 2017, 2016 and 2015
(In millions)
Allowance for Doubtful Accounts,
Price Protection and Returns
Balance at
Beginning
of Period
Charged to
Revenue,
Costs and
Expenses
Charged
(Credited)
to Other
Accounts
(a)
Deductions
(b)
Balance at
End of
Period
Year Ended March 31, 2017
$
159
298
(8
)
(304
)
$
145
Year Ended March 31, 2016
$
140
269
11
(261
)
$
159
Year Ended March 31, 2015
$
186
361
(66
)
(341
)
$
140
(a)
Primarily other reclassification adjustments and the translation effect of using the average exchange rate for expense items and the year-end exchange rate for the balance sheet item (allowance account).
(b)
Primarily the utilization of returns allowance and price protection reserves.
84
ELECTRONIC ARTS INC.
2017 FORM 10-K ANNUAL REPORT
EXHIBIT INDEX
Incorporated by Reference
Filed
Herewith
Number
Exhibit Title
Form
File No.
Filing Date
3.01
Amended and Restated Certificate of Incorporation
10-Q
000-17948
11/3/2004
3.02
Amended and Restated Bylaws
8-K/A
000-17948
5/27/2016
4.01
Specimen Certificate of Registrant’s Common Stock
10-K
000-17948
5/22/2009
4.02
Indenture, dated as of February 24, 2016 by and between Electronic Arts Inc. and U.S. Bank National Association, as Trustee
8-K
000-17948
2/24/2016
4.03
First Supplemental Indenture, dated as of February 24, 2016, between Electronic Arts Inc. and U.S. Bank National Association, as Trustee
8-K
000-17948
2/24/2016
10.01*
Form of Indemnity Agreement with Directors
10-K
000-17948
6/4/2004
10.02*
Electronic Arts Inc. Executive Bonus Plan
8-K
000-17948
8/1/2016
10.03*
Electronic Arts Inc. Deferred Compensation Plan
10-Q
000-17948
8/6/2007
10.04*
Electronic Arts Inc. Change in Control Plan, dated as of February 9, 2017
8-K
000-17948
2/15/2017
10.05*
First Amendment to the Electronic Arts Deferred Compensation Plan, as amended and restated
10-K
000-17948
5/22/2009
10.06*
EA Bonus Plan
8-K
000-17948
5/22/2015
10.07*
EA Bonus Plan Fiscal Year 2017 Addendum
8-K
000-17948
6/28/2016
10.08*
Form of 2015 Performance-Based Restricted Stock Unit Agreement
8-K
000-17948
5/22/2015
10.09*
Form of 2016 Performance-Based Restricted Stock Unit Agreement
8-K
000-17948
5/23/2016
10.10*
Form of 2017 Performance-Based Restricted Stock Unit Agreement
8-K
000-17948
5/22/2017
10.11*
2000 Equity Incentive Plan, as amended, and related documents
8-K
000-17948
8/1/2016
10.12*
2000 Employee Stock Purchase Plan, as amended
8-K
000-17948
8/1/2016
10.13*
Offer Letter for Employment at Electronic Arts Inc. to Andrew Wilson, dated September 15, 2013
8-K
000-17948
9/17/2013
10.14*
Offer Letter for Employment at Electronic Arts Inc. to Blake Jorgensen, dated July 25, 2012
8-K
000-17948
7/31/2012
10.15*
Offer Letter for Employment at Electronic Arts Inc. to Ken Moss, dated June 6, 2014
10-Q
000-17948
8/5/2014
10.16*
Offer Letter for Employment at Electronic Arts Inc. to Chris Bruzzo, dated July 21, 2014
10-Q
000-17948
11/4/2014
10.17*
Offer Letter for Employment at Electronic Arts Inc. to Mala Singh, dated August 27, 2016
10-Q
000-17948
11/8/2016
85
Incorporated by Reference
Filed
Herewith
Number
Exhibit Title
Form
File No.
Filing Date
10.18*
Employment Agreement for Patrick Söderlund, dated September 17, 2013
10-Q
000-17948
11/5/2013
10.19
Lease agreement between ASP WT, L.L.C. (“Landlord”) and Tiburon Entertainment, Inc. for space at Summit Park I, dated June 15, 2004
10-Q
000-17948
8/3/2004
10.20
First amendment to lease, dated December 13, 2005, by and between Liberty Property Limited Partnership, a Pennsylvania limited partnership and Electronic Arts - Tiburon, a Florida corporation f/k/a Tiburon Entertainment, Inc.
10-Q
000-17948
2/8/2006
10.21
Second amendment to Lease, dated May 8, 2009, by and between Liberty Property Limited Partnership, a Pennsylvania limited partnership and Electronic Arts - Tiburon, a Florida corporation f/k/a Tiburon Entertainment, Inc.
10-Q
000-17948
8/10/2009
10.22
Third amendment to lease, dated December 24, 2009, by and between Liberty Property Limited Partnership, a Pennsylvania limited partnership and Electronic Arts - Tiburon, a Florida corporation f/k/a Tiburon Entertainment, Inc.
10-Q
000-17948
2/9/2010
10.23
Fourth Amendment to lease, dated May 16, 2014, by and between Liberty Property Limited Partnership, a Pennsylvania limited partnership and Electronic Arts - Tiburon, a Florida corporation f/k/a Tiburon Entertainment, Inc.
10-K
000-17948
5/21/2014
10.24**
First Amended North American Territory Rider to the Global PlayStation
®
3 Format Licensed Publisher Agreement, dated September 11, 2008, by and between the Electronic Arts Inc. and Sony Computer Entertainment America Inc.
10-Q
000-17948
11/10/2009
10.25**
Sony Computer Entertainment Europe Limited Regional Rider to the Global PlayStation
®
3 Format Licensed Publisher Agreement, dated December 17, 2008, by and between EA International (Studio and Publishing) Limited and Sony Computer Entertainment Europe Limited
10-Q
000-17948
11/10/2009
10.26**
Global PlayStation
®
3 Format Licensed Publisher Agreement, dated September 11, 2008, by and between the Electronic Arts Inc. and Sony Computer Entertainment America Inc.
10-Q/A
000-17948
4/30/2010
10.27**
Global PlayStation
®
3 Format Licensed Publisher Agreement, dated December 17, 2008, by and between EA International (Studio and Publishing) Limited and Sony Computer Entertainment Europe Limited
10-Q/A
000-17948
4/30/2010
10.28**
Xbox2 Publisher License Agreement, dated May 15, 2005, by and among Electronic Arts Inc., Electronic Arts C.V. and Microsoft Licensing, GP
10-Q/A
000-17948
4/30/2010
10.29**
Durango Publisher License Agreement, dated June 29, 2012, by and among Electronic Arts Inc., EA International (Studio & Publishing) Ltd., Microsoft Licensing, GP and Microsoft Corporation
10-K
000-17948
5/21/2014
10.30
Credit Agreement, dated March 19, 2015, by and among Electronic Arts Inc., the lenders from time to time party thereto, and JPMorgan Chase Bank, N.A., as Administrative Agent
8-K
000-17948
3/20/2015
86
Incorporated by Reference
Filed
Herewith
Number
Exhibit Title
Form
File No.
Filing Date
12.1
Ratio of Earnings to Fixed Charges
X
21.1
Subsidiaries of the Registrant
X
23.1
Consent of KPMG LLP, Independent Registered Public Accounting Firm
X
31.1
Certification of Chief Executive Officer pursuant to Rule 13a-14(a) of the Exchange Act, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002
X
31.2
Certification of Chief Financial Officer pursuant to Rule 13a-14(a) of the Exchange Act, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002
X
Additional exhibits furnished with this report:
32.1
Certification of Chief Executive Officer pursuant to Section 906 of the Sarbanes-Oxley Act of 2002
X
32.2
Certification of Chief Financial Officer pursuant to Section 906 of the Sarbanes-Oxley Act of 2002
X
101.INS
†
XBRL Instance Document
X
101.SCH
†
XBRL Taxonomy Extension Schema Document
X
101.CAL
†
XBRL Taxonomy Extension Calculation Linkbase Document
X
101.DEF
†
XBRL Taxonomy Extension Definition Linkbase Document
X
101.LAB
†
XBRL Taxonomy Extension Label Linkbase Document
X
101.PRE
†
XBRL Taxonomy Extension Presentation Linkbase Document
X
*
Management contract or compensatory plan or arrangement.
**
Confidential portions of these documents have been omitted and filed separately with the Securities and Exchange Commission pursuant to a request for confidential treatment that was granted in accordance with Exchange Act Rule 24b-2.
†
Attached as Exhibit 101 to this Annual Report on Form 10-K for the year ended March 31, 2017 are the following formatted in eXtensible Business Reporting Language (“XBRL”): (1) Consolidated Balance Sheets, (2) Consolidated Statements of Operations, (3) Consolidated Statements of Comprehensive Income (Loss), (4) Consolidated Statements of Stockholders’ Equity, (5) Consolidated Statements of Cash Flows, and (6) Notes to Consolidated Financial Statements.
87